- Joined
- Jun 22, 2014
- Messages
- 31
- Reaction score
- 34
- Points
- 0
From my own experience it has come to my attention that I have no control over LWC and chest shops within my faction. That is, when a player leaves, the chests and doors are left behind, and I can do nothing about it. I'm aware that after 20 days, the chests and doors will unlock themselves, but more often than not, the player never goes inactive if they've already made it so far as to join and leave several factions or have already played on the server for a good amount of time. The locks can make land within my faction useless. Noone wants to build on a chunk where an indestructible outstanding block will get in the way.
I propose for the following to happen:
1) When a chunk is unclaimed or conquered by another faction, all LWCs and chest shops in the conquered chunks unlock
This means that if Faction A unclaims their land, the LWC and shops in the abandoned land will unlock immediately. This also means that if Faction A conquers territory of Faction B, LWC and shops will unlock in the conquered Faction B -> Faction A territory.
2) When a faction claims wilderness, LWC and shops in the claimed chunks will unlock
This means any LWC and shops, no matter the owner or the time of creation, will unlock when a faction claims the land.
In exchange for these changes, I also propose that the cost to create the locks be removed, and instead be free.
(Plus, not many people even know the lock costs exist until they try it and lose their money without warning. This has angered several people of my city. Additionally, for many people, the Regalian market stall costs are high enough in my opinion.)
I propose for the following to happen:
1) When a chunk is unclaimed or conquered by another faction, all LWCs and chest shops in the conquered chunks unlock
This means that if Faction A unclaims their land, the LWC and shops in the abandoned land will unlock immediately. This also means that if Faction A conquers territory of Faction B, LWC and shops will unlock in the conquered Faction B -> Faction A territory.
2) When a faction claims wilderness, LWC and shops in the claimed chunks will unlock
This means any LWC and shops, no matter the owner or the time of creation, will unlock when a faction claims the land.
In exchange for these changes, I also propose that the cost to create the locks be removed, and instead be free.
(Plus, not many people even know the lock costs exist until they try it and lose their money without warning. This has angered several people of my city. Additionally, for many people, the Regalian market stall costs are high enough in my opinion.)