• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I have full faith in the developing Maraya community, and every conception should be respected even with disagreements. Returning a more insectoid race / sub-race would be an interesting opportunity for roleplayers. However if it is unused, I fear Maraya just may be removed entirely which would be very discouraging and disappointing. In my opinion even if a race is not played they do not necessarily deserve being removed. An opportunity stored in the wiki for a passionate player to pick up at a later time. That was partly the heart break I underwent when Circci were removed.


Now, beyond unrelated opinions, I had the same thought on Sa-Allar originally. Here you have this dull stupid lizard who really is only the strength of a muscular ailor, but holds the iq of a 10 year old. Why would anyone play a challenged character of the sa-allar category when they could just be an ailor of equal or greater proportions. Perhaps you preferred the regeneration? Then why would you choose a Sa-Allar over a calculated ripped Mu-Allar of greater speed and agility? Instead of complaining, I dived in and researched. First I gathered an opinion from the few Sa-Allar players our Allar community had left. The reality is they don't play a Sa-Allar for the strength or any abilities, simply the niche or style a big dumb lizard holds.


I would've compared the Maraya in the same manner, however I see some Maraya misinterpreting their lore / refusing to even abide to it. The equivalent of a Yub Yub but for Maraya. That occurred for players who attempted to role as Sa-Allar with 100 iq's, but they were eventually flushed out due to constant reminders and suggestions by the Allar community.


Adding a minor ability to the Maraya or perhaps a trait that makes them more unique and emphasizes their personalities would be something I strongly recommend gets seriously debated. Not for the power play, but to make Maraya less like Pastel Altalars.


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