Archived Light Altar At Spawn

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Suzzie

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Ever since the re-addition of the vampire plugin, I'm sure you've all noticed how many, many people have used said plugin, both role-players and PvP'ers alike. Something I've noticed is that some people get 'stuck' as vampires (Mainly newer role-players) since the introduction of Regalia V2 (As the previous had a temporary curing area in the Tavern). They have no access to a light altar, which is harder for people who have recently joined to create, as it requires a massive amount of glowstone, two lapis blocks, and two diamond blocks for the main bulk of it. New players often don't have many materials, nor regals to get materials.
What I am suggesting is to add a Light altar to the main spawn to prevent people from getting stuck as a vampire. This could benefit both Role-players and PvP'ers in my opinion.
  • When using the plugin for role-play purposes, it can be a hassle finding a light altar to cure yourself if a member of the Violet Order comes and cures you. I've had a few people PM me in search of a Light Altar as a result of this situation. Often people try to become a vampire from the start of joining the server without thinking it through, and only realize later what it takes to be cured.
  • PvP'ers who, if they used the Plugin for fighting got tired of it or simply did not wish to use the Plugin anymore can go to the main spawn and use the Light Altar if implemented. I am aware that larger factions can create an altar by themselves most likely, so this would be more helpful to smaller factions probably.
  • The main spawn would be a reasonable area to implement this idea, as it is easily accessible, and would not interrupt role-play in Regalia.
If you think this could be done in a better way, have anything against this, or if I'm just plain out oblivious and there's something already like this, don't hesitate to say anything.
 
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I thought there was a Light Altar at spawn...
Well, good place to build it would probably be the cathedral or a temple dedicated to The Light (or something).
 
I thought there was a Light Altar at spawn...
Well, good place to build it would probably be the cathedral or a temple dedicated to The Light (or something).
You make a great point actually. Before the cathedral in the past Regalia was remade, there was a light altar.
It would be really cool for role-play and stuff, just there's the fact that Regalia is big and there's the chance people can get lost. (Like me. Aha... I get lost a lot...).
 
I think if people have to ask for light altars, it pushes the social interaction. RP and Non-RP likewise. Some players also make money by selling the use of light altars for about 50r up to 200r. Building a public altar means shutting them down. Question is: Is this a good thing?
Why should it be easy to get rid of such a serious "disease"? Why shouldn't you need to travel the country to find a "healer" who can cure you? I can understand that everyone wants to have easy access to reverse it, but I also see potential role playing getting lost with that.
Factions mostly have at least one light altar somewhere. Visiting a faction with a light altar can thus be the way for new players to get rid of it..and maybe they even like then the faction and stay...
 
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I think if people have to ask for light altars, it pushes the social interaction. RP and Non-RP likewise. Some players also make money by selling the use of light altars for about 50r up to 200r. Building a public altar means shutting them down. Question is: Is this a good thing?
Why should it be easy to get rid of such a serious "disease"? Why shouldn't you need to travel the country to find a "healer" who can cure you? I can understand that everyone wants to have easy access to reverse it, but I also see potential role playing getting lost with that.
Factions mostly have at least one light altar somewhere. Visiting a faction with a light altar can thus be the way for new players to get rid of it..and maybe they even like then the faction and stay...


Its not as much of a RP thin gas it is an ease of access for new players thing.
 
so wouldn't it be good if new players need to turn to factions (thus finding probably earlier a faction they like/stay in ) in order to get cured?


Not every faction has a light altar.


And an easy centeral fix would be better than several private fixes over the entire server


((Plus an in character one would cover the influx of RP vamps lately))
 
Not every faction has a light altar.
Not everyone wants to be cured anyway :P

And an easy centeral fix would be better than several private fixes over the entire server
Agree on that

((Plus an in character one would cover the influx of RP vamps lately))
Agree strongly on that one too. It seems like everyone is a vampire at the moment..

I guess it's just the same with the vampires + altars as it is with the market. (the removal of the main market would just crush the economy instead of increasing the trades, travelling merchants and use of mercenaries etc..) So everything has to be easy and not "realistic"/challenging.. understood.
 
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Not everyone wants to be cured anyway :P


Agree on that


Agree strongly on that one too. It seems like everyone is a vampire at the moment..

I guess it's just the same with the vampires + altars as it is with the market. (the removal of the main market would just crush the economy instead of increasing the trades, travelling merchants and use of mercenaries etc..) So everything has to be easy and not "realistic"/challenging.. understood.



In character vampirism revoking should be made avalable.


And I'm sorry if you think the server is too easy...
 
In character vampirism revoking should be made avalable.


And I'm sorry if you think the server is too easy...

I don't think the server is too easy - I just like challenges :)
I just started myself a few weeks ago and I really struggled at the start, but once I found a faction everything got easier.
Thus the thought about factions helping out with the altars (because they can benefit from that too --> possible new members)
 
Why should it be easy to get rid of such a serious "disease"? Why shouldn't you need to travel the country to find a "healer" who can cure you?
In regards to this, it is actually easy for people to be cured IC. If they simply go up to a member of the Violet Order, they can be taken in for curing. They have no need to 'travel' per say.
 
There was an altar in the ithanian /world spawn last I checked. Been forever and a half since I last checked though, so feel free to correct me.
 
They cure the vampirism IC'ly wise, but they have no way of curing the plugin because of the lack of said altar.
This was all really intended to help OOC rather then IC.

right, but then you don't stop burning when standing in the sun. Wouldn't it be better it the Violet Order has a proper altar of light then, to cure them completely and not just IC? (what I mean is: why don't they just get a OOC heal after going through the IC procedure)
 
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right, but then you don't stop burning when standing in the sun. Wouldn't it be better it the Violet Order has a proper altar of light then, to cure them completely and not just IC?
what do you think our dear suz is sugesting here?
yea you got it, a light alter so they can be cured even OOC-ly. ^-^
 
what do you think our dear suz is sugesting here?
yea you got it, a light alter so they can be cured even OOC-ly. ^-^
:D I know, but there is a difference if you can do it simply yourself on a public space or if you have to turn in to the Violet Order to get it :) That's what I'm on about. :)
 
:D I know, but there is a difference if you can do it simply yourself on a public space or if you have to turn in to the Violet Order to get it :) That's what I'm on about. :)
well, you go IC to the violet order for the IC cure and if you actually want the cure OOC-ly then you just go to the OOC cure place, if it just was in the prison then every person that wanted to take the cure had first to get in somehow, wich means comming an IC crime and getting caught=RP
if a pvp'r wanted to cure and he didn't have a light altar for some reason he couldn't cure.
that, in the asumption that a PVP'r doesn't want to rp.
and spawn is a nice place anyway that can be accesed by everyone easily so you might aswel place it there.
or am i just seeing your point completly wrong?
 
well, you go IC to the violet order for the IC cure and if you actually want the cure OOC-ly then you just go to the OOC cure place, if it just was in the prison then every person that wanted to take the cure had first to get in somehow, wich means comming an IC crime and getting caught=RP
if a pvp'r wanted to cure and he didn't have a light altar for some reason he couldn't cure.
that, in the asumption that a PVP'r doesn't want to rp.
and spawn is a nice place anyway that can be accesed by everyone easily so you might aswel place it there.
or am i just seeing your point completly wrong?

Nope you pointed exactly out what I was saying at the start: that there would be less RP involved. That was the whole time what I wanted to point out, I never said I'm against the altar at the spawn, I just pointed out the loss of RP with that action. (+ the loss of the business with it that some people get by selling access to altars to non-RPers)
 
(+ the loss of the business with it that some people get by selling access to altars to non-RPers)
I don't think this would be anything new. As I said before, in the past version of Regalia there was a light altar in the tavern. It was out in the open, for all to use. By putting the Altar in the prison, only guards would really have full acess, leaving PvP'ers out. Role-players may not have the materials for the cure, so by having a public altar, it allows them to cure whenever they can, after they get said materials.
 
The altar is strictly ooc. It isn't lore compliant, so that wouldn't take away anything from RP if they were to put it at spawn. ^^;
 
Yet your stating that an ooc curing would hurt rp

No, I said there would be less incentive of taking it up, thus probably less rp than there could be. I never said it's taking any content of the rping away. I said there will be less interaction between the players if there was a public altar (no rp, no trade, no faction involved for getting the cure) and I was throwing up the question if that's really good. (because it's not impossible to cure it as it is, but status quo has more potential of bringing people togehter)
In other words: all I do is shading some light on a different angle.

(personally I prefer the public altar, because : well it's easy! but I try to see beyond my own box)
 
No, I said there would be less incentive of taking it up, thus probably less rp than there could be. I never said it's taking any content of the rping away. I said there will be less interaction between the players if there was a public altar (no rp, no trade, no faction involved for getting the cure) and I was throwing up the question if that's really good. (because it's not impossible to cure it as it is, but status quo has more potential of bringing people togehter)
In other words: all I do is shading some light on a different angle.

(personally I prefer the public altar, because : well it's easy! but I try to see beyond my own box)
I'm missing your point, and apologize. Having a public altar isn't a new concept, as it was done in the past. I've never heard of factions 'trading' curing, nor have I heard of selling the use of altars. A public altar wouldn't hinder interaction in my point of view. It would cause more people to be at spawn I believe, boasting social interaction. I don't see how it would affect roleplay in the slightest. If anything, it would make it easier to get rid of the plugin? You can still have trade for the materials required for curing.
 
It would take away the incentive of taking up RP and thus player interaction.
The light altar is strictly OOC. If you're a vampire IC and cure yourself by use of a light altar, you're technically still a vampire IC, for in order to cure vampirism, I believe you need a caster level light mage or higher (nooooot sure about this one; I'm rusty ^^).

What I'm trying to make clear here is that the light altar itself and curings in RP are completely segregated. You can RP as a non-vampire if you're still infected by the plugin's vampirism-- it'll just be a pain ^^

Aaaaa I'm sorry ;~; I'm done!~ I'm glad to see new players offering input-- it's great! And this is also a way for newer players to learn about various topics. Please don't let me discourage you from partaking in conversations in the future by any means :< Keep poking your head in topics like these :') It's wonderful to see new faces! <3
 
I'm missing your point, and apologize. Having a public altar isn't a new concept, as it was done in the past. I've never heard of factions 'trading' curing, nor have I heard of selling the use of altars. A public altar wouldn't hinder interaction in my point of view. It would cause more people to be at spawn I believe, boasting social interaction. I don't see how it would affect roleplay in the slightest. If anything, it would make it easier to get rid of the plugin? You can still have trade for the materials required for curing.

Even if you don't see my point: thanks for trying :3

I know it's not a new concept, but it can't be bad trying to see the positive side of things that the missing altar brought. ;)

- that is surely more trade - altar trade on top of the usual material trade (There was a lot of altar trading during the last weekend peak times and you could argue that this is a bad thing (in terms of: shouldn't be necessary or is just spam in the trade chat), but it still involves interaction between at least two players)
- possibly more rp - in order to get a cure afterwards
- and slightly more use of faction altars
- all three = more interaction between players

With an altar the points above would change to:
- surely less trade, as there won't be any trades for altar use anymore (I personally prefer this!)
- possibly less rp, (why getting caught etc. to get cured if I can just cure myself - example: nobody knew I was infected in the first place)
- faction altars will become nearly useless (of course they can still be offered, but it will be easier to use the spawn one)
- all three again = less interaction between players.


I personally wouldn't simply talk to a "stranger" standing around the altar at the spawn. I would just go there, cure myself and go back doing other things.
If I would need to ask someone for cure (faction or trade) or if I rp, then of course I would talk to other people which might result in ooc talking too.
Yes, it would be easier to get rid of the plugin (that's why my opinion is so unpopular) and I also agree that there would still be trading for the materials. But as it is now, there is already trading for the materials + the trade for the altar itself.



The light altar is strictly OOC. If you're a vampire IC and cure yourself by use of a light altar, you're technically still a vampire IC, for in order to cure vampirism, I believe you need a caster level light mage or higher (nooooot sure about this one; I'm rusty ^^).

What I'm trying to make clear here is that the light altar itself and curings in RP are completely segregated. You can RP as a non-vampire if you're still infected by the plugin's vampirism-- it'll just be a pain ^^

I know by now that the altar is OOC, or that IC healing and OOC healing are two pair of shoes, but that doesn't change the points above.

Aaaaa I'm sorry ;~; I'm done!~ I'm glad to see new players offering input-- it's great! And this is also a way for newer players to learn about various topics. Please don't let me discourage you from partaking in conversations in the future by any means :< Keep poking your head in topics like these :') It's wonderful to see new faces! <3

Hah thanks, I will ;P I knew that my point of view would stir up everthing here and possibly lead to ganging up on me, but I always say what I think (and try to keep it constructive) :3
 
@Sephite in your argument you mainlu aim at more intercation between players and
trade.
Trade=money
A lot of rp'rs/new players don't have (a lot of) money so they would be stuck being a vampire until they can gather enough materials to make a light altar themselves or have enough regals to 'buy' one. and personally, i wouldn't wan't to do such thing either even if i had all the regals on the server.
(before i became prem, and probs when it runs out, i had/will have money shortages)
 
@Sephite in your argument you mainlu aim at more intercation between players and
trade.
Trade=money
A lot of rp'rs/new players don't have (a lot of) money so they would be stuck being a vampire until they can gather enough materials to make a light altar themselves or have enough regals to 'buy' one. and personally, i wouldn't wan't to do such thing either even if i had all the regals on the server.
(before i became prem, and probs when it runs out, i had/will have money shortages)

I wasn't just talking about trade (trade is just one form of the interaction I was talking about). I was also talking about factions. A faction with a light altar is at the moment a perfect way for a new player to get rid of it as most factions I know of would do that free of charge for their members. By joining a faction the new player and the faction both profit from the interaction as the new player doesn't just get access to a light altar, but probably also to a dark room, a house and other things that will help him/her greatly. The faction on the the other side, gains a new member :3
 
Meanwhile I'm just sitting here.
Wanting a public Dark Alter.
Cause Role Play reasons.
 
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