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- Apr 4, 2015
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(I feel like all i've done so far in these forumns is post ideas. Anywho..)
In rp many cultures and races possess a certain way of speaking which it is up to the player to correctly represent. A simple error or mistake can easily break the idea of this character being of a certain culture and background. I had an idea that has probably been thought of and trashed before but i'm typing out anyway so that I feel good about myself I have no friends send help ANYWAY.
The basic concept is that a player has the ability to activate an accent/language in local chat which will automatically replace what a player types in with the accent version of it, and even replace what they are saying entirely with a full language (Alot of work I know, this is all just a concept). The basic menu of commands is brought up with /speech, which will display the following.
Language is the part that i'm pretty sure if my idea was implemented would not be used(Depressing thought of the day). Activating language will cause all of your speech to be purely in a lore compliant language of choice. All text will be replaced by it. Besides the fact that entire languages would need to be created for this plugin, the real kicker is that people who use /speech understand will see that language as regular text.
This is all just a concept I had in my head. Tell me what you guys think down below and always love ham.
MAGICAL EDIT OF ADDING THINGS:
Picking an accent that coincides with a language means you will automatically understand said language. Also you are able to turn speaking a language on and off using /speech l,language toggle
In rp many cultures and races possess a certain way of speaking which it is up to the player to correctly represent. A simple error or mistake can easily break the idea of this character being of a certain culture and background. I had an idea that has probably been thought of and trashed before but i'm typing out anyway so that I feel good about myself I have no friends send help ANYWAY.
The basic concept is that a player has the ability to activate an accent/language in local chat which will automatically replace what a player types in with the accent version of it, and even replace what they are saying entirely with a full language (Alot of work I know, this is all just a concept). The basic menu of commands is brought up with /speech, which will display the following.
- /speech a,accent <accent> <thickness:1:2>
- /speech l,language <language>
- /speech u,understand <language>
Language is the part that i'm pretty sure if my idea was implemented would not be used(Depressing thought of the day). Activating language will cause all of your speech to be purely in a lore compliant language of choice. All text will be replaced by it. Besides the fact that entire languages would need to be created for this plugin, the real kicker is that people who use /speech understand will see that language as regular text.
This is all just a concept I had in my head. Tell me what you guys think down below and always love ham.
MAGICAL EDIT OF ADDING THINGS:
Picking an accent that coincides with a language means you will automatically understand said language. Also you are able to turn speaking a language on and off using /speech l,language toggle
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