Marszzi Zz’lissaav

Discussion in 'Character Sheets' started by SnashuuPomaymay, Feb 3, 2019.

  1. SnashuuPomaymay

    SnashuuPomaymay lol die

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    Basic Information
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    "She isn't a hero. She'd watch the world burn,
    if it meant the people she cared about- really, truly cared about-
    were safe."

    { } { } { } { } { }
    • Full Name | Marszzi Azlek’iln Zz’lissaav.
      • Main Form, Entertaining Isldar Template | Tiray, Tirry, or Ray; Paëris Orymm Virjëon.
      • Infested Kathar Template | Tirvira.
      • Noble Ithanian Template | Eloise Javienne-Pouvoire Belladonnacoeur Cadieux Couleuvre de Bijoux-Vertetc.
      • Pink Yanar Template | Calliope Inerymph Tiorros.
      • Vladno Ailor Alias | Svetlana Vasiliev.
    • Age | 40.
      • Born April 20th, 268 AC
      • Aries
    • Gender | Primarily Female.
      • Accepting of any and all pronouns due to Slizzar heritage.
    • Race | Slizzar.
    • Sexuality | Bisexual.
      • No preference.
      • Status unclear.
    INVENTORY INFORMATION

    Daily Inventory |
    Items Mars carries around on her person almost all the time. A general trivia on what all is in her bag or on her person. This section can only consist of smaller, handheld items that can fit into a satchel or on her belt, hence why it's the longest list.
    • Med pack, typically strapped at her hip or inside her Satchel.
      • Vial of clean water.
      • Gauze.
      • A clean towel.
      • A jar of orchid water.
    • Dagger.
      • Strapped to her hip almost all the time, usually when she's in Oldtown or Crookback Bay. Though she doesn't know how to use it at all, she keeps it on her in fear of being attacked.
    • Various Jewelry.
      • Earrings.
      • Necklaces.
      • Eyebrow Piercing.
      • Rings.
      • Hair accessories and pins.
    • Medium Satchel, typically hanging over her shoulder or held in her arms.
      • A deck of less-valuable cards, for the sake of on the go readings.
      • Usually around 20 Regals.
      • Tin of Siggs.
      • Matches.
      • Flask.
      • A small bag of food, for if she gets hungry on the run.
    Momentos and Personal Collections | These are items Mars has collected ICly or in her past that she nearly never carries on her person due to it's sentimental or Regal value.
    • The Diviner's Prized Deck; A deck of cards, old but still strong. This deck is housed in a rich wooden box lined in gold and silver, with a series of knicknacks and ribbons hanging from it.
      • The deck of cards is a couple decades old, and has been excelently preserved, as it stands at the top of Mars list of priorities. The deck consists mostly of crimson, violet, cyan, gold and black portraits, and each card varies depending upon which section it's from- However, there's a fair few replacements, copies or even repeats of certain cards from other decks. Some are less lavish than the main deck, others are moreso. The major arcana are decked out in glittering gold graffiti, and the minor arcana are less-spoiled as far as the gold goes. There's notes written along the backs of the cards in raven black ink, runes, symbols with no meaning and - on occasion- a name or two. The box this deck is stored inside is decorated in ribbons, knicknacks and trinkets that jingle when the box is carried with her. The box is a deep, polished redwood that is excelently cleaned and maintained, and it's lined in a variety of silvers, golds and bronzes. Upon the lid is a royal blue wax seal, and between the seal and the lid is a letter encased in an envelope. It's impossible to figure out what the letter says unless you break the seal to get the envelope- and based off the appearance of the wax, it's been there for a while, and Mars has no intention of breaking it any time soon.

    • The Desprincess' Sash; A crimson, velvetty sash that appears to have a few dark stains along he burnt ends. It once belonged to the infamous Desprincess Merith Wyrmwood.
      • The sash is a deep crimson, and it seems to be made out of silk. The piece of clothing has been delicately preserved and Mars rarely wears it out of fear of losing the last thing she has of her last Coven leader. The end of the sash is slightly burnt and dirtied, and it seems to be coated in a thick, dark layer of blood. It seems like there was an attempt to clean it away, but it's since stained the edges.
    • The Winter Crown; A christmas gift which holds sentimental value due to the personal history behind it, of which she shares with another unknown individual.
      • The points of the crown are snow-covered pines, just like the ones in Ellador, with a healthy, strong green color to the leaves not burdened by shining white snow. Glass gems are inlaid, frosted over with a metallic sheen but otherwise transparent. Around the base of the crown, where her head would find a perfect fit, a sleeping dragon curls, tail tucked under its snout- but when studied more closely, it was clear one cold, icy blue eye is half-open, bearing a draconian slitted pupil, and glowing softly wherever Mars would find darkness.
    • The Fallen Priestess' Tiara; The deceased Witchblood and self proclaimed Dragon Priestess Siora's crown, gifted to her by Taen shortly after the Witchblood terrorist that was Siora was publicly burned at the stake by the Guards.
      • A golden Tiara with Draconian runes and symbols embedded upon it. The ends of the Tiara are loose and weak from years of age, and they look much like scales. A few small Emerald pieces decorate the front, with a deep Sapphire at the very center of the tiara. It still glimmers in the light, having remained perfectly polished after the ownership of it was switched.
    • The Crook's Stiletto; A blade which Mars was gifted by one Vena'llia, who'd allegedly stolen it from a scammer.
      • A crystal-esq Stiletto, finely crafted and never used. The metal has a blueish tint, and the handle of it looks as though it's made out of diamonds considering how much it sparkles and glimmers in the light. The designs that line it are elegant, almost that of an Altalar's.
    • The Translated Blue Notebook; A book which was gifted to her by Lathai for Christmas.
      • The contents of this book are [ redacted ] and [ redacted ]; thus, the details are [ redacted ]. The book itself is [ redacted ]- however, the copy Tiray has was translated to [ redacted ].

    Trivia...
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    Trivia and Additional Information
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    "That's what happens when you're responsible for lives other than your own, is it not?
    You do what you have to do.
    No matter the consequences."

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    • Mars whispers to herself when she's attempting to figure something out or she's deep in thought. Math, a riddle, a problem, whatever the case- This is done as a means of relieving stress, and more often than not she does not realize when she's doing it.
    • Despite carrying a tin of siggs and a box of matches with her most of the time, Mars does not smoke very often. She only falls back on them when she truly needs to wind down, and occassionally at the end of the day. Additionally, Out of respect alone, she will not smoke around other people unless they, too, are smoking, because she doesn't want to upset others with the smoke, smell, or implications that may come with this habit.
    • Mars bites the knuckle of her right pointer finger when she feels like she's about to cry, but doesn't want to. In fact, this biting has left a scar marring said knuckle.
    • Mars does not like silence. When she's left alone, she will actively attempt to find people or something to fill the silence- When left with the quiet for too long, she will become jittery, anxious and irritable.
    • Contrary to popular belief, Mars alcoholism is not entirely out of control. She enjoys her drinks, but knows when to draw the line and knows well enough not to drink if she has something important or serious to handle. She actively avoids alcohol when under stress- so much so that she will sometimes even throw out all the alcohol in her house to avoid it getting out of hand.
    • When bored or lonely, Mars will strum at her lute for comfort. Never with the intention of playing a specific song- Just because she likes the noise.
    • Mars will swap languages if- or when- she is performing and notices something alarming or concerning occuring in the audience from her view on the stage. Despite this signal, very few people in her life actually know its a sign that something's wrong- she prefers to keep it on the down low to ensure her audience remains blissfully unaware unless there is active danger.
    • Although she largely relies on her left hand rather than her right, Mars is, in fact, ambidextrous.
    • Mars vocabulary heavily relies on pet names- usually along the lines of doll, darling, dove, or [ sarcastically ] babe and baby- and swears. Cursing comes as second nature to Mars, and although she knows where to draw the line, sometimes she just can't help it. She, additionally, will never apologize for cursing. She considers it normal. Ironically enough, her swearing only lightens up when she's drunk- in which case, she becomes far calmer- light, bubbly and affectionate.
    • Mars does not like oranges. She'll eat lemons, limes, apples, so on and so forth- but never oranges, or anything containing oranges. She thinks they taste weird. She also doesn't like how they're one of the few foods that are accurately named after their color.
    ...

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    Skill Information
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    "Someone told me my path was written in the stars;
    so I flew to the heavens and crushed them in my hands, for stars had no control over me.
    I will carve my own story with constellations of my own."
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    • Total Points Used | 40 + 5 + 10 Hobby + 10 Talent + 5 Racial Boost = 70 points.
      • +20 Finecraft Sciences | 20 From Points.
      • +20 Sorcery | 20 From Points.
      • +10 Theater Arts | 5 From Points, 5 Racial.
      • +10 Circus Arts | 10 From Hobby.
      • +10 String Instruments | 10 From Talent.
    • Body Statistics | 5 total.
      • Body Stat | 5 from circus + 5 from theater arts + 10 finecraft = 20 total.
      • Body Shape | Athletic.
      • Body Fat | Average.
    • Languages | 3 total.
      • Common, 10/10 | Learned in Adulthood. Free Language.
      • Zasta, 10/10 | Inherited Racial Language.
      • d'Ithanie, 10/10 | Slizzar Bilingual.
      • Kathar Elven, 10/10 | Slizzar Bilingual.
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    Spell Book
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    "And me? I will not bow to anyone, love,
    for I have magic in my veins, power in my eyes,
    and a fire in my soul which cannot be quelled."

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    Racial Abilities | Slizzar Variant.

    Slizzar Shift II | Mythic Shift, self. | The Slizzar has no legs, and a lower body in the shape of a snake tail that is 3 times as long as their body. With the snake tail, the Slizzar can at most run at jogging speed, but can swim faster than all races, except Mai-Allar. They can form pseudo-gills, allowing them to breathe underwater for up to 48 hours. They can un-fuse the snake-tail to gain humanoid legs to run, but can no longer swim at high speeds. This change can occur instantaneously, unless the Slizzar is being pursued. They can adjust various visual features in this form, but can never change the colors they were born with. Slizzar can also manifest some of their aesthetics in other Mythic Shifts, such as their Snake-like Lower Body, as well as patches of scales, Slizzar Eyes, and Hair.

    Flux Shift I |
    Mythic Shift, self. | This Ability allows the user to seamlessly mimic the features of any Race, changing their own appearance to exactly match any Race, or even combine various visual aspects of races in a combination. This Ability cannot be used to create a copy of another person visually, they will always look off or distinguishably different from the original. This Ability has no Cooldown.

    Flux Shift II | Mythic Shift, self. | This Ability allows the user to change all visual aspects about themselves besides Race. This Includes: Sex-Coding, Hair Color, Eye Color, Skin Color, Body Shape, Body Fat, Body Height, Age Appearance. Hair Length, Hair Texture, Skin Markings, Tattoos, Scars, and Face Shape. Any of these changes occur instantaneously and seamlessly. This Ability has no Cooldown.

    Flux Shift III |
    Mythic Shift, self. | This Ability allows the user to create a perfect imitation of a target person, down to voice and even missing limbs. In order for this Ability to work, the user must be able to see the target within Emote Distance. This leaves the change in effect for 1 hour, after which it expires. If instead the user goes to an Event venue for a Calender-marked Event, the Ability will remain active for as long as the Event lasts and the user is at the Event. 5 minutes after leaving, the Ability will cease and they will return to normal. It is not possible to Mythic Shift or Racial Shift out of Flux Shift III, after use, it cannot be removed in any way besides letting it time out. This Ability can only be used once per day.

    Flux Shift IV | Mythic Shift, self. | This Ability allows the user to visually mimic any quantity of Mutations on their own body without actually acquiring these Mutations, or being infected with any Planar Essence that would manifest these Mutations. They can also be removed seamlessly and instantaneously. This Ability has no Cooldown.

    Flux Shift V | Mythic Shift, self. | This Ability does two things. Firstly, with this Ability, a Constant Passive is active for the user, that allows their clothes to perfectly resize and change to fit whatever Mythic or Racial Shift they engage in except if they would somehow become quadrupedal or no longer humanoid, while also returning magically after Shifting back from any such non-humanoid Shifts. Secondly, with this Ability, the user is able to magically change the color, shape, material and appearance as well as layering of their clothing and foot and head wear, including removing and adding new pieces on the fly. This Ability acts instantly and seamlessly with no Cooldown. This Ability cannot create or emulate armor or any tough materials that add extra armoring, and materials cannot consist out of rare materials that require Abilities or Progressions to produce.

    Mind Surge I | Control Power, emote distance. | This Ability allows the user to target any Character without Control Power Immunity to transmit a strong desire to the subject. This Ability does not force them to comply, it merely gives them a strong urge to do what the Character is suggesting they do. The target is unaware that they are being Emotion Surged, and the Character using this Ability also gives off no telltale signs that they are using an Ability. This Ability can only be used to encourage a Target to do something, it cannot make them change their beliefs or alter things they consider truth. This Ability has no Cooldown, but players are expected not to spam it to every person.

    Mind Surge II | Control Power, emote distance. | This Ability allows the user to change another target’s feelings about another person. For example, the Target may love their sibling, but the user may use Perception Surge to convince them that instead they hate this person, or they may convince someone who despises another person to like them instead. This Ability fabricates a fake event in the mind of the Target that would have made them change their mind. After use, this effect remains in the target as Possession, and as such can be removed by Exorcism mechanics and Abilities. The effect can also be broken when the Target has been undeniably convinced that the event in their mind did in fact not happen, but remain unaware of it otherwise. This Ability can only target other Characters, and cannot be used by the user to make other Characters like or dislike them. The targeted person must also be known by name for the user. This Ability can be used once per day. Control Power Immunity makes the Target immune to the effects of this Ability.

    Mind Surge III | Control Power, emote distance. | This Ability allows the user to decipher the “ideal partner” appearance of a Target person as long as they are within Emote Distance. They may then store this as a “Template” in their memory for future use, and will be perfectly able to recall this Template if needed. If the Character has Flux Shift I and Flux Shift II as Abilities, they are also able to perfectly mimic this Template by using these Abilities, immediately, or any time later. It is best to request Template descriptions in Direct Messaging. If a player is refusing to cooperate, or states their Template is a specific other Character, contact Lore Staff.

    Mind Surge IV | Control Power, direct touch. | This Ability allows the user to, through Direct Touch, apply a Control Power that creates a bi-directional telepathic communication link. This Ability remains active indefinitely, unless some form of Exorcism or Possession removal mechanic or Ability is used on the target, or the user breaks the communication link voluntarily. The user is also able to mute the Target from speaking back, thus subjecting them only to their telepathic communication. This Telepathic communication can be done from any distance, but both players must be Online for it to be used. After the link is broken, this Ability cannot be used for another 24 hours. Any Target can only have one active Mind Surge IV on them, and anyone who has access to the Ability Mind Surge IV also cannot be the Target of Mind Surge IV from someone else. A maximum of one Telepathic link can be active at any time.

    Mind Surge V | Control Power, self. | The user is completely immune to Mind Surge I, II, III, and IV. It also gives them Immunity to Puppet Control I.

    Puppet Control I | Control Power, direct touch. | This Ability allows the user to target another person, and establish complete Control over their actions and thoughts. After Direct Touch, the user creates a Control Power link with the Target that allows them to issue any command, which the Target must explicitly follow to the letter, even if the user of this Ability is no longer within Emote Distance of the Target. This Ability also allows the user to change the thought process or ideas of the target, and make them forget things that happened in the last hour so as to alter their perception. The Target is not incapable of independent actions or thoughts, but can at any point in time from any distance be overridden by the user of the Ability, and have their thoughts altered. The Target is unaware that they are being Controlled, and even after Control is removed, will be unable to fathom why they thought or did certain things. They will also be fiercely defensive of the user of the Ability on them for as long as Control remains, and not engage in any actions that would be detrimental to the user of this Ability. This Ability can be broken by the user at any time from any distance, or removed from the target with any Possession removal or Exorcism mechanic or Ability. While Control Power Immunity blocks this Ability from being used, the user may propose this level of control over the Target, and if the Target consents in Roleplay, then Control Power Immunity no longer applies. After this Ability is broken off, it cannot be re-used within 7 days. A maximum of 3 people can be targeted by this Ability at any time.

    Spellbook | VOID.

    Wall Climb III | Toggle Passive, self. | The user is able to near-instantly scale a vertical wall or barricade as long as it has a landing position at the top that is reasonably horizontal, thus allowing them to hop over walls and fortifications. This requires the user to be standing at the base of the vertical wall and be thrown up, landing safely at the top. This Ability can be used four times every 12 hours. This Ability can also be used to safely travel down a wall, but it does also take a charge each time downwards travel is used.

    Spirit Familiar I | Toggle Passive, self. | The user must choose an animal from the Animals page. This choice is permanent. The user may also choose to manifest and remove visual and aesthetic changes to their body from the animal chosen, but never so thoroughly that it mimics a Werebeast, Allar, or Asha. Secondly, they may summon a magical looking familiar of the animal chosen that may never be larger than a domestic cat regardless of original size of the animal, but may also be smaller depending on the preference of the user. This familiar can carry a single object on them, but may never enter combat, and is disabled for 1 hour if hit by any Ability or Attack. [ Mars animal of choice is the Hinterlandic Raven. For starters- Just like the raven, her heartbeat is always irregularly fast, or at least if someone were to lean their ear over her heart, it would sound and feel like her heartbeat is irregularly fast. Mars always has a set of wings identical to the Hinterlandic Raven on her back when she is in her Kathar or Isldar Shift, and the feathers are always neatly preened and sorted. They are, however, completely and entirely incapable of flight.]

    Arcane Mastery I | Magic Spell, emote distance. | The user is able to control aesthetic Arcane functions, such as letting a broom brush the floor by itself, letting dishes wash themselves, opening curtains with the wave of a hand, lighting candles with the flick of a finger, opening (unlocked) doors with the flick of a wrist and more. None of these functions may be involved in Combat Roleplay, but there is no limit to the amount that may be running at any given time, and there is no cooldown.

    Magic Bolt I | Magic Spell, emote distance. | The user can produce a magical projectile traveling in a linear path from their casting point to their target. One projectile per cast can be produced, and all projectiles are the same in terms of their size, appearing about the size of a baseball, speed, and functionality. The orb will hit its intended target if the Sorcerer rolls above an 5 on a /dice 20. This spell can only be cast once every 30 seconds. Magic Bolt I does the same amount of damage as a sword slash or stab (similar to Heavy Bow). The aesthetics of this Ability are not limited to elements, they may also extend to blood, flesh, metal, wood and more. Two users of Magic Bolt I using the Ability at roughly the same time at each other enter a Spell Duel, in which their Bolt becomes more like a constant stream of bolts, Channeled where the users wrestle for power. Each must do /dice 0 20 per round with the highest number winning that round causing the stream to be pushed more towards the enemy. The first to win 3 rounds in a row wins, causing both Magic Bolts to hit the loser for double damage, and Knocking them back by 3 blocks. Prematurely leaving the Channel also counts as losing. Both are still able to walk at a slow-walking pace while Channeling, but must remain aimed towards each other, with their arms channeling a stream of Magic Bolt I at each other.

    Element Control II | Magic Spell, emote distance. | The user gains a number of utility functions. They may use localized gusts of wind to push people (though never so far to Knockback them or Knock them over) or prank their clothing or hair. They may have plants, twigs and flowers growing from their body or clothing (though never so far to look like a Yanar). They may move while levitating half a foot off the ground, and become completely immune to any Knockback or Knockover effects from any Ability (though other damage or effects besides those are still applied). None of these smaller functions have Cooldowns.

    Exist Purify, her skin is perfectly clear of any unwanted scars or blemishes. | The scar around her throat, and the scars that mar her torso are all neatly hidden beneath this guise. She never pardons the mutation from duty- it's always present, always hiding what she's most ashamed of.

    Exist Carry, naturally carries a pleasant scent, incapable of any negative odors. | The scent of choice changes depending on the template she's using; The scent of an ocean breeze and water-lillies follows Mars around. The smell of rich, valuable wine and jasmine follows Tiray around. The scent of overpriced perfume that smells distinctly like lavender follows Eloise. etc etc.

    Exist Bite, perfect teeth and pale nails | Mars' teeth and nails are a stark white and perfectly aligned and sharpened, as are all of Mars' templates' teeth.

    Exist Tears, tears appear as a bright blue or shining white liquid. | Mars doesn't cry often, but when she does her tears are a soft, shining, pale blue- It's celestial and magical in appearance, and is partly a motivator for Mars to avoid crying in public. She doesn't remember why she chose this mutation.

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    Visual Information
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    "I wear this crown, not for it's gems or because it makes me look pretty;
    I wear it because it was a gift from them,
    and oh, how I loved them."

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    • Eye Color | Violet with slitted pupils of deep purple.
    • Hair Color | Pale pink.
    • Hair Style | Long and flowing tendrils.
    • Skin Color | The pale pink scales of an albino corn-snake.
    • Clothing | Varying, though usually bright, elegant and mystical in appearance.
    • Height | 5'11.
    Tiray . . .
    Eye Color | Pale blue with mutated, slitted pupils.
    Hair Color | Stark white with pale lavender highlights.
    Hair Style | Short and unkempt.
    Skin Color | Pale porcelain.
    Clothing | Bright, elegant and mystical outfits with open backs for her wings.
    Height | 6'7.
    Race | Isldar.

    Eloise . . .
    Eye Color | Oceanic blue.
    Hair Color | Golden blonde.
    Hair Style | Long and flowing, usually styled in high hairpieces.
    Skin Color | Pale-Flushed.
    Clothing | Bright and daring ballgowns of high class and wealth.
    Height | 5'6.
    Race | Ithanian Ailor.

    Calliope . . .
    Eye Color | Silver-esq with yellow scleras.
    Hair Color | Deep pink.
    Hair Style | Fluffy and long.
    Skin Color | Warm pink.
    Clothing | Greek-styled gowns and silver jewelry. Emerald and sky blue accents are frequent.
    Height | 5'2.
    Race | Yanara-Dul.

    Tirvira . . .
    Eye Color | Stormy blue with dark scleras.
    Hair Color | Onyx black.
    Hair Style | Short and styled in various braids.
    Skin Color | Deathly-ashen.
    Clothing | Revealing crimson, magenta, black and gold gowns.
    Height | 6'7.
    Race | Saivalthar.

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    Personality and Abilities
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    "I just got to a point, where I was the one that I could focus on,
    because- everyone else that I've ever met, was dust to me. Okay?
    So I started worrying a lot more about me, because what was the fuckin' point."
    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
    Core List
    • Alignment | Chaotic-Neutral
      • Heart, Freedom, Rebellion | "I'd rather be- free, to be free, never tied down to customs or social norms."
    • Personality Type | Entertainer
      • Spontaneous, Life on the Edge, Passion | "When I was young, I was incapable of defying those above me- but now, I do as I please, and go where I want to go."
    • Religion | Nesseassian, The Snake Of Vanity, Karidssa.
      • Devoutness 5/10 | "My faith is not as strong as it once was, but it maintains a hopeful spot in my heart all the same."
    ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
    [​IMG]
    ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
    Relationships
    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
    Family & Loved Ones . . .

    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
    "It's not that I am afraid to love . . .
    It's that I am afraid of loving, but not being loved back.
    Of not being good enough to be loved by anyone."
    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
    Lzalizali Zzlissaav, mother | “Mother, I'm so, very sorry. I was foolish as a child, and I hope you can continue to allow me to make up for it now. I love you.”

    Tzzi'javis Azlek’iln, father | “He spoiled me plenty as a child, and I know he meant well. I'd hope to speak to him someday soon.”

    Porim Virjeon, identical twin |
    “My other half, and my ever-beating heart.”

    Tommy, nephew | “For you, dear, the world.”

    Lathai, romantic partner | "My love, my family, my everything; Don't worry so much. Focus on the present."

    Friends and Acquaintances . . .

    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
    "It's hard to trust those I care for. I'd like to learn to be more open minded,
    but I fear that even when it comes to my dearest friends,
    I still struggle to open my heart."

    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
    Emirilli Muriell, best friend | “They taught me plenty about Sorcery on my journeys, and answered my curiosities about his kin’s complex past with interest.”

    Bruce Everstone, old friend | “For a long while I thought the memories we made together would remain just that- Memories. But it turns out he doesn't forget his bonds so easily- and neither do I.”

    Sta'erris, best buddy |
    "I miss talking to him- But he's safer wherever he is now. Regalia is no place for him. Not anymore."

    Wistaeri, friend | "I no longer hear from her, but I hope she is well."

    Ava'sienna, friend | "The closest thing to a daughter I ever had, and I failed her."

    Abelhard, friend? | "He reminds me of a bull. Unpredictable and always looking for a fight, even when one is not necessary. I hope to see him succeed, but pray success does not change him."

    Synne, friend |
    "She's smart, but still young. She has a lot to learn."

    Nallia, acquaintance | "She's rude, inconsiderate, and always thinks she's right- And yet, I tolerate her."

    Ezhel, old ally | ”Perhaps all there is left of the life I left behind."

    Zolessi, friend | “A friend of my mother's and a friend of Ezhel's- hopefully loyal one, at that.”

    Milena Cadieux, friend | “She has respected me, and my true self, more than most other blue-bloods ever would. I hope our mutual loyalty and trust never falters.”

    Milena Cadieux, friend | “She has respected me, and my true self, more than most other blue-bloods ever would. I hope our mutual loyalty and trust never falters.”

    Isabelle Cadieux, friend | “A young diviner- I see greatness in her abilities as a seer, and although she does not know it, I am fond that she's taken such an interest in a skill I greatly adore.”

    Manon Cadieux, friend | “One of the few blue-bloods with a sense of humor- I find myself capable of loosening up and gossiping with her more than once a week.”

    Victoria du Brierust, friend | "It's a shame she left the Cadieux household- I truly adored her and the stories she told."

    Lina, kind sunflower | “A heart of gold and master-cooking to boot.”

    Exes & Enemies . . .

    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
    "If I come for you- and I still might yet come for you,
    I will wear high heels so you can hear my approach on the cobblestones,
    and have time to repent."

    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧

    Volker, regrettable past fling | "Oh, dear. The bar was quite literally in hell when I was with him."

    Rennyn, quesionable past fling | "He was never there when I needed him. Now he's nothing more than a source of networking. It's all he'll ever be."

    Gwenyth, naive | "The visions I once received through dreams no longer cater to my kin as a whole- they care only for her. I recognize now our faith was rigged from the beginning."

    Jared, weak-minded | "Success that is obtained through nothing but a surname is not success at all. I'd like to see him work for what he has."

    Karp, power-hungry | “That's no holy man. Not even a man. He's just a liar who will someday cripple himself in his stride for power.”

    Fen'nan, problematic | "Always fiery, always burning, always a second from collapsing under her own hubris."

    Nym'vrae, two-faced | "Her existence is but tolerated by me- I care too much for Tommy to do anything to her, I'm afraid."

    Siora, dead. | "Six feet under, where she belongs. There is no chance of her return, let her roll in her grave."
    ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
    [​IMG]
    ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
    Life Story
    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
    "Take me to the rooftop, I wanna see the world when I stop breathing... Turnin' blue.
    Tell me love is endless, don't be so pretentious,
    leave me; deja vu."

    ✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧⋄⋆⋅⋆⋄✧
    Marszzi was born to her nomadic mother Lzali and her father- who was once her mother’s mentor- Tzzi'javis. Growing up, Mars, her twin sister, and her mother and father traveled near constantly as merchants. They made fair trades, and taught their children from a young age what running a business such as theirs is like. They were incredibly successful in their travels, and as such, gave their children- whom they coddled and spoiled endlessly- very comfortable childhoods. Mars was always excitable and eager to explore the places they traveled through- Farah’deen, Hadar, Essalonia, and even a few of the Altalar states. Her father spoiled and taught her and her twin plenty about mischief and how to defend themselves, and their mother taught them the art of finecraft when they were old enough, eager to see them succeed just as she had.


    The only problem with Mars’ otherwise peaceful and ideal childhood was that her parents both oftentimes used Altalar facades- and as a result, Mars and her twin were born Altalar. She grew up unaware of her parents’ true heritage, and unaware of her own heritage as a result; Something that she’d pay for later in life. Her parents thought little to be wrong with this, however- they deemed it an effort to protect their children, and decided they’d tell their twins when it was relevant- when they turned eighteen and gained access to their abilities. Unfortunately, they were a little too late to the punch, and when Mars did turn eighteen, and gained access to her abilities, she was immediately overwhelmed with frustration that they hadn’t told her prior. So frustrated, in fact, that she stupidly fled home without warning of any kind, spare a note she’d left for her twin, who she couldn’t bring herself to abandon without some form of goodbye.


    Mars had initially anticipated on roaming the streets for a week or two as a statement of rebellion before going back to her family when she felt like dealing with the probably fury of her parents that would come as a result of her running away- However, those plans changed drastically when she idiotically fell to the grips of a vampire, who captured her, fed on her, then infected her. She later discovered his name to be Volker, a man that would become a mentor of sorts to her when the process of infection was over and she was left a messy and poor example of an Alais.


    Being as impressionable and weak-minded as she was as a freshly-turned Vampire, the mindset and effects of Vampirism hit her twice as hard and she ended up relying heavily on Volker’s guidance in the early few weeks of Vampirism- as such, she ended up creating a Kathar template to safely follow and join him in the Dread Isles- putting her newfound abilities to use for the first of many times to come as her life went on- her family long forgotten in favor of her Mentor’s promise of power. She was uncaring of her own hypocrisy due to her newfound infection.


    Mars spent the following few years in the Dread Isles, festering in the terrible mindset and obsession with success- She improved upon the inherent manipulation and worked mostly alone for an extensive period of time, spare Volker’s assistance on the rare occasion she truly needed help. She became too prideful to rely on others unless the situation truly called for it, and swiftly became a hazard to herself. During her time on the Isles, she did- in secret- continue to practice finecraft sciences. It was more of a guilty pleasure of a hobby, a part of her past she was far too attached to and couldn't bear to let go. Even through infection, kindly memories of her mother's teachings lingered in her mind. When she reached twenty-nine, she left the Dread Isles in favor of traveling the world- at which point she truly began to abuse the inherent skills and abilities all Slizzar have. She went firstly to Mirnoye to investigate the curious oddities of the secretive nation- which is where she created her second longest-lasting template, Svetlana. This process repeated over the years- she visited Ithania, Teled Methen, Daendroc, and even visited the by then destroyed home of Slizzar in Hadar out of curiosity- she wished to see what had come of the Chrysant war, and found a dull, aching pain in her heart when she discovered the ruins of the city. She did not dwell on the pain, and quickly returned to her travel, unwilling to let the situation drag her down.


    She went far and wide, obsessed with the process of exploring the world’s oddities and foreign countries. In her journeys she met many people- Two most notably being one Isldar titled Tae’dros who traveled with a band of zealous kin who were obsessive of their faith in dragons, and a Maraya named Emirilli who taught Mars hers first few sorcery spells and gifted Mars her first tarot deck, which she still carries around to this day. In fact, Emirilli is the second person she ever spent longer than a few months with during her travels, mostly due to the time she spent practicing her sorcery with the Maraya's help. The first spell the Maraya ever taught her was Spirit Familiar I- In fact, Emirilli was the one who suggested the Hinterlandic Raven, having cited that the bird was similarly unpredictable and deceivingly intelligent. Moving forward, Emirilli taught Mars a second spell- Arcane Mastery I- before finally, Mars grew antsy and picked up her travels again, this time with a spell-tomb gifted to her by Emirilli to continue studying sorcery during her travels.


    What made these two so notable was the fact that Mars ran into them repeatedly during her travels, all the way up until she was thirty-eight, at which point she was summoned to Regalia by Volker, and immediately lead to join a band of rebellious Kathar in the sewer systems of the city- relaying information to the Dread Empire and scheming a little too dangerously. So dangerously, in fact, that it led to Mars being betrayed. Her vampirism was reported to the guards, and- after much fighting- she ended up captured and cured. The aftermath of her curing was grueling, and the only fond memory Mars has of the time is when she reunited with Tae’dros, who allowed her to reside in her home until the aftermath of twenty years worth of infection wore off enough for her to be deemed independent. During her time with Tae’dros, she created her first Isldar template, which ended up becoming the template she most frequently used in Regalia over the course of the next two years.


    Following Mars’ curing, she came face to face with her mother- Who she hadn’t seen since she was eighteen, by then. Cured, and no longer bound by the mentality of Vampirism, Mars floundered through a series of profuse apologies, which her mother Lzali- who was only relieved to find her daughter alive- hastily accepted. The process of recovering their relationship was slow-going, but the agreement that they’d work on it together was silent and welcome. With the assistance of her mother’s return to her life, Mars began to get back on her feet more properly. She found herself most frequently ignoring the events of her past, and focusing more on the present and future, building a life in Regalia and- for the most part- struggling immensely with the many challenges the damned city presented- plentiful and unpredictable as they may be. There were, of course, a few achievements in this new adventure the Empire offered her- she got her own home, worked a proper job, continued to enhance her skills in finecraft sciences as she had during her travels, and she even built upon her family- networking and expanding upon her social life properly for the first time in years. One of her greatest achievements being when she won the favor of one Milena and obtained one of her most recent, most valuable templates, Eloise. To say her life is a mostly unfortunate adventure that’s only just seeming to begin would be an understatement.
     
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    • Winner Winner x 3
    #1 SnashuuPomaymay, Feb 3, 2019
    Last edited: Feb 26, 2021
  2. Yoggery

    Yoggery Quiet and Falling

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    vampy gorl
     
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  3. Granolas

    Granolas

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    Hey yo, this looks good but the only thing I notice is the Infested with Dread Corruption Possession part. I get what it means, but would you get the Kathar race boosts? You get the race boosts of the place you grow up, and from your life story, she was raised in Isldar culture not Kathar. Just a suggestion~ Can't wait to see this character in action!
     
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  4. SnashuuPomaymay

    SnashuuPomaymay lol die

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    I’m certain her boosts are fine, it’s physically impossible and completely disallowed/not lore compliant to retain the Isldar boosts after turned into a Kathar! Here’s a quote from the wiki bb -
    “They gain Kathar abilities while losing their old ones, and gain a Kathar Body Shape where applicable, as well as the Kathar Proficiencies.”
    We gucci, I dunno why it’s like that, maybe it’s a mental thing that happens after the transition, but I guess it is what it is
     
  5. studsonsc

    studsonsc the only son.

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    Claiming as staff review.
     
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  6. SnashuuPomaymay

    SnashuuPomaymay lol die

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    Adjusted her Vampirism Traits accordingly to the Zikiel bloodline update. Just letting you know! @Katiesc
     
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  7. studsonsc

    studsonsc the only son.

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    My review:

    Personality and Abilities

    • You're missing one of the required paragraphs, please add the friends and family paragraph. How does she feel towards those of her new race and those of her old? Does she treat them vastly different or maybe she has a soft spot for those of her old race?
    • Recommendation: Although it is not required, I'd recommend bold-ing Tiray's main personality traits to make it easier to read.
    Other than that, looking good! Tag me when the changes are made
    @SnashuuPomaymay
     
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  8. SnashuuPomaymay

    SnashuuPomaymay lol die

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    Done! I took your advice and bolded a lot of her select, important traits and habits, and added the missing paragraph! Dunno how I forgot that one honestly, it's one of my favorites to write! Paragraph is highlighted in blue!
     
  9. studsonsc

    studsonsc the only son.

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    Ayy, you did a great job! Tiray is now officially approved!
     
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  10. IGutTheMidasTuch

    IGutTheMidasTuch colony of worms in a vaguely humanoid disguise

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  11. SnashuuPomaymay

    SnashuuPomaymay lol die

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    @Katiesc Updated to suit the Vampire rework. I didn't change her bloodline, simply moved around her mutations so they were lore compliant again. See below.
    • Arcana Vampirica removed, replaced with Lich Guise.
    • Mutating Birth removed, replaced with Books of Cold Ones.
     
  12. studsonsc

    studsonsc the only son.

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    Still Approved.
     
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  13. SnashuuPomaymay

    SnashuuPomaymay lol die

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    @Katiesc Sup! So Tiray got turned back into an Isldar and I had to update her points to suit the Isldar Race. Didn’t know if I needed a re-review but I figured I’d ask JUST to be safe!
     
  14. studsonsc

    studsonsc the only son.

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    • Cuddles! Cuddles! x 1
  15. SnashuuPomaymay

    SnashuuPomaymay lol die

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    @Katiesc Very small update.
    • Removed +3 Whistling Pencil Spell
    • Removed +3 Saying Dust Spell
    • Added +10 Heavy Bow Combat Skill From Points
    • Fixed Body Build
      • Body Shape: Toned
     
    #15 SnashuuPomaymay, May 21, 2019
    Last edited: May 22, 2019
  16. SnashuuPomaymay

    SnashuuPomaymay lol die

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    @Katiesc Tiray's proficiency points have been updated to suit the new system in the color pink! Hoooweeever-

    Due to the removal of Kathar Ritualism abilities from lore entirely, I ask that you don't yet review the application. I am currently waiting on updates on how I should go about fixing the hole left where Dread Corruption Possession once was, and due to that major alteration in her past and how it affected her personality, the life story, prof section, and personality section are all going to be up for major updates depending on how my options play out. Please be patient with me, and thank you! <3
     
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  17. AtticCat

    AtticCat haeksen van regalia

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    Tiray’s Broken Sunglasses the Fish will live on in our hearts
     
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  18. studsonsc

    studsonsc the only son.

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    For now it all looks great and I’ll be approving this. However on the next go, I’ll require you to also re-write the personality to the current standard, but I’ll let you off this time! @SnashuuPomaymay

    (You’re also missing you’re 5 extra boost points so if youd like to use that you can.)
     
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  19. SnashuuPomaymay

    SnashuuPomaymay lol die

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    Oop! Noted, I’ll add the additional five points in musical points until I find a better use for em, aaand alrighty! I’ll be sure to get to the personality section as soon as I figure out the dread possession situation, thank !
     
  20. SnashuuPomaymay

    SnashuuPomaymay lol die

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    @Katiesc hI, I'M HERE TO DO A BACK TO BACK UPDATE CHECK. I got an answer on the Kathar stuff, I'm sure you know the deal, 'just say a Kathar Mage turned them' and all that business, hoh boi! I had a lot of fun writing a bulleted AND 1,000+ word version of her life story, lots of STUFF. Above thaaat, I also moved her points around once I figured out what I wanted to do with the +5 base bonus, so she now knows Soul-Dragon Ritualism and her musical arts went from a 15 to a 7??
    That all organized, all changes were made in PINK! [again] and I'm taggin' ya to make sure you know what all I changed.
    Thank you so much again for your patience!!
     
  21. studsonsc

    studsonsc the only son.

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    AYY COOL, Approved!
     
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  22. SnashuuPomaymay

    SnashuuPomaymay lol die

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    @Katiesc hey you !!! app is updated to fit the sorcery update.
     
  23. studsonsc

    studsonsc the only son.

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    AHH. So. It looks like you're 5 points over! Across the board aging now comes to 55 + 5 from boost, please adjust! @SnashuuPomaymay
     
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  24. SnashuuPomaymay

    SnashuuPomaymay lol die

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    Took away 5 heavy bow, updated body stat from ripped to athletic!
     
  25. studsonsc

    studsonsc the only son.

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    COOLIO. Approved.
     
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  26. SnashuuPomaymay

    SnashuuPomaymay lol die

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    I changed her parlor spells, as a warning! Her two Chaos spells were changed to Spirit Spells, and her Light spells were changed to Arcane spells. All changes were made in PINK! Here's the exact changes below.
    • Tongues was changed to Beastly Connection (Spirit Spell.)
    • Yoink was changed to Your Will is Mine (Spirit Spell.)
    • Burn the Unburned was changed to Binral Blink (Arcane Spell.)
    • Healing Grace was changed to Illusory Instruction (Arcane Spell.)
    • Hope's Beacon was changd to Distant Discourse (Arcane Spell.)
    @Katiesc
     
  27. SnashuuPomaymay

    SnashuuPomaymay lol die

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    Updated according to the point update. I am incredibly late to this. Some spells got moved around, relationships got updated, points got a full overhaul, and ritualism was tossed. Prone to one more edit in the near future so I can link some theme songs, but the important stuff is finished. Pinging @Katiesc as she's the prior reviewer, leaving it open ended in case she's busy though.
     
  28. studsonsc

    studsonsc the only son.

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    My Review

    Basic Information
    • Gender: A biological gender is required, the pronouns are fine to stay however the template must be followed.
    Proficiencty Points
    • Strings Instruments: You have +3 written down and +5 points invested, please review this and adjust.
    @SnashuuPomaymay
     
  29. SnashuuPomaymay

    SnashuuPomaymay lol die

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    done and done
     
  30. studsonsc

    studsonsc the only son.

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  31. SnashuuPomaymay

    SnashuuPomaymay lol die

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    ok so i just heavy-reworked this character and made the irrational decision to combine them with another character because i am impulsive . and im gonna be real a lot of the writing is probably shit because im so very tired right now but hey at least this update is done for now yo . pretty much everything changed theres really no point in specifying whats different because EVERYTHING is different. we're talking a race change a whole spell-set overhaul a full proficiency update a full backstory rework a religion change everything just everything is different yo

    can i get me a cool reviewer to tell me where my dumb sleep deprived self probably screwed something up please please please and thank you and goodnight i am tired aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhh
     
  32. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

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  33. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

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    @SnashuuPomaymay Everything looks alright, I would recommend you add a few more sentences on how they got into Finecraft/Sorcery due to the heavy investment, but the length of the lifestory is already pretty good. Approved with an encouragement to add a few sentences is all!
     
    • Thank You! Thank You! x 1
  34. SnashuuPomaymay

    SnashuuPomaymay lol die

    Joined:
    Apr 19, 2016
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    i shall
     

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