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Work in Progress Malrokh Mordhiirn

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
Joined
May 11, 2024
Messages
10
Reaction score
17
Points
18
Character Information
  • Full Name: Malrokh Vraxir Mordhiirn.
  • Heritage / Culture: Kathar.
  • Age: 29 years.
  • Gender / Pronouns: Male, he/him.
  • Religion: Unionism.
  • Occult: True Mage.
  • Character Occupation: Realm Knight.
Appearance Information
  • Eye Color: Red irises with black sclera.
  • Skin Color: Mute gray.
  • Hair: Black.
  • Height: 6'7".
  • Body Type: Muscled.

Skill Information
    • Athletic Hobby: Athletic Hobby cover broadly things involving physical labor. This includes but is not limited to lifting heavy objects, carrying other people around, helping others reach a physical fitness goal of theirs, as well as other basic physical labor or athletic roleplay. This hobby is fairly simple but very open ended, allowing the user to manifest their physical prowess however they see fit. Players are asked to self-moderate with what is reasonable and acceptable in roleplay to all participants.
    • Magical Talent: Magical Talent covers broadly things done with magic or that have a magical feel to them. MassiveCraft does not in theory limit the creative freedom of magic roleplay. A mage can create autonomous lights or brooms, give magical effects to drinks, or ignite and douse fires with a simple gesture. Mages can also use their magic to heal and cleanse, so magically closing wounds and restoring lost limbs or healing magical rot of the world can be done. Healing cannot be done before or in combat. Alternatively, mages can use their magic to corrupt and harm. Magic talent has no morality, but to use magic talent a character must be considered a mage of some alignment, and some uses of magic Talent can be considered sinistral magic.
    Languages
    • Common.
    • Pannarokh.
    • Altalar.
    • Kathar power cannot be denied to them. If anyone uses an Ability/Mechanic that would force them to use Radiant instead of Sinistral Magic, they still use Sinistral anyway.
    • Kathar can change the alignment of any Spirit to that of Void, so long as the possess/own/control the Spirit. Void Spirits are always symbiotic for them also.
    • Kathar are not affected by the mental characteristics or changes of any Affliction or Affinity and are always in control of their own mind from them.
    • Kathar are able to look at a person and intuit their Corruption Desire, with OOC Consent (see below). Then, the Kathar can act towards this goal.
    • Kathar can use subtle vice-heightening curses on those within Emote Range, heightening their Pride, Fury, Avarice, Corruption, Rejection, or Hedonism.
    Corruption Desire: Everyone would like to someday do a little bit of an "evil corruption arc", but doesn't always know where to begin. Corruption Desire is a good starting point. Kathar can intuit the Corruption Desire of a person by looking at them. Good Corruption Desires may be something like "Is offered power by a dark god that looks appealing" or "is flirted with by a seductive Kathar". Whatever the Corruption Desire, it should be something that is both actionable for a regular player (something they can work towards), and sets a condition for a character that is normally lawfully good to be corrupted to evil and vice by the Kathar. The Corruption Desire should act like a pivotal switch at which the Character's good qualities are reduced and their more evil qualities pronounced. To prevent this from forever damning a Character, this arc can be temporary with a clear cleanse either as an exorcism or some pre-defined action such as "goes to confession" or "is saved by one of their best friends who convinces them back on the true path". The corruption can be either magical through some kind of Void God messing with their mind, or just because the Kathar encourages their bad nature. Note, Corruption Desire does not purely need to be used to Corrupt Characters. A "Good" Kathar can also use Corruption Desire to detect the things and situations they must ever prevent from taking place, to prevent the Corruption of a person.
  • Malrokh is a Realm Knight. He was… (explain knighting here)
    • Assembly Voice: If you are not already sitting in the 1st or 2nd Estate benches in the Assembly, you are a privileged member of the 3rd Estate benches. While you do not get a vote, you are allowed to debate with the other Assembly members as if you were a full fledged member of the Assembly.
    • Royal Voice: Your word carries weight in royal circles, allowing you to write so-called Commendation Letters. Commendation Letters are used by others to try and contact the Imperial Family or Court, and to give extra legitimacy to those letters to be read and acted upon.
  • Malrokh is a Mage of the Blessing Origin, described as such; "a Mage who was aligned as a gift or pact with a Demon, God, or another entity."
    His Mage Training is Divine Training, described as such; "a Mage who has their knowledge granted to them by a god of their faith."
    His Arcane Harmony is at a perfect 100% as he is aligned solely to the following Realms;

    • The Abyss is a realm of darkness, hedonism, and unrestrained freedom, where shadows and eternal red twilight seduce and overwhelm, hosting powerful Demons that seek to impose both liberation and corruption. It is opposed to the Eidolon and allied with the Vortex.
    • The Vortex is a realm of relentless change and defiance where chaos reigns and landscapes shift with every blink. Above all, it is a realm in defiance of fate, that nobody is beyond saving, beyond changing, or beyond redemption. It is opposed to the Eternum and allied to the Abyss.
    Malrokh is a practitioner of the following Magic Schools;
    • TBA pending lore writeup. Most likely Gravity School, Summoning School, Blood School & Tenebrous School.
    • Additional two are gained through investment into Arcane Invocation; most likely Gateway School, Veracity School.


Combat Proficiencies
Attack Stat: True Mage.
Defense Stat: True Mage.

  • Constitution: 1
    • Training | Rage Counter Pack
  • Faith: 2
    • Prayer | Guided Prayer Pack
    • Prayer | Blinding Prayer Pack
  • Magic: 12
    • Arcane | Arcane Blade Pack
    • Arcane | Arcane Counter Pack
    • Arcane | Arcane Aura Pack
    • Arcane | Arcane Portent Pack
    • Arcane | Arcane Snare Pack
    • Arcane | Arcane Cleanse Pack
    • Arcane | Arcane Warp Pack
    • Arcane | Arcane Shove Pack
    • Arcane | Arcane Echostrike Pack
    • Arcane | Arcane Eruption Pack
    • Invoke | Arcane Invocation Pack
    • Invoke | Arcane Invocation Pack (twicefold investment)

Backstory

  • To be added.
  • To be added.
 
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