Archived Lampar Tweak V.2 - Memory Vs Attention Span

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Conflee

Me an the bois at 3 am lookin for BEANS!
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I made a thread, a long time ago, suggesting various minor tweaks to Lampar to make them more playable in the long term. Most of this was rejected because the idea that giving a race more powers and abilities doesnt make them more fun, and Lampar are meant to fit into the Harmless niche. One of my points that I feel still holds a lot of merit, especially given the heated debate me and @Parz1vol had about Lampar's place in society and how they should be viewed (hoi :3) is their memory.

I am still of the belief that having a race that is both ADHD, and has a near nonexistence long term memory makes for, if not an unplayable race, then an extremely difficult race to do anything with.

After all, the point of Roleplay, as far as I have heard on the wiki or from staff, is for character development. If your character wont remember the people it meets, or the things it has done, there is no real progression. It basically forces Lampar to be side characters that spend most of their time shelved.

There are exceptions, and niches can be found by people who really try to try and make something of it as it is now, but it is an extreme amount of effort for someone to go through to play a harmless random mouse person.


So, my only change, which I think was the most important one on my old suggestion thread, is that they simply have their short term memory removed. Or at least nerfed in some way. Maybe they are bad with remembering numbers and dates and other data-intensive things, but names and experiences are like a standard Ailor, or only slightly worse.
 
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I'd like to tack on a reduction or removal of the Lampar's effective inability to recognize negative emotions, as it makes every Lampar almost exactly the same in how they behave, even if their thoughts or temperament differ. They are crafted to walk up to people with a big smile; coupled with their inability to remember most things long-term, they're perfectly designed to be carbon-copied little giggling midgets. I apologize for the brevity of this tack-on, I've got a lot on my plate at the moment. If further clarification is needed, I'd be happy to do so; I recognize my explanation may not be the clearest
 
I'd like to tack on a reduction or removal of the Lampar's effective inability to recognize negative emotions, as it makes every Lampar almost exactly the same in how they behave, even if their thoughts or temperament differ. They are crafted to walk up to people with a big smile; coupled with their inability to remember most things long-term, they're perfectly designed to be carbon-copied little giggling midgets. I apologize for the brevity of this tack-on, I've got a lot on my plate at the moment. If further clarification is needed, I'd be happy to do so; I recognize my explanation may not be the clearest
I can agree with this as well. A lot of the things that really affect someone, and who they are and see themselves as comes from tragedy. Having them feel these things less if fine I guess, but removing the negative dampens the ability for changes. Still happens, but it feels... slower. IDK
 
Without having that much experience (Though I did run a Lampar for a week or two ish), I think that the race is fine where it is. Why? Well because they are still able to do a lot. They cater to wildly different RP styles than most races but they are good with what they are for. And what is that? I think it is conflict creation.

Let's face it; a Lampar in the sewers should NOT survive. There are way too many crooks, vampires, 180 yr old expert lightning Shendar mages, and Dakkar for it to survive. But (as I have seen) if you observe the people's view on them, it's very split. Either you love the Lampar and want to keep them safe, or you despise them and want them gone. This creates two sides where an innocent bugger has groups of people that love it, and groups that hate it. If an orphaned child had to choose between a tender Noble lady who wants a friend for her daughter, or a crabby old man that bats it away with a cane every time it sees the damn thing, to whom do you think the child would run to first?

I believe the Lampar population should capitalize on this split mentality in the playerbase. A Lampar might not be the most physically capable race, but they are the smallest race out there. This means that one should be able to squirm into places unimaginable and get into trouble. Where does the conflict arise? When the Lampar is caught on its gimmick but its friends want to excuse it.

It's also, in my opinion, important to note that not everyone is here for development. Granted I would consider myself someone who prefers depth and life meaning in roleplay, but there are lots of casuals who have no forum accounts and just want to play their imaginary character. The Lampar (or alternatively; Rashaq) is a great race to start because it gives you a cute, 3ft happy baby child with a tail. What more could you want? (see profile picture)

Granted these are my thoughts on what SHOULD be done with the race, based on theory crafting and some observance of the general response to Lampar. I think the ugly foreign Rashaq have a better player recognition because they have better roleplayers (no shade). That does not mean the Lampar are without hope, even if they can't do primal magic gimmicks. Look at how much time the staff spent into Tarchlann culture and how much came out of it; the players almost always decide what they want to use and what they don't. If people don't share my vision of starting gang fights over the tiniest little furry rabbit, OK, that's cool. But the vision is there and the potential is awaiting them. It just takes one ;)
 
Without having that much experience (Though I did run a Lampar for a week or two ish), I think that the race is fine where it is. Why? Well because they are still able to do a lot. They cater to wildly different RP styles than most races but they are good with what they are for. And what is that? I think it is conflict creation.

Let's face it; a Lampar in the sewers should NOT survive. There are way too many crooks, vampires, 180 yr old expert lightning Shendar mages, and Dakkar for it to survive. But (as I have seen) if you observe the people's view on them, it's very split. Either you love the Lampar and want to keep them safe, or you despise them and want them gone. This creates two sides where an innocent bugger has groups of people that love it, and groups that hate it. If an orphaned child had to choose between a tender Noble lady who wants a friend for her daughter, or a crabby old man that bats it away with a cane every time it sees the damn thing, to whom do you think the child would run to first?

I believe the Lampar population should capitalize on this split mentality in the playerbase. A Lampar might not be the most physically capable race, but they are the smallest race out there. This means that one should be able to squirm into places unimaginable and get into trouble. Where does the conflict arise? When the Lampar is caught on its gimmick but its friends want to excuse it.

It's also, in my opinion, important to note that not everyone is here for development. Granted I would consider myself someone who prefers depth and life meaning in roleplay, but there are lots of casuals who have no forum accounts and just want to play their imaginary character. The Lampar (or alternatively; Rashaq) is a great race to start because it gives you a cute, 3ft happy baby child with a tail. What more could you want? (see profile picture)

Granted these are my thoughts on what SHOULD be done with the race, based on theory crafting and some observance of the general response to Lampar. I think the ugly foreign Rashaq have a better player recognition because they have better roleplayers (no shade). That does not mean the Lampar are without hope, even if they can't do primal magic gimmicks. Look at how much time the staff spent into Tarchlann culture and how much came out of it; the players almost always decide what they want to use and what they don't. If people don't share my vision of starting gang fights over the tiniest little furry rabbit, OK, that's cool. But the vision is there and the potential is awaiting them. It just takes one ;)
Again I'm very sorry, super tired and hastily reading and responding. I simply feel that the Lampar can still cater to the group that is not here for development without locking out those who do want development.
 
I know its not impossible to try to forge a good character out of it. I have been working on/playing a Lampar who works an an assistant or an inventory/engineer. The issue is, if the Engineer were to leave town for a few months my Lampar would 100% forget everything they have learned up to this point.

Giving them longer lasting memory wont hinder their ability to fill the "Cutsie" niche (if the niche is intended or not) nor will it stop the casual random RP. It will just give people who DO want to play them more long term to have more options to do so with development.
 
I agree with this all, but there needs to be a focus here. Lampar as they are, are unfit for anything. They cater to cute roleplayers in a way that makes them completely disgusting to all other types of roleplayers, which means they exist purely to fill a niche that is otherwise useless.

This conflict generation that @The Golem speaks of is all well and good, but at least allow Lampar to have a more advanced personality typing? Perhaps it's a rare occurrence, or something that only happens once in a blue moon. Otherwise, they fill an otherwise silly niche that doesn't provide anything to character development or story building. Them lacking that potential is more important than players not using the potential that is there.
 
I agree with this all, but there needs to be a focus here. Lampar as they are, are unfit for anything. They cater to cute roleplayers in a way that makes them completely disgusting to all other types of roleplayers, which means they exist purely to fill a niche that is otherwise useless.

This conflict generation that @The Golem speaks of is all well and good, but at least allow Lampar to have a more advanced personality typing? Perhaps it's a rare occurrence, or something that only happens once in a blue moon. Otherwise, they fill an otherwise silly niche that doesn't provide anything to character development or story building. Them lacking that potential is more important than players not using the potential that is there.
Full agree with that. Catering to Cute RP is like catering to Edgy Hoodie Vampire RP. My personal opinion is the server would be better without either, and should go as far out of its way as it can to kill both. Cutsie RP is always hand in hand with cringe, and ignoring staff/guards. Just like Edgy Weeabo Vampires.
 
  • They cater to cute roleplayers in a way that makes them completely disgusting to all other types of roleplayers, which means they exist purely to fill a niche that is otherwise useles
  • At least allow Lampar to have a more advanced personality typing?
  • Them lacking that potential is more important than players not using the potential that is there.
I'm gonna respectfully try to debate these claims, though some of it is probably different opinion and interpretation, which I can't really challenge.

They cater to cute roleplayers in a way that makes them completely disgusting to all other types of roleplayers, which means they exist purely to fill a niche that is otherwise useless.
I can't really say here "No, you're wrong, accept all 2 week noobs as your children or else!!" but I think it is important to reach out to all categories. If you've ever been to the sewers I'm sure you know that there are a bunch of roleplayers that don't really contribute to anything except their own little group. Some of those people can become Premium and I think that potential is honestly enough to say they are helpful, given that they don't add to the lore. It's hard to make a case on what they have or haven't done because the concept of a Cutesy roleplayer is that they literally contribute nothing; but they don't intrude on anyone either, so I can't really be upset.

At least allow Lampar to have a more advanced personality typing?
I've always felt that the Lampar were designed as children; narrow-minded and emotional, but capable of their own great overcomings. I've re-ran the Mental Characteristics of the Lampar and cannot find a quote that directly states they are limited in their range of emotion. Without attempting to cherrypick, I truly believe this direct quote is the way to play one; "Generally speaking, the Lampar just wish to see more of the world, meet new people, and experience new things."

Granted, it's literally one sentence. But carrying the attitude of adventure lust and socializing is what I feel the Lampar essence is, if you do not want to live in the isolated sphere of cutesy RP (Which I respectfully avoid but support). I can intentionally cherrypick a few quotes that I think give you something to work with; and will do so in a spoiler.

Them lacking that potential is more important than players not using the potential that is there.

I am of the belief that being capable of some physical or intellectual feat is not what we go for. Sure, you can play Massive however you want, and different roleplayers want different stuff. (If you've ever played Tabletop games, I'm sure you know that there's wide varieties like the MinMaxers, the party faces, the narrators, etc.) I think in this regard, yes, the Lampar are limited. They cater to a small group of people and I have no desire to prove otherwise. What I will argue, however, is that they do have the capacity to do cool stuff. They have tidbits of lore that can be isolated and seized upon, while pretending the cutesy RP shenanigans do not exist.

  1. The Lampar don't have any economy worth speaking of as most of their produce is made from theft - Thievery, Rogue rp
  2. Lampar have a very childishly innocent way of sharing their food - Cutesy, friendly RP. Nice stuff at 2 am
  3. Pumpkins carry great significance to the Lampar, as they are bright, look funny and can be carved with all kinds of faces. -Objects to fight for
  4. Still, some Lampar enjoy respectable positions in noble family houses, as well as some Lampar who have remarkably adapted really well to Regalian culture and society and become hard working individuals. - Ability to provide to Nobility while adapt into their society

Those are just kinda some tidbits as to why I believe they do hold some potential. Could they be better off? Maybe. Do I believe that creating conclusive and rewarding RP is easy with a Lampar? Hell no. But can a Lampar create roleplay and conjure the unifying force that draws us imaginative people to the massive world? I think they can.

EDIT: FINAL STANCE: Lampar do not need major tweaks or a complete overhaul, however a direct buff in skill-based roleplay will take away from their niche and an alternative/no change should be presented instead. Lampar are cutesy 3ft vermin and they've always held that role, as the Mekett have been alien, and as the Drow have been anti-Void.

note; I usually don't get into discussions, ever, but I love dissecting potential where it really isn't evident. You (@Parz1vol )might remember the Torrp I had, who's race had about three-four paragraphs of content. I think the Lampar have a similar potential in a wildly different way.
 
tfw adhd is a mental disorder, meaning it is out of the norm, but if an entire race "is adhd" then it's not out of the norm and therefor any lampar "without adhd" would infact be the ones with the disorder
have a penguin lel

Given Rashaq culture, I'd have to say cute-rp Rashaq are less likely and even more repulsive to see in rp than the Lampar. Also I must say that the idea of a race specifically created to cater to weaboos and the like is an idea that can only, and so far has only, result in annoyances and anime knock-offs.
tru. I think that was the idea of splitting Klien into two races. Lampar got shoved with the crappy kwewtsie mess, and the Rashaq were made actually usable and good.
 
On a side note, Lampar sound like the Kender from the Dragonlance series, why not make an event to change some Lampar like the Kender and dragonfear?
 
On a side note, Lampar sound like the Kender from the Dragonlance series, why not make an event to change some Lampar like the Kender and dragonfear?
Massive is a legitimate full fledged company, and as such they have to worry about legal matters. Given the existing similarities- which can more or less by justified as similar origins on fantasy troupes, adding anything else wouldnt be in their best interest.
 
Alright, thank you for clearing that up for me
 
but I think it is important to reach out to all categories.
I'm not saying you shouldn't. I'm also not calling for a total overhaul. Nor am I necessarily calling for a minor tweaking. I'm just saying there is potential benefit in allowing Lampar to occasionally not be thick headed and incapable.

given that they don't add to the lore. I
I'm exclusively talking about the lore, the canon, and the individual storylines generated and perpetuated by competent individuals.

but they don't intrude on anyone either
Cutesy roleplay does nothing but get in the way. They frequently intrude. It is nearly impossible for a serious roleplayer to operate well when a Lampar main is around. They distract and don't develop character for themselves or others.

The average story arc of a Lampar is this: Be kawaii, get beat up, complain about it OOC, make friends with people more tolerant of mindless roleplay, be kawaii, fail to provide character improvement or story arc properly to yourself or others.

Granted, it's literally one sentence. But carrying the attitude of adventure lust and socializing is what I feel the Lampar essence is, if you do not want to live in the isolated sphere of cutesy RP (Which I respectfully avoid but support). I can intentionally cherrypick a few quotes that I think give you something to work with; and will do so in a spoiler.
It is literally one sentence. If it's the essence of the Lampar, it should be more than one sentence. It is one of their potential key aspects. Notice how almost all Lampar is almost exclusive to greenies and fresh players of a very particular caliber and preference (some Lampar players are actually capable roleplayers of course). My goal in suggesting a potential upping in the compexity of Lampar is to widen their appeal a bit. Most Lampar I've encountered have also been power gamers, so take that as you will.

The quotes you provided are rather menial as well. Would you really see any respect in a character whose entire character plan and niche is, "I steal pumpkins and give them to the poor and then get turned into a cutesy pet by some Ithanian noble weirdo." That is not a character.

I wrote this several hours ago. If I forgot to rebut something, tell me.
 
I'm not saying you shouldn't. I'm also not calling for a total overhaul. Nor am I necessarily calling for a minor tweaking. I'm just saying there is potential benefit in allowing Lampar to occasionally not be thick headed and incapable.


I'm exclusively talking about the lore, the canon, and the individual storylines generated and perpetuated by competent individuals.


Cutesy roleplay does nothing but get in the way. They frequently intrude. It is nearly impossible for a serious roleplayer to operate well when a Lampar main is around. They distract and don't develop character for themselves or others.

The average story arc of a Lampar is this: Be kawaii, get beat up, complain about it OOC, make friends with people more tolerant of mindless roleplay, be kawaii, fail to provide character improvement or story arc properly to yourself or others.


It is literally one sentence. If it's the essence of the Lampar, it should be more than one sentence. It is one of their potential key aspects. Notice how almost all Lampar is almost exclusive to greenies and fresh players of a very particular caliber and preference (some Lampar players are actually capable roleplayers of course). My goal in suggesting a potential upping in the compexity of Lampar is to widen their appeal a bit. Most Lampar I've encountered have also been power gamers, so take that as you will.

The quotes you provided are rather menial as well. Would you really see any respect in a character whose entire character plan and niche is, "I steal pumpkins and give them to the poor and then get turned into a cutesy pet by some Ithanian noble weirdo." That is not a character.

I wrote this several hours ago. If I forgot to rebut something, tell me.
Many of these are false claims and downright insulting. First off, "impossible to develop character" is wrong. That's your fault, not a lampar.

Second: "Notice how almost all Lampar is almost exclusive to greenies and fresh players of a very particular caliber and preference" Any evidence of this, becuase this is a huge claim. It's also insulting.
 
Many of these are false claims and downright insulting. First off, "impossible to develop character" is wrong. That's your fault, not a lampar.

Second: "Notice how almost all Lampar is almost exclusive to greenies and fresh players of a very particular caliber and preference" Any evidence of this, becuase this is a huge claim. It's also insulting.
I mean, to be 100% honest. I hardly see a Lampar character more than once ever. And If I bothered to write their usernames I bet most probably quit after a week, or just make new better characters and never touch a Lampar again. I even did that at one point.

Its just, how it is. There are exceptions- Nom's Lampar is aight, etc, but most people dont play Lampar long term or to be mains.

Also, as for Lampar being near impossible to develop, they literally forget shit on a 3-5 month interval nearly as it stands. And most people play them with a shorter memory life. So.... development is pretty hard to say the least. Not impossible, but close enough in RP Terms. Coming from someone who has and is trying to play one still (made a new one after my old first one flopped) .
 
First off, "impossible to develop character" is wrong
No, actually. Lampar are incapable of comprehending loss as of the moment, and have memories so short that they couldn't remember a traumatic event even if they tried really hard. It actually is the fault of Lampar. They also don't provide much to the role play environment.

Hi, yes. I indicated, "almost," specifically to avoid a salty Lampar player acting out. You have players like Omnom that are great, and staff, and good at role play that play Lampar. But then again you also have the extreme excess of Neko-cat weebs that don't know how to do anything but power and cringe game/role play.

You perceive it as insulting. That isn't my issue, though. It sucks that it's the way you see it.

Try going to the sewer tav. /seen every Lampar player you see.
Honestly. Lampar players are almost exclusively green and fresh. I'm sorry to have gotten your goat, Aprader, but that's the situation as it stands. I'm not making baseless claims. I've been here and been role playing for four years and fifteen days roughly.

EDIT: I'm going to re-clarify points one and three. As far as point one goes, I need to make it as clear as possible that Lampar are almost mechanically impossible for anything but cute role play, and they fail to fill any niche other than that. My entire point is that they should maybe be expanded upon to make them more tasteful and playable for those more mature and well-versed players that would enjoy the animal-halfling experience but don't wish to be total idiots through that process.

As far as my third point goes, I was just being a jerk. Sorry for the sass. I've been a rather tone-deaf and rude mood these past couple of weeks.
 
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Tossing an @Lore onto this, since that is the group this would be relevant to, and I feel the conversation in this thread has slowed/stopped at this point.
 
Lampar are a containment race, if it hasn't been said before. They do mighty fine as is in keeping a certain... Playerbase, in one little secluded corner. That is all I will say. @Beetletoes @conflicttFTW
I do agree, they tend to soak up the cutsie RP. I still think they can do this while having a more viable setup for people who want to seriously play one however.
 
I do agree, they tend to soak up the cutsie RP. I still think they can do this while having a more viable setup for people who want to seriously play one however.
This is starting to seem like some form of self serving attempt at improving a race that YOU play, if you ask me. No offense, conf, but Lampar with the way you're speaking it is simply a dumbed down, small, ailor. No meaning for salt, but, that is my opinion.
 
This is starting to seem like some form of self serving attempt at improving a race that YOU play, if you ask me. No offense, conf, but Lampar with the way you're speaking it is simply a dumbed down, small, ailor. No meaning for salt, but, that is my opinion.


Part of the reason not a lot of people want to play it seriously probably comes down to the Cutsie RP aura around it. But, either way, -shrug- lol. I can manage without these changes, I just think as a whole it would be more playable and better for everyone if they were implemented.

Worst case scenario is this changes nothing but my RP. Best case is we might get a few new Lampar characters, and players who arent just in it for Cwewts Animoo RP.
 
Part of the reason not a lot of people want to play it seriously probably comes down to the Cutsie RP aura around it. But, either way, -shrug- lol. I can manage without these changes, I just think as a whole it would be more playable and better for everyone if they were implemented.

Worst case scenario is this changes nothing but my RP. Best case is we might get a few new Lampar characters, and players who arent just in it for Cwewts Animoo RP.
Lampar are a stain. They will always be known as cute rp, and that will always deter more serious and experienced players for playing them. And why would such a change of mental traits be made just for two or three players?
 
Lampar are a stain. They will always be known as cute rp, and that will always deter more serious and experienced players for playing them. And why would such a change of mental traits be made just for two or three players?
I mean, its not like it would be much effort to change it anyway. Its not like its a super core aspect of the race, its just a few lines.

But true. Im more of the opinion that no race should be exclusive to one type of RP, even if it is the most common for a race, IE Orcs and Dakkar generally being CRP, etc. Both examples are built to be at least versatile enough to support other types however, and it does nothing to detract from their potential in CRP. Just adds more layers.

All it takes is a few people playing a race well to boost its popularity, and from there it would (hopefully) grow. I remember when I first started there were maybe 2 Dakkar that I ever saw (and that was back when I no life'ed and played for 10 hours a day average), then two people, Foxflare and someone I forget the name of, made Dakkar and started actively playing them. Within a month there was a rise in Dakkar, with two copper twins, and at least 3 others I took note of.


TL;DR If a change can be made to make a race better in general, not from an IC point of view but for OOC and Playability, (so, not just to make it OP or more powerful, but more viable and fun) then it should be done.
 
Im more of the opinion that no race should be exclusive to one type of RP
Lampar were specifically created to contain the cute rpers. There is no reason why, because two or so people play decent ones, that they should be changed to fit your specific whims. After all, Lampar are just a containment race and really not meant to be used for anything else.
 
Lampar were specifically created to contain the cute rpers. There is no reason why, because two or so people play decent ones, that they should be changed to fit your specific whims. After all, Lampar are just a containment race and really not meant to be used for anything else.
Im not sure why a containment race should exist even. Like I've said before, Cwewts RP should be treated like Edgy Anime RP, and flat out discouraged. Its intrusive and obstructive to everyone around, just like any Edgy Half-Demon Vampire Weeb.
 
I am still of the belief that having a race that is both ADHD, and has a near nonexistence long term memory makes for, if not an unplayable race, then an extremely difficult race to do anything with.


Lampar are a stain. They will always be known as cute rp, and that will always deter more serious and experienced players for playing them. And why would such a change of mental traits be made just for two or three players?
Correct me if I am wrong, but the entire reason of this thread was to discuss whether or not Lampar were a viable race to do anything with. Without trying to dive again into a shitpool of useless debate on whether or not people like them, I've sort of come to agree that they are hard to work with. I seriously question that staff would make a race just to contain a small group of people, because the infamous cutesy RP'ers probably wouldn't petition a voice or complain about them being useless. (If you want to believe staff have dumbed down races for noobs to fill up; see Varran.)

And on this topic, can I get a definition of what you all consider cutesy RP? Because I have started coming back into the sewers n shit, and I don't think there is a running Lampar menace destroying RP and lolling on the floor (although I have done similarly with a Tresmisae to great success)

Then we can discuss what we want to do with the race, instead of attack its playerbase.
 
And on this topic, can I get a definition of what you all consider cutesy RP? Because I have started coming back into the sewers n shit, and I don't think there is a running Lampar menace destroying RP and lolling on the floor (although I have done similarly with a Tresmisae to great success)
Just, general Anime-ness. Going around constantly.... Its hard to really define it. I know Lampar are a social race, so it makes sense for them to be talkative and such, but a lot of times it just comes off as fluff. Theres also a trend for Cutsie RP to try and take center stage in any scene, and again, most Cutsie RP, like Edgy RP, comes from new players who don't quite grasp the rules and etiquette of RP, which leads to a lot of them just OOC Running from any consequences they might invoke by pestering every random person in the Sewers.

Simplified: "Yes is hi! *blushes* I is- *trips* - CYEWT! *trips again and cries* *literally emotes that they need a hug and waits for someone to oblige*" - A scene I have actually seen play out once in the old sewers, during the Lo Crisis, albeit I simplified it for the sake of not detailing a whole ten minutes of detail.


Edit: Minor addon, its not that they ruin the RP, its hardly consistent enough for that, I personally just think that a race should have more versatility, hence my suggestion. Despite as much as I hate Cutesy RP personally, as long as I can walk away from it and they dont break rules, I can live with it. I just dont want that to be ALL Lampar are possible for.
 
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I dont want to seem like I am attacking new people with these- but generally speaking there are two kinds of new players. Ones who are open to hearing about the rules, and the ones who giggle and run off to ultimately get tempbanned and quit. 70% of the time, its the second, especially with Cute or Edgy RP.
 
Y'know seeing some Lampar x Orc thing was enough to make me want Lampar permanently deleted.
 
Gotta get that drug money.
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A'ight. So. Personal opnion time.
ADHD, and has a near nonexistence long term memory makes for, if not an unplayable race, then an extremely difficult race to do anything with.
It's more the memory issue. ADHD doesn't make something unplayable, and if you think that then it's more of the portrayal issue.

If your character wont remember the people it meets, or the things it has done, there is no real progression. It basically forces Lampar to be side characters that spend most of their time shelved.
This isn't true. What the wiki states:
Lampar have poor memories. It takes only a few years for a Lampar to have forgotten about their homeland. Most Lampar that speak common lose grasp of their native language with four years as well, regardless if they continue to speak with the Lampar dialect or not.
This implies yes, they're memory is poor, but they stay in the now. Whatever they're currently engaged with, they remember. It seems to be their time in Regalia replaces what they remember from home. That's certainly not unplayable, it simply means the majority of their character development stems from Regalia.

Full agree with that. Catering to Cute RP is like catering to Edgy Hoodie Vampire RP. My personal opinion is the server would be better without either, and should go as far out of its way as it can to kill both.
I'm pretty sure this is a type that several people enjoy, and no it's not like catering to hoodie vampires. Cute roleplay may be something someone wants to do, perhaps after a rough day. Who are you to say their roleplay is trash?

Cutsie RP is always hand in hand with cringe, and ignoring staff/guards.
Never experienced this, and I was a guard for what. Two years?
they literally forget shit on a 3-5 month interval nearly as it stands.
It takes years. Not months, meaning they have more playability then you claim.
Like I've said before, Cwewts RP should be treated like Edgy Anime RP, and flat out discouraged. Its intrusive and obstructive to everyone around
Is it though? Cute roleplay is not disruptive I'd say. No one's hurting anyone, and really it's just. Cute. If people want to act all cutesy, I'd rather than then powergaming. I'd never warn someone for it.


Honestly this thread came off to me as Lampar didn't fit your niche, and that you were ragging on a type of roleplay. While I see how an improvement in memory can help, I disagree with your approach of proposing it, mainly insulting a genre of roleplay that people engage in. Lampar really are for the cute, rodent niche. They're not meant to be intelligent, one of their 'common names' is vermin. They're supposed to be annoying. A pest. With the limited year memory, they can be taught to do things, as long as they engage in it.

If you boost their memory too much, they're basically tiny Ailor, which is not the point. Keep it the same, and while not favorable to some, it's workable. A tiny boost can help, and I suppose making the span last more than a few years benefits it.
 
It's more the memory issue. ADHD doesn't make something unplayable, and if you think that then it's more of the portrayal issue.
My issue wasn't with the ADHD, it was with the ADHD combined with short term memory.

Honestly this thread came off to me as Lampar didn't fit your niche, and that you were ragging on a type of roleplay. While I see how an improvement in memory can help, I disagree with your approach of proposing it, mainly insulting a genre of roleplay that people engage in. Lampar really are for the cute, rodent niche. They're not meant to be intelligent, one of their 'common names' is vermin. They're supposed to be annoying. A pest. With the limited year memory, they can be taught to do things, as long as they engage in it.

If you boost their memory too much, they're basically tiny Ailor, which is not the point. Keep it the same, and while not favorable to some, it's workable. A tiny boost can help, and I suppose making the span last more than a few years benefits it.
I didnt want this thread to come off like that, people just kept asking me how I thought it was an issue and pushing me to define what I felt was annoying about it lol, so i kind of had to go in detail. Im fine with Cute RP as long as they aren't also breaking rules, just not my cup of tea. If I have to, I can just walk away from it lol.

My main issue is I dont think the race should be so limited when it comes to other things. As it is right now, it feels like Lampar are restricted to Cute RP, and attempting to do anything else with them is a struggle. Just a slight boost in memory would probably be enough to help with that like you said.
 
My main issue is I dont think the race should be so limited when it comes to other things. As it is right now, it feels like Lampar are restricted to Cute RP, and attempting to do anything else with them is a struggle. Just a slight boost in memory would probably be enough to help with that like you said.
Here is the issue. Lampar were literally created to be restrained to cute rp. Every race has it's niche, and, it isn't just coincidence this one was created specifically for cute rpers. Back when the old Q'uerbo, Crelin, and Ersin system was around, Q'uerbo was a race filled with either; A. Cute Roleplayers, or, B. Cret'venir players. Just so happened that it was really the only race to be kept around, and, was split into two different races to appeal to each side. Rashaq are more serious, combat capable, clever, and, all together much smarter race. I suggest you play one of those if you wish to do something with kleinfolk, as it seems to fit your niche much more. Lampar were created to be dumbed down entirely and appeal to the average cutesy rper, and it will most likely not change.

Tl;Dr : Lampar were made to appeal to cutesy rpers, Rashaq were made to appeal to the more serious rpers when Kleinfolk were rewrited, and I suggest you consider a Rashaq instead of a Lampar, if you want a more fleshed out, and serious character that is still quite stupid.