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Played Character Maeror

This character is actively played.

IGutTheMidasTuch

colony of worms in a vaguely humanoid disguise
Premium
Joined
Aug 31, 2015
Messages
316
Reaction score
1,137
Points
328
Location
under your boot
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From Exist's realm to the Gardens afar,

We embark on a journey, guided by a star.

In Leyon's name, we tread the hidden track,

Through ancient whispers and the magic we bring back.


As we traverse dimensions, may the path be plain,


No shadows to haunt us, no peril, no bane.

May our steps be steady, and the course be true,

Through the mystical veils, our passage ensue.
As we pass through portals to realms untold,


Leyon watches o'er us, a hand to hold.

To the Gardens, we journey, with spirits set free,

Safe travels on this magical path, so mote it be.


Character Information





  • Full Name: Maeror (May / Ror)

  • Aliases: Maielle (My / Ellie)

  • Race / Culture: Mystech, Ephemer Homunculi

  • Created: November 1st, 311
  • Creator: Wisteria Netollihua

  • Gender: None

  • Pronouns: Any

  • Occult: Exist Magic
Core Concept

A magical manifestation of sorrow who is sworn to protect those of the Estelley faith. Maeror shares the burden of melancholy with all who pray for emotional pains to be lifted by siphoning the emotions into themselves. Maeror was somewhat of an experiment, designed to mimic Allorn-style homunculus creation; Assigning them to protect the Temple & fellow faithful was an attempt to give purpose to an otherwise morally dubious decision.​
Appearance Information

The homunculus has a rather dramatic appearance. Maeror's skin has a marble-like quality in a aquamarine hue, dark cobalt hair that cascades downwards like falling sand. They sport brilliant wings made of wax, curved horns like that of an Ibex, and a glass tail in the shape of a Prince Rupert's drop. A dripping halo of liquid flame encircles their head, a vibrant greenish yellow hue that matches the glow of their gaze.



Proficiencies
Magic | 9
Magic Snare
Magic Warp
Magic Summon
Magic Smog
Magic Bolster
Magic Shove
Magic Revive
Magic Cleanse
Magic Disengage


Faith | 5
Divine Saviour
Divine Burn
Divine Smite
Divine Aura
Divine Aggro

Intelligence | 0
Shapeshift Pack (Ephemer Homunculi)
Mimicry Pack (Ephemer Homunculi)




Ability Information

Traits/Mechanics



Ephemer Mechanic I: Ephemer Homunculi gain the Shapeshift Pack Magical Variant for free. However, they cannot acquire Heritage Traits, and only Disguise while looking "Normal".

Ephemer Mechanic II: Ephemer Homunculi gain the Mimicry Pack Magical Variant for free. Additionally if someone uses an Event-related Mechanic near them, they can duplicate it once per day.

Ephemer Mechanic III: Ephemer Homunculi cannot be killed, if their body is destroyed, even a single drop of blood will re-manifest their body within an hour. They also regain lost limbs in matters of seconds.

Ephemer Mechanic IV: Ephemer Homunculi can choose one Mechanic from either the Fin'ullen, Allar, Eronidas, or Remet Asha (excluding Living Metal) Heritage Traits, and gain it as a part of their biology.
  • Remet Asha, either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.



Ephemer Mechanic V: Ephemer Homunculi are immune to anything that would read/alter their emotions or conscience, and cannot have their body forcibly altered by Magic or have Mutations forced upon them.


Languages
Common
Altalar
Natl


Life Story / Plot Hooks

Maeror was only recently created, for now, the homunculus has a strong desire to protect those of the Estelley faith, devoted to Leyon and Aseia.

Upon their creation, they were imbued with a terribly strong sense of sorrow that still lingers & shapes their personality.​
 
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