Lommin Kundimal

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  1. Jouster

    Jouster stutterer

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    Lommin Kundimal - Patsie - Black and white - Lighter background - Small Frame.png
    Lommin Kundimal by @Patsie
    Basic Information
    Basic Information - Big.png

    • Full Name: Lommin Kundimal.
    • Age: 44 years old.
      • Birth Date: January 27th, 260 A.C.
    • Gender: Male.
    • Race: Humorrin Dwarf.
      • Religion: Unionism and Dogma of Duindin.
    • Main Ambition: Serve Tristan Keppkuula until told to stop.
    • Occupations: Clan Leader of Clan Kundimal, manager of the Kundimal Forge, Bulwark Sword, and a Golden Willow Bouncer.
    Basic Information (Expansion)
    • Lommin Kundimal has recently fled to the wilderness of the city of Regalia because of Freya Lo's recent tyranny. He has been imprisoned in a fort somewhere far from the capital. Lommin has resided in the Regalian Archipelago since his early 40s, being 44 now. The Dwarf is the clan leader of Clan Kundimal, the manager of his Kundimal Forge, a Bulwark Sword, and a Golden Willow Bouncer. Most of his jobs are up to question because of all the anarchy that is happening on Binral at the moment.
    • Lommin was born in Ellador in the Dwarven hold of Dragonguard by his parents, father Thoral Kundimal and mother Rose Mathal. The Dwarf has 4 siblings altogether, his 3 brothers being Wolfryk Kundimal, Thoram Kundimal, and Gribur Kundimal. Lommin only has 1 sister by the name of Ladrian Avrial.
    • Lommin’s secondary ambition seems to be to get the void out of his case of imprisonment far from the Holy City, and to reunite himself with fellow comrades with his uncle Buzmug who is imprisoned in the cell he is.
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    Visual Information
    Visual Information - Big.png

    • Eye Color: Grayish-blue.
    • Hair Color: Grayish-brown.
    • Hair Style: Messy hair.
      • Facial Hair: Neat handlebar mustache with a well-cared beard.
    • Skin Color: Pinkish-yellow.
    • Clothing: White outfit with a folded collar. Wears black pants and white shoes.
    • Height: 4 foot 11 inches.
    • Body Build: Stocky.
    • Weapon of Choice: Blunt force weapons, bodily melee combat, and throwable items.
    Visual Information (Expansion)
    • Similarly to the rest of his Humorrin kin, Lommin bares similar, small features. His eyes are a bit squinted, but his vision is still adequate. His mouth is medium-sized, his lips not too lithe, and not too puffy. His forehead has visible wrinkles due to his old age, but doesn't affect him too much. Lommin usually has a monotone expression, mouth straight, and eyes pointed where he looks most of the time. He has no freckles, but does have a scar that runs across his nose. His hair has a grayish-brown color, where it runs all over his head except for his ears and face. His hair extends to a beard which is usually kept puffed up to look short, but can be released to flow down to his chest and stomach.
    • Much like his brother, Lommin is on the taller side when it comes to comparing his height with other Dwarves. Staying healthy through daily physical exercise, Lommin weighs at an astonishing 212 pounds despite his height, managing this by his wide structure. Spending most of his life in the mostly sunless Ellador and the underground and overground Dwarven stronghold of Dragonguard, Lommin has tainted his skin a pale, cream color. The Kundimal has a healthy amount of strong, robust muscles. His bones are as most Human muscles are, and can be easily broken as other Human races. Fat resides all around Lommin mainly from his habit of eating quite a lot. Body hair is mostly all around Lommin: On his chest, on his back, on his arms, and on his legs.
    • Lommin usually wears clothing that are chef-oriented as he is rather proud of his prowess in cooking. He likes to wear clothing that have earthy colors, or a simple black and white color scheme. Gold and silver jewelry or objects can be seen on Lommin commonly. Lommin, when his beard is let down in braids or strands are sometimes adorned in golden rings. Two-handed weapons such as war hammers and battleaxes are the Dwarf's favorites. He always tries to carry a pocket watch on him to keep up on time.
    • Lommin's voice is more on the masculine side, though has a bit of an old tint to it. He speaks at a normal pace, but will sometimes raise his voice when aggravated even by a tiny bit. A mixture of a Northerne and a Claith accent, equivalent to a Scottish accent. With the teachings of his mentors, trainers, and teachers, Lommin has learned these languages over the years: Dwarven, Common, and Tunge.
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    Personality and Abilities
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    Personality Traits

    • Loyal: When put under another person, or thing’s wing he will stay faithful to whoever/whatever it may be. If he notices something particular has brought himself to safety, protection, and friendship he will return the favor by being loyal to them. Lommin may be seen as a great companion by this. His choices in life can mainly be positive, allowing him to stick to one main side in life. This allows him to get positive interactions with the people he is loyal to, and anyone they are acquainted with. Lommin overall does not break this trait and stays faithful to anyone who has inducted him into something.
    • Wise: Living for many years Lommin has acknowledged many things throughout his life. Even with giving advice others may see him as rude and sadistic, but in truth he most likely knows the best for someone/something. Over his years he has gained this trait by his knowledge of learning throughout his 44 years. For the dwarf to be wise though comes some conflicts with others. Lommin may be seen irritating and a nuisance if trying to give advice and the person he is talking to is a bit rude at first. His wise characteristic allows him to have a somewhat intellectual personality. Lommin enjoys seeing other with bright times, and sadness isn't a favorite of his unless he's in a damp mood.
    • Hearty: Already in his old ages in life, he tries to keep on a somewhat cheerful personality for somewhat more joy. Lommin can easily get grumpy at times, but may also be kind mostly. A happy attitude is what mainly keeps Lommin the happiest, disliking his rudeness even. Sometimes if put to choose some stuff, his happy personality may influence his choice of doings. Lommin may become pitiful of someone and reduce any harshness. Anyone that notices him with his friendly attitude can see him to be outgoing possibly, yet his grumpy attitude causing this to fade away time to time.
    • Determined: Lommin isn’t much to give up on any task. He usually completes all tasks given to him if eligible for his doing, or if it can impact something positively. Lommin may be seen as helpful if given a request by others and does it without giving up. With his persevered characteristic can bring him to keep persistent while doing something. While usually socializing and given tasks by others he will most likely go to complete it to get on positive sides with others. The Dwarf's determination can be seen a lot while he cooks, usually going on and on with a dish he prepares to try to perfect it.
    • Partly Stern: Most of the time the little Dwarf is serious. He may be seen as not fun and bland by this and possibly ignored by who had experienced this “side” of him. He can stop being stern and fool around now and then if you are befriended by him. As for current times to say so, the little human really expresses his stern aspect. Usually when a little bit irritated he may not seem an ounce of goofiness with him. Mostly when Lommin is in the mood, or a bit light-headed/intoxicated he may lose some of his serious tone.
    • Grim: Usually time-to-time Lommin gains a grumpy attitude. With his grumpy attitude after quarrelling with someone/something he may not “befriend” them back. With his negative attitude may come negative income, but his angriness only stands slightly. As Lommin is not much of an extrovert, he is mainly a bit irritated when talked to by someone he has no relations with. Since Lommin has only recently started his journey to more socialization he has been a bit rough to say. Usually if he is cheered up by others he will alter his quirk.
    • Possessive: Once Lommin gets the privilege to own something, he usually is possessive and greedy about it. Once he does get something he owns, he will usually be a bit unsure or stubborn to share it if one will ask him for it. He may be seen as a bit irritating and selfish do to this. Spending time a lot in a kitchen that he uses, he usually is in charge of everything in it. As the Dwarf stays in his kitchen, he may be more possessive for his own items to be used and is a bit greedy when asked to share. Unless a situation is mandatory for giving, Lommin usually gives up his stubbornness of items.
    • Mistaken: Lommin can sometimes be mistaken for the identity he usually hides unless one proves themselves trustworthy of Lommin. He is sometimes thought to be grumpy and a bit shady which can affect negatively on Lommin. This is because of Lommin’s casual grim attitude if toyed of too much. Not being used to Regalia's society as he usually stays in solitude, he can not really show off much of his abilities to interact with others. For any random bypasser he is usually seen as mistaken, by people he know they get to redeem more positivity in him. Usually though once to be chatted with he can be more explained through this way.
    Strengths
    • Trained: Having lived over thirty years, Lommin has sure had a good deal of those days spent in combat. He has been trained well to maintain fit against the Dakkar in the Dakkar-Dwarf wars. Despite him only getting back into combat, he still has tactics and such given to him from his past.
    • Powerful: Being a stout folk, Lommin is naturally strong. The Dwarf can really pack a punch, or a swing with a blade. Whenever he needs to rely on combat, he hopes for the best from his heritage. Unarmed and armed combat for him comes in handy, being able to give good force to a swing of a blade, axe, his fists, or a pole. With his old age not allowing him to move swift, he usually relies to his Dwarven ancestral strength to pull out from his pockets.
    • Intellectual: Living for a few decades, Lommin has received many information and concepts on a wide variety of things. He had been informed of mostly anything common, and had self-taught himself of rarer things such as specifics of magic, in-depth history, and so on. Lommin can be a useful book whenever you need something.
    Weaknesses
    • Slow: Being the tiny Dwarf he is, and not training much into physical activity as others he has a minimum energy use from his body. He can run for periods of time, but usually less than any athlete. Lommin’s small legs also reduce his pace with some type of swift movement when traveling using his own body. Old age also comes to place, having past some of his prime. The Dwarf is a bit less skilled than he was once.
    • Greedy: As Lommin enjoys to mostly keep things to himself once owning it, he can be seen as greedy, selfish, and irritating by this. It seems he naturally has this characteristic as he somewhat learned to not touch what does not belong to you, so somewhat going diehard with this and using what he can. Socializing may be a bit hard whenever he strikes this attribute too much, and possibly be seen as negative overall. Lommin hogs most things he has in possession to himself. He doesn't like sharing once he receives something, and will try to not share at all. His personal belongings will stay with him. If ever taken, he'll sure take a grudge on the person if the stout folk finds out.
    • Short size: Being short can hold flaws in combat. Some weapons may be shortened to a certain height, or be used differently from size. Despite Lommin being somewhat strong, he still has trouble time to time in combat because of his smaller size compared to other fighters such as the Dakkar he was against.
    Personality and Abilities (Expansion)
    • Lommin usually puffs up his beard at random times by simply pushing at it with his hands. This gesture is simply done by him wanting to feel more neat or proud of his mighty, Dwarven beard. Lommin will usually wrinkle his nose or furrow his eyebrows when his anger starts to build up. Otherwise, no further actions are made with other emotions.
    • Lommin is proficient in metallurgy, able to figure out certain metals, forge weapons and tools, and much more. Unfortunately for the Dwarf, his focus was on combat and culinary arts. He's not the worse at forging and such, slowly trying to get better as he'd start the Kundimal Forging Company.
    Likes

    • Cooking: Cooking is one of Lommin's favorite subjects. He enjoys all types of culinary arts and isn't afraid to experiment with food and different ingredients. Over the four decades he has lived so far, he has spent months dedicated to mastering his skill.
    • Sleeping: Any types of rest can usually interest Lommin. Best of all, sleep. As possibly most people enjoy to do, sleeping can really soothen the Dwarf. It can let his grumpiness take shelter in the back of his head, and bring the brightness out from him. Who doesn't love sleeping?
    Dislikes

    • Climbing up ladders: For a Dwarf, the stairs is always the best option. Climbing a ladder is very difficult for Lommin, as his wide physique always gets the best of him. In times of need, he will finally face his fate of ascending by the use of those tall demons.
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    Relationships (Optional)
    Family:
    Wolfryk Kundimal | @Blakewerewolf98 | Loved brother: Lommin loves his older brother Wolfryk. As a child he usually looked up to him as a somewhat role model in aspects of personality. As the two grew up together they maintained a positive bond, but sometimes teased around with each other. In present times the two still see each other a lot and don’t have negative things incoming for each other usually.

    Buzmug Kundimal | @WrongChat | Uncle: An uncle of Lommin's who mysteriously disappeared after his father had died. Over the years of Lommin's unwariness, he had traveled through boat to a land far away from the Kundimal's home stronghold of Dragonguard. He had became a drunkard, to a criminal, then to a prisoner, where he came back to his nephew's presence during Freya Lo's tyranny. Unfortunately for Lommin, they met at a time where he was imprisoned in a fort. As of now, the two had quite the fun actions together despite their recent meeting.

    Dhunaek Kundimal | @Swashbuckling | Cousin: A beloved relative, Lommin and Dhunaek whom he referred to as "Dune" when they've been in contact. With Dhunaek specializing in lumber work, Lommin would often tag along the trips to the surface to take down any trees far from the stronghold.

    Others:
    Tristan Keppkuula | @SupremeCripple | Leader/Friend: As his loyalty was given to Tristan, Lommin swore to serve under his Northerne chap ever since he became the new leader of the Swords of Bulwark. Their relationship somewhat grew with Freya Lo's reign marking a historical event. What soon has to come between the two is obscured by many possibilities and paths.

    Christopher Black | @Film_Noir | "Boss"/Friend: A man Lommin met through his brother Wolfryk, he finds Christopher marvelous and friendly. After serving him for a dinner prize for House Anahera he was brought to him being a chef for his family which was accepted by his thoughts.

    Dianne Black | @darkarely | Friend: The wife of Lommin's boss, Christopher Black, the two seem to be on a positive standpoint. Lommin has served Dianne meals a countless amount of times, and the two sharing some interest in books and such.

    Elizabeth Black | @Miss_Confined | Friend: A younger lass of the House Black family, Lommin and her got a bit rough on their first meeting. With Lommin's state of mind a bit tipsy at the time, he sprayed hot oil over her. Their relationship is though pending, Lommin wishing to befriend the young girl and teach her the ways of the cook.

    Rerik Ulster | @avemechanicus | Fellow worker and friend: The two live together in the same estate that hails from the House Black's ownership. They see each other daily and get along well.

    Abigail Tucker | @Lizmun | Fellow worker and friend: The two live together in the same estate that hails from the House Black's ownership. They see each other somewhat daily and get along well.
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    Life Story
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    It was a cold, windy day down in the Dwarven strongholds of Ellador, specifically Dragonguard. It had been nine months before a previous event occurred between two Dwarves- Thoral Kundimal and Rose Mathal. It was January twenty-seventh, two-hundred sixty A.C, and sooner or later that day, a new Dwarf entered the realm of Binral. Lommin was very curious in his youth, always looking around the surface and underground stronghold of Dragonguard. He enjoyed interacting with others, whether it be other Dwarves his age, or the multiple siblings he had. Lommin’s parents taught him of the Dakkar-Dwarf war going on, but the youthful age Lommin had at the time didn’t get him to think about it too much. Into his older childhood years, he’d be given a chance to start taking a path in life to learn. Out of the many careers he could take, he chose combat. Despite having chosen the way of battle, his interest took on cooking as well. After a few months of training with axes, hammers, and weapons of the sorts, he took on the culinary arts by his mother’s aid.

    Lommin took on his teenage years now. He’d grow more hair, more muscles, more of a deeper voice, you name it. The stout folk trained more fiercely as he’d grow up, constant strain of his body as he’d work to his potential. Though, there was more of a light side to the Dwarf, taking on culinary arts to cool his mind and embrace some form of art. As Lommin grew and grew, he later took on as a soldier of the Dakkar-Dwarf war. He was sixteen or seventeen around the time, cutting down Dakkar to the stone floor he’d fight on. His participation and help in the battles he fought in were adequate, though not expertise quite yet.

    Into the Dwarf’s adulthood, he did the same things he had done moons before his adulthood. He was getting more advanced month by month he’d train in combat and cooking. As he was starting to get more advanced in his physical form, he’d be more fit to join his comrades in war. He focused more on his combat-provided training than cooking now, hoping to get an exciting, yet dangerous time fighting against the Dakkar forces. With him going more offensive during the war, his aggressive form got him more injuries than before. One of the worse things that happened to him was a Dakkar striking him right onto his nose, sending him to fall down two yards down some edge. He was then beat by several other Dakkars, until his brother, Wolfryk saved him. He thought he was dead on the cold, stone floor. He received a scar to his nose, returning to his clan’s main residence. He went to cooking afterwards, bones aching for some weeks.

    In his even older years, nothing was different. He took more interest into geography, adventuring continent to continent as he’d explore new varieties of cultures, how they’d cook, and so much more. He was a proficient chef now, able to give off a decent dish. Art relaxed him, kept him away from his kin’s ruthless behavior. After returning for a year back to his underground stronghold, he and his brother Wolfryk traveled to Regalia. The two bonded in the archipelago, managing to keep each other well in state. Lommin stayed in the Drazhras-Kundimal clan house, while Wolfryk worked with guard duty. Lommin later took on the head chef position in House Black after his brother’s recommendation, letting the Dwarf live in comfortability and peace with the House Black family members and staff. After some months, he became a bouncer for the Golden Willow Tavern, and a sellsword of the Swords of Bulwark. Recently, Lommin has gotten stuck in Freya Lo's Deathling uprising. After some weeks into the events of her ruling Regalia, he had managed to enter the Kronau Resistance effort, but had sided with Tristan Keppkuula. With a commander of the fort he was held up in finding out who he was loyal to, he'd be put into a cell and be subject to physical punishments. Some weeks later, he had been kicked out after being beaten with his uncle Buzmug Kundimal who came with another traveler to Dressau a week before. Finding his way to the capital, he found Tristan Keppkuula, who turned him into a Pride Marked being willingly as a prize for his loyalty. A week later, the god-like Tristan was captured which led to him and the other Marked beings making their way to Rothburg for a threeway battle. Wolfmen fought the rebels, and the thralls fought the Deathlings. Chaos spread as blood was shed on the snow and cobble paths. Lommin faced Dietrich Drache who took him down after attacking Mance Blackwater, only to be swiftly dispatched of and captured once unconscious.

    An excerpt from the Battle of Rothburg which includes Lommin Kundimal in the Pride Marked Form.

    The group that was assigned to find Reinhardt and Lommin had no trouble doing so; the pair of Marked found them and quickly engaged in battle with the group. Reinhardt had a brilliant coat of brown fur, and he was much like Alistair in that he was very agile, but he was more heavily muscled than Alistair was. Lommin, fast because of his smaller size, ran on all fours to the person closest to him. Unfortunately, this happened to be Mance Blackwater. Lommin jumped onto him, gripping the man’s shoulders with his painfully long claws and took a huge bite out of Mance’s right shoulder. Mance let out a cry of pain before falling unconscious. Dietrich was somehow spurred into performing at a skill level he never had before, unsheathing his arming sword and slicing at a rapid speed at Lommin. He quickly carved an ‘X’ in the chest of Lommin, and the Marked soon tipped over, unconscious. Wary to not disturb Dietrich from his skillful focus, the group backed away and dragged Mance to safety and Lommin to imprisonment with the other Marked.
     
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    #1 Jouster, Jul 2, 2016
    Last edited: Feb 11, 2017
  2. Jouster

    Jouster stutterer

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    9/26/2016
    + Added dividers
    + Added icons for every topic

    10/8/2016
    ∗ Fixed eye color to correspond with Lommin Kundimal's skin
    + Added clickable links to people in Lommin Kundimal's relationships

    10/9/2016
    ∗ Redone life story (Basically rewrote it, but still the same concept of the previous life story)

    10/26/2016
    + Added aftermath of the Yanar Festival on the 15th of October
    + Added Lommin purchasing the new Kundimal and Drazhras clan house

    12/12/2016
    + Added how Lommin was imprisoned in Fort Dressau

    12/26/2016
    - Removed Lommin's occupation as the head chef of House Black

    12/28/2016
    ∗ Changed Lommin's body build to stocky

    1/3/2017
    + Added Tristan Keppkuula to Relationships


    1/4/2017
    ∗ Fixed some grammar inconsistencies

    1/7/2017
    ∗ Changed Main Ambition and Secondary Ambition

    2/11/2017
    - Removed Lommin's Weight from Visual Information
    + Added Body Build: Stocky
     
    #2 Jouster, Jul 2, 2016
    Last edited: Feb 11, 2017
  3. MantaRey

    MantaRey repairing the gens Staff Member Lore2

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    I will be reviewing this sheet!

    Outstanding work so far for Lommin, I'm mighty impressed. I didn't find too many noticeable issues to bring up, but here are a few things that I'll mention in regards to edits:

    • Personality traits. Having a "Wise" trait is a bit interesting, and daresay I'd consider it far better to list it as a Strength rather than a trait of behavior. However! If he's "Insightful" or "Caring" in the sense he likes to provide what knowledge or advice he may have, then express how that may positively show up in his personality.
    • Strengths. The "Racial Benefits" trait is a bit vague. Perhaps title this point "Powerful" or something that summarizes his physical strength. Then, try to describe what sort of combat he is best in. With his physical strength, does he do best in defensive situations or offensive? Does he try to avoid fights, and when he's dragged into them, does he then try to attack swiftly and not draw it out? Rewrite this point and give at least three detailed sentences.
    • Weaknesses. You stated "Possessive" twice -- in your Personality Traits and in this section. I'd like you to describe this weakness is a different variation. If he's greedy, then state this point as such. What exactly is he greedy for? Is it just his personal belongings, or does he not enjoy people talking around those close to him? Express this in this point -- reword it a bit with this requested detail; otherwise, this bullet point is left too vague.
    When you've made your edits in a different color, tag me in a reply! @Orthopedist
     
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  4. Jouster

    Jouster stutterer

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    Everything has been fixed to what I can see! @MantaRey
     
  5. MantaRey

    MantaRey repairing the gens Staff Member Lore2

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    The only minor thing left, I'd say, is change the Weakness point "Possessive" and re-name it to "Greedy" or something equivalent, as previously requested. However, everything else looks fine, so I will go ahead and mark this as approved.
     
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  6. Jouster

    Jouster stutterer

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  7. TutiDias

    TutiDias General Vladislav Marknid

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    pss, add vince to relations.
     
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  8. Jouster

    Jouster stutterer

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    going to taunt you so hard by adding other golden willow peeps but you
     
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  9. Jouster

    Jouster stutterer

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    Thaaank you for the rad art of Lommin Kundimal!
    @Patsie
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    Lommin Kundimal - Patsie - Black and white - Lighter background - Small Frame.png
     
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    • Winner Winner x 1
  10. Patsie

    Patsie The finest Pasty Staff Member World2

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    ;> No problem.
     
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    • Thank You! Thank You! x 1

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