Rejected Sheet Kurt Anthonis Smit - Jaegermeister Of Essalonia

Discussion in 'Character Applications' started by JResurrected, Dec 24, 2019.

  1. JResurrected

    JResurrected Broken On the Stone

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    - The Hunter's Creed

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    Basic Information


    Full Name: Kurt Anthonis Smit

    Age: 39 years old. Born January 9, 269 AC.

    Gender: Male

    Race: Ailor

    Sexuality: Heterosexual

    Culture: Anglio-Colonial

    Preferred Weapon: Heavy Bow
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    Skill Information

    Proficiency Points: 39 + 5 = 44
    Hobby Points: 10

    · Heavy Bow (+10 Proficiency Points)

    · Fast Blade (+5 Proficiency Points)

    · Hunting Knowledge (+15 Proficiency Points)

    · Perception Training (+5 Proficiency Points)

    · Society Knowledge [Unionism] (+4 Proficiency Points)

    · Literary Arts (+8 Hobby Points)

    · Theater Arts (+2 Hobby Points)

    Kurt Archery.jpg

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    Body Shape

    · Physical Stat:

    o 10 Heavy Bow Combat + 5 Fast Blade Combat + 15 Hunting Knowledge = 30

    Body Shape: Ripped
    Body Fat: Low Body Fat


    Languages


    · Anglian (taught by parents)

    · Common (learned in childhood)



    Visual Information


    · Eye Color: Hazel

    · Hair Color: Light Blonde

    · Hair Style: Shoulder-length hair let loose down the back

    · Skin Color: Light and sun-marked, takes on a red glow in the summer

    · Clothing:
    Kurt Hofmeier Collage.jpg

    Basic Wear: A flannel doublet, cotton breeches, goatskin leggings, and a blue ribbon necktie.
    Commonly wears a bear fur coat.

    Hunting Wear: A deerskin hunting shirt and cocked, wide-brim felt hat.

    · Height: 5’ 10”



    Personality and Abilities

    Alignment: Neutral Good

    Personality Type: ISTP - The Virtuoso



    Religion

    Colonial Unionism (7/10)

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    Inventory
    • Coin purse, velvet
      • Avg. 35 Regals inside
    • Hunting knife, bone handle
      Hunting Knife.jpg
    • Fur coat, brown bear
    • Small journal, leather bound
      • With pencil
    • Regalian Sellsword license
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    Life Story


    Kurt was born in Lickfold, a New Ceardian colony on the edge of a shrinking frontier. He was the third son to Diederic and Yolente Smit, two Anglian migrants seeking land and political freedom in Essalonia.

    Kurt was introduced to trapping by his father, an activity that planted in him a love of hunting. At age 10, Kurt bought his brother’s bow and became very efficient at archery. He was gifted an Anglian longbow years later, which he used to hunt and fight.

    A local yeoman saw Kurt’s potential to follow his profession, and so became Kurt’s master and taught him the ways of mountain life. The boy learned the basic tenets of wilderness survival in the northern region, knowledge which he adapted to Essalonia’s central region as well. Kurt’s love for nature also flourished during this time, where he learned to respect the Essalonian wilderness.

    After a brief career in the town’s militia, Kurt and his fellows signed on to fight in The Chrysant War. Kurt took several Allar souls during the campaign but was shaken when he heard of the heinous crimes committed by the Empire against innocent Allar men and women. This experience cast doubt on the racial prejudices established by his culture and his Unionist faith, so Kurt opened his heart to strange peoples for the first time.

    After the war, Kurt worked with small bands of trappers on behalf of fur-trapping companies around the Colonies. The men were sent into the frontier for months at a time, and at the end of the period would bring back their donkeys and horses laden heavy with pelts. Kurt’s career as a trapper flourished until The Bone Horror Crisis of 304 AC.

    By the Spirit’s good fortune, Kurt had stopped in a defensible old mining town where the inhabitants were sealed inside a limestone vault for two months, freed by a large force from the south who helped secure the town. More townspeople died from exhaustion than from Bone Horrors, but those remaining defended the town until a troop of Regalian Imperialists, wielding Alaru Addir, vanquished the assailing monsters.

    Dazed and exhausted, Kurt hopped between colony-bound refugee groups until he reached his hometown of Lickfold. There, he learned of the loss of his mother, sisters, and second brother, and so in anger joined a force of hunters on a two-year campaign to exterminate Bone Horrors across Essalonia.

    With Bone Horror populations drastically thinned, Kurt’s life slowed down, and with the frontier trade market still reeling from the Crisis, he has come to Regalia in search of new work opportunities and, if he can summon the courage, to deliver the grievous news to his distant family in Anglia.

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    Relationships

    • Asterlea Flutre (@CocoaCherry ) - Acquaintance: Kurt and Asterlea met as strangers in the night at a small, oriental cafe while he was pouring over papers relevant to his work. Having sent a letter to her requesting a new outfit, Kurt hopes the master seamstress will take his business in the future, and perhaps his friendship.
    • Dymphna Brown (@Boss_of_Runes ) - Friend: Nym is a bartender at The Nestled Nook Inn with whom Kurt shares stories and laughs. He hopes that she enjoys his company as much as he enjoys hers.
    • Michel Huron (@fuithlug ) - Acquaintance: A charismatic, leader-type gentleman who introduced himself as a ranger from the Wolf Keep. The men worked side by side clearing debris from the fallen Cathedral tower following the Clicker attacks.
    • Augustin Reinard (@Eronoc ) - Acquaintance: A man whose friends Kurt tagged along with after a pleasant conversation in the Nook. Augustin appears to me intelligent and refined, and Kurt believes there is potential for friendship and capital venture between them.
    • Alaric Keen (@HeyitsNano) - Friend: Kurt fought alongside Alaric as members of the Kreiguard during the burning of the Lich's library. From their time together, Kurt has found Alaric to be calm, wise, and well-meaning, and senses the man is equally trustworthy, attributes respectable in a friend.
    • Wulf E. Grofsmid (@rimacutem) - Friend: A curious, stalwart dwarf, Kurt and Wulf worked closely together during their time in the Kreiguard. Besides the fact that Wulf speaks his native language of Anglian, the dwarf has a knack for business and loves getting his hands dirty. Kurt expects the two will have wonderful adventures together in the coming years.
    • Li-Lang (@SouthernAmity) - Foe: During a friendly conversation in the Nook between Alaric and Kurt, the Sihai Li-Lang and a compatriot came to their table and harassed Alaric. Although Alaric kept an unbelievably level head, Kurt could not tolerate the accusations and ill-will of Li-Lang toward his friend, so he stormed out of the Nook. If Kurt meets her again, he will be leery at the least.
     
    • Winner Winner x 3
    #1 JResurrected, Dec 24, 2019
    Last edited: Apr 21, 2020
  2. Birdsfoot_Violet

    Birdsfoot_Violet tacit and refined evil Staff Member Lore3

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    Claimed for Review.
     
  3. JResurrected

    JResurrected Broken On the Stone

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  4. Birdsfoot_Violet

    Birdsfoot_Violet tacit and refined evil Staff Member Lore3

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    @JResurrected Please tag me once you've made these edits.

    Heavy bow does not give x2 body stat, please rectify this.

    You need to expand somewhat on your personality questions, specifically-
    "How does your character experience fear?" As is, your answer to this question implies that he really doesn't, and simply works against something that would cause him fear without issue.
    "Arcane/Magic?" Acceptance of the Arcane tends to conflict with staunch Unionist beliefs, how does your character rationalize this? How did he come to accept magic as a tool rather than something destructive, as Unionism teaches?

    It is rather unclear what occurs in this sentence: "On the last night of this trip, however, Kurt had a traumatic experience involving a kelp where, broken from its spell, he was mercilessly torn by a hunter’s pack of Anglian Bloodhounds. " Was he harmed by the bloodhounds? Or was the creature? How did he escape the creature, as they are usually pack hunters? A single hunter, even with his bloodhounds, would have great difficulty fighting even one.

    Try to lessen somewhat the impact your character had in his backstory, as generally "great wealth" and largely recognized names & political power are reserved for Aristocratic and Noble families.
     
  5. JResurrected

    JResurrected Broken On the Stone

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    @birdsfoot violet Alright! Changes have been made. My application is ready for re-evaluation.
     
  6. Birdsfoot_Violet

    Birdsfoot_Violet tacit and refined evil Staff Member Lore3

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