Archived Loosing Faction Power On Death.

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Arvallon

Arvanion Cyladhras of Avallónë
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Hey everyone!

There has been something on my mind lately. As the title says, we still loose faction power on death. But why? What reason do we still have for loosing power on death? What happend to the benefits of that?

So far as I know those benefits have disapeared a long time ago. However that still left us with this fuction. So my question to you all is: Do we find it still nessesairy?

At this moment there are people (mostly new recruits) who die a lot and generate basically no faction power. Since I cannot say this benefits anyone why not take away the function of loosing faction power on death?

Who can it benefit?
- Starting factions, who have just build their new base but are still struggling with the mobs.
- Factions in need of additional faction power to protect their land.
- People in factions that have to avoid dangerous risk due to the reducing of faction power.

Who will be harmed?
- people who are racing to claim an area and kill each other to prevent them from having the power to claim something... (Only thing I could think off)

Feel free to post your opinions in the comments.

Ps: If I missed some info here, please tell.
 
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This suggestion has been closed. Votes are no longer accepted.
I fully agree to this, a while back, if I recall correctly, we did not lose faction power. This allowed us to take risks in PVP, and I will admit I do feel that I would (though not need) like for it to be brought back.
 
@Emperor_max you haven't player long enough to know What you are talking about. Claiming from others have been disallowed for ages.
Once we didn't loose faction power and everyone had 10 all the time. Then they enabled it, so people did fear the death. Recruits might die a lot in the start, but you just have to know it will pay off.
 
I actually like this. Gives me the ability to thow wave after wave of my own men and of course myself into battle to defend the city rather than hiding so I can claim something later. With pacifist gone now, it would be nice.
 
@Emperor_max you haven't player long enough to know What you are talking about. Claiming from others have been disallowed for ages.
Once we didn't loose faction power and everyone had 10 all the time. Then they enabled it, so people did fear the death. Recruits might die a lot in the start, but you just have to know it will pay off.

Deaths happen. No matter how carefull you are. This will always affect your faction power. Which in turn limits your claim capability at a given time.

I know recruits will eventualy stop dying alot as they progress. But is it realy nessesairy for people to loose faction power only so they be a little more carefull out in the wild? I think they are more conserned about their items and find loosing faction power only an anoyance.

Again this comes down to the same question, who actualy benefits from loosing faction power these days. And who will we harm when we put it (as you said) back to max power at all times?

@Emperor_max you haven't player long enough to know What you are talking about.

Ps: You obviously don't know that I have been around for almost 2 years. But thats ok.
 
Deaths happen. No matter how carefull you are. This will always affect your faction power. Which in turn limits your claim capability at a given time.

I know recruits will eventualy stop dying alot as they progress. But is it realy nessesairy for people to loose faction power only so they be a little more carefull out in the wild? I think they are more conserned about their items and find loosing faction power only an anoyance.

Again this comes down to the same question, who actualy benefits from loosing faction power these days. And who will we harm when we put it (as you said) back to max power at all times?



Ps: You obviously don't know that I have been around for almost 2 years. But thats ok.
Sorry I didn't know you have been around for that long time. But then you would know that it is not something left for when it is useful. We benefit for it so people are afraid of dying, my power is between 18-20 all the time. Mostly 20 so it doesn't really affect faction power. But else people could claim a lot, and even inactive players could benefit to the faction power. (Most of my member is inactive and have 2 power)
 
I fully agree to this, a while back, if I recall correctly, we did not lose faction power. This allowed us to take risks in PVP, and I will admit I do feel that I would (though not need) like for it to be brought back.

Pretty sure it wasn't, unless it was over a year and a half back....

I agree fully with the OP.
 
Yep TerrariaUk (my iPad even suggested your name) It long time ago. I was there when we began to loose power again. As you might recall we talked and found out that you started when I left for a long time. So before your time.
Pretty sure it wasn't, unless it was over a year and a half back....

I agree fully with the OP.
 
Yep TerrariaUk (my iPad even suggested your name) It long time ago. I was there when we began to loose power again. As you might recall we talked and found out that you started when I left for a long time. So before your time.

My gods.... Long long time ago...
 
Hey there,
my own opinion, its really pointless to lose factionpower. You are not in danger to be overclaimed by other factions and thats the only reason for losing that power. Additional, people are not afraid of dying because they lose factionpower (the majority dont even think about it) they are afraid of losing stuff! (Source: I asked 30 ppl from different factions regarding factionpower loss: 26 dont care about the loss, 4 care about it). That's because they aren't scared of losing their claims and the other ones are "scared" of waiting hours to get max. power. So time and patience are the only problems in this subject.

However, even if it's "useless" it shouldn't be a problem. I guess, it's simply annoying for some factions to wait hours or days untill they can claim more land.

I will support your idea, since the true purpose of factionpower-loss is missing until it will be replaced by something useful.

+1 Support
 
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I would enjoy seeing factionloss removed. That way factions can always claim to the full of their population. Losing power doesn't aid anyone - in fact, it causes harm to all aspects of the server. Roleplayers get jumpy and won't take risks, PvPers can't get as much loot because the weak people don't go out of their hiding places, and factions lose power from mobs, accidents, and the like. I don't see the point of it, never did.
 
Thank you all for providing such excellent feedback. ;)

Sorry I didn't know you have been around for that long time. But then you would know that it is not something left for when it is useful.

Since it serves little functional use at this moment, I may have to disagree with you on that.

We benefit for it so people are afraid of dying,

I believe it are mostly faction leaders and officers who are conserned with that, not the people dying themselves.

My power is between 18-20 all the time. Mostly 20 so it doesn't really affect faction power.

This is because your not a new player who doesn't have the proper equipment or knowledge to survive in the wilderness.

But else people could claim a lot, and even inactive players could benefit to the faction power. (Most of my member is inactive and have 2 power)

Regardless of how active they are, isn't it the point that they contribute to faction power? Isn't that 'one' of the main reasons we recruit people? Yes we will be able to claim more. But know that for some factions that means they can add a mill to their home, or protect their crops. And how is it not a benefit to be able to claim to your full potential at all times?
 
Oh and one last note. This treat is not setup towards the compleet removal of the function. It is only ment to disable it so that it can still be used again when a new system or function is comes available that requires this to work again. (just incase that wasn't clear yet ;p)

For now let us benefit from disabling it, while no main reason exists to keep it active.
 
...Simple fix to this: Don't die.
..You don't have to worry about being overclaimed or conquered. Why anyone would get jumpy over loss of power is beyond me.
Why you are so very impatient that you have to make an entire thread over not wanting to wait because you died. A punishment. I'll never know.
And, quick note. Your two years came with a basically year long hiatus like mine did.
 
...Simple fix to this: Don't die.
..You don't have to worry about being overclaimed or conquered. Why anyone would get jumpy over loss of power is beyond me.
Why you are so very impatient that you have to make an entire thread over not wanting to wait because you died. A punishment. I'll never know.
And, quick note. Your two years came with a basically year long hiatus like mine did.

This isn't just about me you know... And neither is it of me being impatience. Yes, I can wait till they all get their power to the maximum. No objection there.

My only point remains is why should we wait when there is no reason for it to drop? I have no other words for it than it being unnessesairy at this point. And thus I ask to let it benefit those people I mentioned before. How will it hurt anyone? Especialy if it is something they can do anyways.
 
I voted no , but I think yes. Without war claiming their is no reason to have power loss. I remember in Argonia we would have mass recruitment to get land power. Now recruiting noobs is worthless because they never have max power because they die so much.
 
@Emperor_max you haven't player long enough to know What you are talking about. Claiming from others have been disallowed for ages.
Once we didn't loose faction power and everyone had 10 all the time. Then they enabled it, so people did fear the death. Recruits might die a lot in the start, but you just have to know it will pay off.
Why should I read the subject again? If it is because you disagree with me, you hit the wrong button, my good sir.
@Jack_The_Unseen
 
I'm gonna say no, it is a feature that disallows rapid expansion, I mean we already have too many faction claims in the current worlds.
 
It actually serves some purposes.
New players tend to die more. Old experienced players can claim more. It also makes RP sense, that smart experienced people can control more land.
You can harm you enemy even if they don't surrender or drop anything.
There is a consequence when you die.
I am thinking of more.
 
Why should I read the subject again? If it is because you disagree with me, you hit the wrong button, my good sir.
@Jack_The_Unseen
Nah, it's because he stated he had been playing for far longer than you said he was. So I rated read more as I feel if you say something, it should be true. Whether intentional or not. :)

[This is said in a friendly, constructive manner, and none of it is sarcasm. If I've offended, I'll remove the comment.]

[Edit]
@Madus please remove your read more rating, as I was commenting on your original post, not one you had made afterwards.
 
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Nah, it's because he stated he had been playing for far longer than you said he was. So I rated read more as I feel if you say something, it should be true. Whether intentional or not. :)

[This is said in a friendly, constructive manner, and none of it is sarcasm. If I've offended, I'll remove the comment.]
I also said sorry, because he had played for that long. So you are the one that should read the subject again, therefore I will leave you with that rating.
 
I'm gonna say no, it is a feature that disallows rapid expansion, I mean we already have too many faction claims in the current worlds.

It is true that it will do that. But it will not allow them to claim more than they are 'allowed' to claim. It simply permits them to use the claim they have a right to. As for the "too many faction claims in the current world" issue. We still have 5 'big' worlds to build and grow in. And no. They are not equilly occupied. Some worlds still have decent amount of room to build and expand in. The staff is even busy creating a brand new world. There is plenty space out there. You just have to look in the right area's.

It actually serves some purposes.
New players tend to die more. Old experienced players can claim more. It also makes RP sense, that smart experienced people can control more land.
You can harm you enemy even if they don't surrender or drop anything.
There is a consequence when you die.
I am thinking of more.

(I suppose you ment they die less)
*If the majority actualy cares about it, then I agree. But since loewe2011 did ask a a few people to verify that argument. I believe its safe to say that 'most' people don't tend to die less due to this function.
*From a roleplay standpoint your right, however normally it is because they have better equipment, everyone is forced to go into the wilderness for supplies. If your new, you tend to go only during the day due to the dangours of the night. Good protection against the mobs is key here. Even an experienced player won't survive it out there without that equipment. I don't suppose you want to make it easier for the new players who have none of that?
*I don't think that is a motive for people to kill their enemy's
*If its just so that there is a consequence.... then no. If you think about it, people have plenty other concequences attached to dieying.
- Having to get back to their previous location,
- Loosing items when in pvp

If it realy serves a purpous like when it kept people from claiming over their own claim. Then it should be used. Perhaps you can attach to it that it makes you weaker due to the many hits you have had to take. And you have to heal over time. But since no such function exists, it is more an anoyance than a function that actualy serves a purpose.
 
I thought the idea of faction power was to prevent a faction from extending their projects further. A tactical way to keep those factions from rising.
 
I also said sorry, because he had played for that long. So you are the one that should read the subject again, therefore I will leave you with that rating.
Yes, you had, but not in your original post -_-
Meaning the original post was still valid for a read more rating, as when you made that post, you hadn't actually went and checked.
Just because a completely different post states your apology does not mean the original doesn't still deserve a read more.
It would not deserve a read more if you, say, added the strikethrough tool through the text that you had put wrong, in an edit. [Just an example of what I'd do]

Your read more rating against me is invalid, and really just a retaliation against me because I gave you a 'bad rating'.
I do not have to read more as it was your original post.
In which you had not taken the time to change your mistake it.
 
Yes, you had, but not in your original post -_-
Meaning the original post was still valid for a read more rating, as when you made that post, you hadn't actually went and checked.
Just because a completely different post states your apology does not mean the original doesn't still deserve a read more.
It would not deserve a read more if you, say, added the strikethrough tool through the text that you had put wrong, in an edit. [Just an example of what I'd do]

Your read more rating against me is invalid, and really just a retaliation against me because I gave you a 'bad rating'.
I do not have to read more as it was your original post.
In which you had not taken the time to change your mistake it.
He stated it in a later post. So I didn't knew it when i posted the first one.
 
He stated it in a later post. So I didn't knew it when i posted the first one.
Meaning you should have READ MORE.
/seen
or
Go to his homepage, checking how long he's been on for.

My use of the read more rating here is 100% correct.
Yours is out of spite.

[PS]
If you didn't know it when you posted it in the first one, why did you post it?
 
Please stay on topic guys.
You both have proven your point now.

It seems half the forum community is for and half is against. Both sides have so far come with arguments. Il leave it to others to decide which ones are more valid however.

I think we can just leave it as it is then. But I do hope it will serve a purpose again. Whatever that will be, I am sure we can all agree on that.
 
It actually serves some purposes.
New players tend to die more. Old experienced players can claim more. It also makes RP sense, that smart experienced people can control more land.
You can harm you enemy even if they don't surrender or drop anything.
There is a consequence when you die.
I am thinking of more.
RP Purpose?
This has nothing to do with RP,
wONXZ1.jpg
 
Honestly I usually forget this even exists...
But! With that being said I can totally see how some find it pointless. So many pvp aspects I find that could possibly be tweaked, but when I forget about it I mark it "useless" in my own mind.
 
Again I think this is great. PVP players want to kill things and new members are always so eager to pvp I'd be much happier to let them rather burden them with the please don't die talk.
 
Look, the feature being disabled would do nothing. Now, if conquest was enabled then I would agree.