• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I feel as if this discussion about Maraya has become less of a struggle for niche and roleplay implementation and more of a push for abilities. In this, I will present that there is a misconception that ability somehow drives an interesting narrative. An ability can serve to compliment some situations, but when one poses that it will create intrigue and narrative, it becomes somewhat irrational. Abilities along the lines of these are limited to Trustee players, with good reason. What's more, why precisely would every single Maraya have them? Just because Humans build nuclear reactors does not mean that any human possesses the exact knowledge to build one. Even millennia ago, Maraya would still have to learn how to exercise these abilities. They would be far from innate, and not every member of a global society would need to be able to manipulate the minds of others. What of the artisans, the bureaucrats, and the soldiers to name a few? How does this ability drive roleplay for someone who is not directly trying to manipulate others, and how could we create intrigue for these other classes who have no use for it?