Magic And Proficiencies - The Not Dumb Way

Discussion in 'Feature & Idea Discussion - Archive' started by _Grimmy_, Apr 23, 2018.

Thread Status:
Not open for further replies.
  1. _Grimmy_

    _Grimmy_ Magic? More Like Mag-ick, am I right, purists.

    Joined:
    Sep 6, 2013
    Messages:
    715
    Likes Received:
    425
    I have two simple suggestions, one to makes mages less useless in gemral and one to allow kathar magic to function properly.

    Mages as they currently are within the system are at a disadvantage in their own field against a non-magic based char, but don't worry there's a simple fix. Make each spell give a single point in void/exist with 10 giving a nice fat 20 simply because said char is so specialized that they mostly just sit on the sidelines in most interactions. This also removes the although funny, but horrifying realisation that mages don't have any idea what they're doing, which would make sense if they followed pshyker rules.

    The second one is simple, remove school points from kathar magics cap as long as the school covers at least one proficiency used. This wouldn't really be much of a balance breaking feat since you could only have like 1 extra spell at worst and not suffer the extreme specialization penalty mages suffer for no real added benefit due to either permissions needed or just the no pets rule.
     
  2. FireFan96

    FireFan96 Ever present, Ever seeing Staff Member Lore2

    Joined:
    Sep 8, 2015
    Messages:
    2,800
    Likes Received:
    2,466
    I disagree with both suggestions for similar reasons: mages who learn a lot of spells should not have regular proficiency levels.
    1. I don't see a benefit to having a mage have void/exist knowledge as a default proficiency boost. It is mostly talking about the difference planar essences and not actually about magic.
    2. Kathar magic is designed to have characters use a proficiency. So in order to maximize their magic, they spend more time on combat than other mages. They have to choose whether to have one super powerful spell, or several weaker ones. It's a trade off magic system and I think it's fine as is.
     
    • Agree Agree x 1
  3. Suzzie

    Suzzie elf appreciator

    Joined:
    Jun 6, 2016
    Messages:
    7
    Likes Received:
    1,268
    I disagree here. Here’s a snippet of a conversation from the proficiency Q/A thread.

    Void/Exist knowledge would make sense for a mage especially given that it does cover magic. I imagine that learning magic has to involve knowing things about the “electricity” and where it comes from, to some degree.
     
  4. FireFan96

    FireFan96 Ever present, Ever seeing Staff Member Lore2

    Joined:
    Sep 8, 2015
    Messages:
    2,800
    Likes Received:
    2,466
    Point taken, though I would assume minor Planar Knowledge should go with Construct Magic and/or Soul Magic as well.
     
  5. MonMarty

    MonMarty Thotdodger Staff Member Server Owner

    Joined:
    Jun 30, 2012
    Messages:
    4,674
    Likes Received:
    4,961
    Not even going to legitimize this thread's undertone with a serious response. Locking for hostile content.
     
Thread Status:
Not open for further replies.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice