In my previous post I talked about new players and ideas for a better start as well as how such could be causing new players to quit before getting very far. However, I've noticed a surprising amount are in arriving in the first place, about 0-2 on Week-Days, and 2-4 on Weekends. So... Where are they?
Along with observing the new new players, I have gotten to see other players interactions with them. And this is where I feel the issue comes in. Instead of helping these players by, in example, showing them the basics of roleplay and linking them to the Lore page, they simple ignore them, often making fun of them for their mistakes. After a few days of this the players finally get bored, or frustrated, and quit the server. My proposal is to, as previously stated, give these players more help learning how to roleplay the was MassiveCraftrers do, and show them how to get to the Lore page. Another issue is the non-compliant skins and characters. This can be solved rather simply by directing them to free skin-shops, such as @Ceilidhe offers. And this brings me to the next issue, the Forums. No where (from my finding) are there direct links to the forums, which I feel should be addressed.
You might be saying "But that's just roleplay!", and you're right. So now, let's talk about the Factions half of this. The other day I was in a TeamSpeak server with some fellow MassiveCraft players, when two of them got into an argument about the raiding of new, small factions. On one side was the "We should leave them and let them grow for awhile" where the opposing was "We shouldn't baby them. When I started I was raided all the time" and I think both have valid points. So, how do we get a compromise? I feel a good solution to this would be allowing these factions a 2-month grace period, given you are a 20+ Member faction, and they are not a Vassal (or alt faction). A secondary option is to allow factions with a leader who has >3Months on the server a grace period of the same duration, unless they are allies with a 50+ Non-Roleplay-Only faction. The same sort of system could also be used with the amount of Regals the faction has in their bank, as well as on the Leaders account (Aswell as leaders alts). While this would be an honor rule, I think Raid factions should consider following it, one reason being to allow the growth of factions who give more reward for raiding.
From my understanding the current location players start is Regalia. This is easily fixed with a primary lobby, containing teleports to both the Factions world, and the Roleplay world. A big 'Thank You' to those who have read this far, and an even bigger to those who decide to contribute their thoughts. That about wraps it up, so have a Massive day all!