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Played Character Lehel, The Sorrow One

This character is actively played.

Jaehaerys

Failure is the mark of a life well lived.
Staff member
Game
Joined
Aug 10, 2015
Messages
267
Reaction score
112
Points
213
Age
24
Faction
Tyberia and Westeros also once named (Blackfyre, Eden, Halbinsel)
Kingdom
The Fallen Tyberian Empire
Character Information
Full Name:
Lehel
Race / Culture: Mystech Invaded Spirit | Vaulter Maraya
Alias: The Chemist, Melancholia
Nicknames: L, Ley
Age: 123
Gender / Pronouns: Non-Binary, They/Them | We/It (Possessed Only)
Occult: Exist Mage | Exist Apparition (Invaded)

Core Concept
A newly released vaulted Maraya (3 years ago) who has had a lot of bad luck in their life but hopes to make up for that by doing some good and learning how things work in this new world they have found themselves in. Technology has always interested Lehel and magic is just another form of that but they don't quite remember how they know how to use their magic… There is time missing in their memories and this voice keeps talking to them in their head who refers to itself as we and it. It gets so tiring constantly hearing "we should kill those vampires" or "they know us well" every time I eat pudding.

Appearance Information
Lehel looks like a yellow pastel Maraya in their 30s with pink hair and a quarter of the front right part of their hair is bubblegum. They are 5'10" and wear mostly gothic attire of black and white shades.

Raid Profs
Prof:
14/14
Magic: 13 [7 Att | 5 Def]
  • Magic Snare
  • Magic Trip
  • Magic Smog
  • Magic Curse
  • Magic Resist
  • Magic Cleanse
  • Magic Bolster
  • Magic Disengage
  • Magic Barrier
  • Magic War
  • Magic Reduce
  • Magic Shove
  • Magic Bolt
  • Magic Revenge (Mystech, Free) (Sinistral)
  • Wardrobe Pack (Magical) (Mystech, Free)
Dexterity: 1
  • Disguise Pack
  • Ranger Stance (Magic Bolt)

Combat Stats:
True Mage
Attack: 5 Magic | Defense: 5 Magic

Proficiencies
Points Spent:
14/14
Strength: 0

Constitution: 0

Intelligence: 3
  • Tech Auto Pack
  • Tech Exhaust Pack
  • Tech Resist Pack
  • Tech Ghost (Free)
    • Crystaltech, Nalontech
Wisdom: 0

Dexterity: 1
  • Disguise Pack
Faith: 0

Magic: 10
  • Magic Smog Pack
  • Magic Curse Pack
  • Magic Resist Pack
  • Magic Bolster Pack (Free, Mystech)
  • Magic Disengage Pack
  • Magic Summon Pack
  • Magic Revenge Pack
  • Magic Reduce Pack
  • Magic Warp Pack
  • Magic Snare Pack
  • Magic Isolate Pack
  • Wardrobe Pack (Magical) (Free, Mystech)
Hobbies:
  • Technology
  • Alchemy
Talents:
  • Magical
Invaded Mechanic I: Invaded Spirits are the exception to the norm, as they do have Heritage Traits. They inherit the Heritage Traits from the host they are possessing, but never the Free Packs.

Invaded Mechanic II:
Invaded Spirits can choose one Magic Point Buy Pack for free. This specific Pack is always cast as the Sinistral Variant, but Magic Point Buy Rules apply for other Packs.

Invaded Mechanic III:
Invaded Spirits gain the Wardrobe Pack Magical Variant Pack for free. Additionally they can sense residual Magic Alignment in an area during Events.

Invaded Mechanic IV:
Invaded Spirits are immune to anything that would read/alter their emotions or conscience, and if killed, can always respawn in a different place 1 hour later, but must find a new host body.

Invaded Mechanic V:
Invaded Spirits do not get a fifth Mechanic, because they inherit Heritage Traits from their Host Body, and gain those mechanics instead. This just preserves the formatting of the page.

Mechanic I: Maraya have small Ichor glands on their hands, which are capable of producing Chrysalis that they can shape into Crystals of any shape or size.

Mechanic II: Maraya can also make music with these Chrysalis Crystals, as they can resonate based on tunes, and produce music autonomously.

Mechanic III: Maraya come from an Ancient world. They can read certain Event hints that may not be obvious to other Races (inquire with DM/Event Hoster for opportunities).

Mechanic IV: Maraya can (out of combat) remotely hijack Tech (including Automata) to follow their commands and instructions instead, due to their historical superiority.

Mechanic V: Maraya can (if they can reach melee distance safely) hack into Dragon Sites/Entities and alter their routines to unlock additional functions (consult Event Dm's).

Languages
  • Common (Fluent)
  • Shalota (Fluent)
  • Zahram (Fluent)
  • Barrudh (Fluent)

Life Story / Plot Hooks
Vaulted:

  • Lehel was one of the many who were lucky to be vaulted during the Meraic Civilization collapse. Their memories of before being vaulted ebbs and flows as things trigger it to return. To make matters worse, Lehel was invaded by a spirit not too long after who was in a Crystaltech dagger they had found outside, near the vault they were kept in.
Unvaulted:
  • Lehel has been three years free from the vaults and has spent that time learning all they can from around the world in technology and alchemy of what survived.
  • They have recently started to learn more about Theurgy (knowledge not in practice) as their Invaded Spirit did not reveal itself until they found themselves in Regalia.
  • This spirit inhabited a crystalline crystaltech dagger that changes its shape from a bangle bracelet when not in combat to its original dagger state in combat. But Lehel can hear the spirit speaking to them in their head and sometimes whispers ways they could defeat enemies of Void and Ordial origins. The spirit also attempts to possess Lehel's body when fighting such enemies as its excitement overwhelms Lehel.
 
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