All War does, is identify the Spear that doesn't Break.
One young Wolf has a larger Heart than all these men Combined.
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Proficiency
Mechanics
Heritage TraitsDemon HunterSuvial gain +1 Main Combat Stat when attacking a Character with Theurgy Point Buy Abilities, which can break Cap up to 11. War SightSuvial can gain additional Event insight into past Battles or Wars or Conflicts, related to Progressions or History related Events. God DualitySuvial are never punished by their Gods or their society for using Dimension Alignment out of their norm (Exist), even as God Mages. God ForgivenSuvial are never punished by their Gods or their society for the use of Sinistral Magic variants, even in the use of God Magic. KaramtologySuvial are exceptionally proficient at controlling Spirits, allowing them a range of mechanical functions to do with Spirits. Arkenborn MechanicsLong LivingYou live much longer than the average life span of your heritage. You can live up to three times as long, and visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions. Eidolon CastYou can change the material of any non-organic substance, like rock, silver, or wood, into Eidolonite, a lightweight and durable pristine light-blue opaque crystal, by touch. Eidolonite overrides all non-geometric shapes into geometric ones, creating perfect hexagonal patterns and shapes. When used as a forging material, Eidolonite cools down to look like ivory with a holographic sheen in hexagonal patterns. Anything touched can change, though it spreads from the hands slowly and not instantly. Vigilante BeastYou are Regalia's most lovable vigilante, always seeking to deal out your sense of justice. You are immune to being arrested for Low Law violations, so long as what you have done isn't annoying or cringe-inducing for the Knights to deal with. Benign crime receives a slap on the wrist.
Magic
Armory SchoolThe core of Lindsey's magical talent stems from the school of Armory. With it, she has materialized a pocket dimension she refers to as her Vault, storing dozens upon dozens of weapons lifted from defeated foes, cast in gold and given new purpose. With gleaming blue Eidolon portals, she can retrieve these weapons at will, to wield or to levitate at extended reach. Mind SchoolMind magic is the cornerstone of Lindsey's personally developed skill for analyzing combat, bordering on a precognitive ability to process information near instantly. This differs from true futuresight, in that it does not allow her to perceive before the action is done, but as it happens, instead affectionately referred to as "quick thinking". Gravity SchoolPaired with her Armory magic, Lindsey's Gravity magic turns "weapon-summoning" into a much more deadly "weapon-firing"; where the Silven calls upon a sword, spear, or other, and propels it at her targets at high velocity, useful for keeping her distance and still proving efficient with the endless flow of weapons at her disposal. Enchant SchoolA necessity in magical training for her focus on martial weapons, Lindsey boasts a functional skill in the school of Enchantments. Ranging from swords cast in blue Eidolon fire, to halberds that swing with the strength of a hurricane, Lindsey is skilled both in understanding and applying enchantments to objects and weapons.
Languages
Altalar (7/10)
d'Ithanie (9/10)
Common (6/10) -
Backstory
Plot Hooks
Ithanian Upbringing
House Guard
Not Artarel's Daughter
Voyager of the Land
Vigilante in Regalia
Vault of Weapons
Peranëyla, Forgiveness
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