Kinna Wrightblood ( Staff Review Soon )

Discussion in 'WIP Character Sheets' started by PandaGirl136, Aug 6, 2015.

  1. PandaGirl136

    PandaGirl136 Sun's Shadow

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    Basic Information
    • Kinna Wrightblood is a 29 year old Female Tigran.
    • The Wrightblood family is seperated through countless ways; children have been kidnapped, relatives have been hunted down, and parents have been executed for crimes. Kinna's family originates from a city called Greywyre, which is in Daendroque. The Wrightblood family is far spread, though a good number still reside in Greywyre. The Wrightbloods are all over the globe and are hard to find, because they are constantly traveling and adventuring. Adron Wrightblood and Malren Kenswurth are Kinna's parents, both being Tigran. Kinna's parents had both escaped slavery from the same camp, and had met each other there. Adron and Malren had Kinna a couple years after escaping the camp.
    The Wrightblood Family
    Adron Wrightblood was an accomplished cobler before he was taken in a bandit raid. The bandits sold Adron into slavery for a good sum, but Adron was more than a mere cobler. Adron's father was a thief, and his career had taught him a few tricks. Years after escaping from the camp with Malren, Adron took up his trade again. Business was great, and Adron's cobling business is still around. Sadly, none of Adron's children are willing to take up his trade. Adron still lives in Greywyre with Mhal, his second child, and his wife, Malren.

    Malren Kenswurth was born into slavery. As badly educated as she was treated, Malren still acts much like a slave. She was 17 when she met Adron, who was taken captive by her masters. Malren was one of Adron's main means of escape because of her priviledges. Malren mainly stays at home, keeping the house tidy, cleaning, and doing chores.

    Mhal Wrightblood, the second child, is 4 years younger than Kinna. Mhal is an accomplished writer who has written many renowned books for his city. Mhal currently lives in Greywyre with his grand book shop.
    • Kinna currently lives wherever she can find work, moving about constantly.
    • Kinna's current goal is to become a guard of some sort?
    \\ Visual Information //

    Body Description
    • Kinna appears athletic and thin. She weighs about 127 lbs, and is around 5'6". She has noticable bicepts and calf muscles, evidence of her hard labor. Her overall strenth isn't too much, compared to maybe an Ailor soldier, but her agility and dexterity measure far above any Ailor's. Kinna's reflexes are powered by her muscles, and enabled by her aerodynamic form. Her muscles are smooth and blend well with the rest of her body. Sadly, an old injury to her left leg huants Kinna; she limps all the time and offers her reminders from most everyone who mentions her leg. Kinna's limp doesn't affect her stealth too much, but the scars on her leg leave a brutal reminder of the pain she endured.
    • Kinna's fur pattern looks much like that of a leopard. Her white-tanned yellow skin is complimented by greyish brown spots that dot her whole body.
    Head Description
    • Kinna has a long nose that links her forehead to her snout. Her smallish eyes gleem like emeralds, drawing attention. Her chin is like a heavily blunted sword, appearing as a sword that was jabbed repeatedly at a brick wall. Kinna's cheeks are big, but overshadowed by her eyes. Her snout juts out from the rest of her face, smoothing out in a J curve; the exception is where it connects with her nose, which is very smooth.
    • Kinna's eyes glint like emeralds in the sun, as though about to drop a tear. Her eyes appear overjoyed, but the rest of her face is gloomy - burdened with a thousand losses. Her eyes are always looking off into the distance, expectant of something that will never come.
    • Kinna's chin and the bottom of her snout appear whiter than the rest of her face, like clouds were pulled from the sky and slapped onto her face. The brown-grey spots that cover the rest of her body seem to avoid her face at all costs, leaving it yellow-brownish white. The brown spots assemble on her forehead, making a V that spews from the middle of her eyebrows (or where the brows would otherwise be).
    • Kinna has an untouched face, her face being void of any scars or accessories.
    Clothing and Accessories
    Kinna often wears a smooth leather vest over her white shirt, as well as poofy-sleek cloth pants. She has a variety of hoods for wearing over her head, but often wears a scarlet red silk one. From the hood comes a small scarf for covering her snout.

    X~ Behavior Information ~X

    Personality Traits


    Aggressive - Kinna is always up front and real about things. She tries to be intimidating and will flaunt her fangs and claws. She will hardly ever back down from a fight, but appears a bit scary. This adds to her depression, due to her protectiveness of others.
    Protective - Slavery is number one on Kinna's hate list. She hates seeing others being bullied, and often attempts to bully bullies. She will go to great lengths to protect a weaker being, and would even go as far as to kill an oppressor to save the life of another.
    Anxious - Formality is too slow for Kinna. She hates the slowness that comes with formality, and the calm of everyday life. Kinna's blood is always running wild, even while she appears calm. Sometimes Kinna will get so anxious that she'll do something crazy out of the blue - like scale a tree mid-conversation, or jump out a window.
    Intimidating - Odd as it may sound for a short female tigran, Kinna might appear intimidating. This is often a downer for Kinna, because of her protectiveness. Those that Kinna tries to protect might run away from Kinna because of her posture. She doesn't get along well with small animals, and children might cry around her and try to avoid her.
    Kind - Kinna, though intimidating, often tries to be kind. She goes to great lengths to help those less fortunate and weaker than her. She feels a link to those who were once in her place, and tries even harder to help them than others.
    Trustworthy - Often open about her thoughts, feelings, and emotions, Kinna hides only what is necessary. She isn't bad at keeping secrets because of her openness, but it does strengthen her bonds and ties with others. Kinna will rarely ever tell a lie unless it's of great necessity. She believes in being open about everything and expects others to be open as well.
    Organized - Kinna is always highly organized. She takes great pride in her organization, and plans for everything. Rarely does something go against Kinna's planning. She prepares for things of the smallest to biggest necessity, from vampire raids to getting lost.
    Arrogant - Very proud of herself, Kinna would never expect her superior planning to let her down. Kinna believes that nobody can do anything better than she can. Often, she will make fun of others for making mistakes that she would /never/ make, only to be caught making that same mistake moments later. Fully trusting in herself, and full of bravery, Kinna often walks straight into traps.

    Likes
    • Kinna loves organization. Her stuff is always perfectly organized, her shoes are always shined, her weapons are always maintained to the highest standards, and she sometimes even plans out her weekends.
    • She loves showing off her prowess. Whether it's a friendly card game, hiking, doing chores, or most anything, really, Kinna will compete to show that she's the best.
    • Hunting is one of Kinna's favorite things to do. She has quite the knack for it, and she enjoys it. The part she loves most about hunting is bringing home her trophies.
    • Kinna likes people who give way for her show. She likes to show off, but loves people who allow her to even more. Most people that Kinnna makes really good friends with are people whose names are always forgotten. She makes a point to know everyone, but even more so with people that nobody else knows.
    Dislikes
    • Kina hates slavery, and believes that everyone should be free. She will go as far as to kill the slave's master to set the slave free, but hasn't done so, yet.
    • People who even indirectly liken Kinna to a cat offend her. She hates to be called a cat, and fights have been started with Kinna just because of somebody saying the word 'cat' behind her back.
    • Being called 'weak' makes Kinna a bit angry. When called weak, Kinna will surge with energy and do her best to prove them wrong with her physical prowess.
    • Ignorance, specifically of herself, makes Kinna madder than a bull. She always demands attention, and often storms off if it isn't given.
    0~ Abilities and Disabilities ~0

    Strengths
    • Agility/Dexterity
    • Stubborn
    • Strong Willed
    Weaknesses
    • Lacking in Brute Force
    • Arrogant
    • Weak against melee weapons in enclosed/crowded areas.
    Combat Styles
    • Kinna's main weapons are shortbows and daggers/small knives. She uses her bow for enemies at a distance of 20 feet or further, preferring to injure, rather than kill. When in close combat she uses a dagger in each hand, grappling enemies and throwing them aside with larger numbers.
    • Kinna will use small knives often when assassinating people. She often hides somewhere, like behind a corner, then waits for them to come by before she stabs them.
    • When without weapons, Kinna will use her natural weapons. She can use her tail to choke people, her claws to cut, and her fangs to bite. When she drops a dagger, she may go in for a swipe at her opponent with her claws.
    Weapons of Choice
    • Claws/Teeth/Tail (Natural Weapons)
    • Shortbows
    • Daggers
    • Small Knives

    )-) Relationships (-(
    Add Relationships to NPC and player characters. Write this list of relationships with a bullet point. Describe what their current relation to one another is, and how they originally met. If you want to, you can add flavor by @tagging the player behind the character next to the character name.

    )+) Life Story (+(
    Kinna Wrightblood was born on August twenty-third during the eighteenth hour of the day. She was born in a small cabin, a ways from civilization. Kinna's parents had her shortly after escaping slavery - only 20 months after the escape. She inspired her parents to start working and to make a life somewhere.
    As a baby, Kinna was given as much care as she could be given by her fugitive parents. Eventually things got better; Adron, Kinna's father, started cobbling again and rented a house. Malren became a house-mom and started focusing on raising Kinna. She tried to teach Kinna how to knit, but her daughter always snuck out to run around and play in the woods. The young tigran was always dashing about, and did errands just to get outdoors.
    By Kinna's ninth birthday, she had been begging her parents for a bow. For months she nagged and begged and cried, and eventually she got her bow on her birthday. Her father taught her how to use the bow, and she practiced every day on her own. Things seemed a little too perfect; Kinna's mother had even spotted a boy for Kinna to be married off to later on.
    One normal day as Kinna was waltzing by the harbor of the city, she saw a large unusual boat with people who looked awesome. She went up to one of the sailors of the ship and asked, "why is your ship so big?" The sailor smirked as he looked down on the little girl and said, "it aint your business, girly, now be off." Kinna was not satisfied with this answer. The twelve year old tigran stowed aboard the ship and started poking around. As she went exploring the lower levels she saw a huge rack of swords. Kinna picked one of the swords off the rack and started playing with it, making a huge ruckus. You can probably imagine what happened; a couple burly men noticed Kinna and tossed her off the ship.
    Inspired, the young tigran ran home and asked her mom who the men with the black flag were. Kinna's mother scolded Kinna, "now, you stay away from them. Those are pirates, and they love capturing little girls like you and selling them as slaves." Sadly, Kinna agreed with her mother, but she secretly wondered what it would be like to sail the seven seas in a huge boat, adventuring.
    Years had past, and Kinna's father was doing considerably well with his cobbling business. People came from across the sea for shoes made by her dad. She was one of the richer kids in the town, and her brother went off to school. Boys started flirting with Kinna, and she ignored them for the most part.
    The tigran, now fifteen, saw another ship with a black flag on it. Ever since Kinna had met those pirates, she had been practicing combat with knives, as well as keeping up with her bow practice. She walked right up to the ship and inquired for the captain, stating that she wished to join the crew. The young girl had brought with her the bow that her father gave her, some arrows with her quiver, and the biggest knife in her mother's kitchen. After testing her, the crew accepted her as a trainee and set off.
    The dark places filled with thieves were a lot for Kinna to deal with in the beginning, but she quickly got used to it. After a couple years, Kinna was raiding with the crew. Her skill gradually increased as the crew plundered and battled. She lost part of her left ear to an enraged bartender at one point. The tigran became renowned by those she conquered because of her stunning reflexes. She eventually became one of the best pirates in her crew, and she even bumped somebody down from first mate and took their position. Life was perfect for her. This was the life that Kinna had dreamt of.
    One stormy night, as kina slept heavily, her shipmates threw her overboard tied to an empty barrel. At age twenty-six, Kinna was tossed overboard by the ex-first mate of her crew and found by a merchant ship, all on the week before her birthday.
    Luck was a great factor in Kinna's survival. The merchants brought Kinna to Regalia and dropped her off there. The tigran just had to find her way from there.


    Kinna's Adventures in Regalia

    Immediately after setting foot on Regalia, Kinna headed straight to the tavern. After a few drinks and a good meal, she went to the park. While in the beautiful, secluded park, a petty thief took a pouch of Kinna's money. Enraged, Kinna gave chase. Never finding the bandit, in her anger she cut the backs of her hands with her claws. She wandered through the rain until she felt like she couldn't wander anymore, then wandered to the tavern.
    Kinna stopped outside of the tavern and sat on the ground. She drew on the ground with her still-bleeding hands(/paws), making red cloudy rain puddles. Kinna was sighted by Himeleth, who at once came to help. Rejecting most any help Himeleth offered, Himeleth went inside the tavern and brought out some water for Kinna. Though Himeleth didn't do much, as she was not allowed to by the tigran, she made Kinna realize that there are caring people in the Regalia. Kinna fell asleep in the rain but awoke elsewhere.
    Kinna found herself awake in the sewers of Regalia. She had no clue how she got there, but she decided to poke around. In the distance, Kinna heard screeching noises....
    The tigran ventured further into the sewers, wary of the screeching. She knew of the many stories of vampires stalking the sewers, and found comfort in her daggers. Eventually Kinna became even more lost than she was before, and started to go insane. Nobody was to be trusted. She came across a bunch of sewer vigilantes that saved her life from vampires, which attacked soon after they had met. The group of vigilantes had knocked Kinna to the ground, because Kinna was so afraid of them that she was acting out against them.
    The vigilantes fought off the vampires and Kinna ran off away from them. She wanted nothing to do with anyone who could have fun in the sewers. She later ran into one of those same vigilantes. She didn't recall his name (his name is Lancen). All that Kinna knew was that this man was horribly beat up and had feeding marks all over his neck. The man's skin was sickly pale.
    Kinna started to drag Lancen along, searching for the sewer exit. Lost, they encountered a bunch of fallisma. The fallisma came in droves and Kinna fought them off the best she could, but the numbers of the fallisma were too much for her. Lancen was dropped and left to the fallisma, and Kinna barely escaped with her life. Unable to bare leaving somebody to their death, she went back to look for him. Kinna never found Lancen, but she never forgot him.
    In her deep need for a job, as soon as Kinna got out of the sewers, she started working at small shops. One day, the shop that Kinna was looking after was attacked by a group of bandits. The bandits quickly overcome the shop and Kinna was bound and gagged. When she awoke, the regals from the counter were gone and her pockets were emptied.
    When Kinna's boss came back, Kinna was fired immediately and tossed into the streets. Her reputation stopped her from getting a job anywhere else, and she struggled looking for work. Kinna eventually resorted to mercenary work for the shadier people. The shady people gave Kinna equipment and regals after she had proven her skill, and soon after she had signed a bunch of contracts.
    One of the contracts involved the stealing of a noble's official papers and heirloom. Another contract involved the robbery of a small shop in the poor district. A couple of the contracts called for assassination. Kinna killed a noble and a woman who had offended the shady people, of course very discretely. Few had heard of Kinna's dark exploits. She went back to the shady people and the introduced themselves as The Order of the Weak. They told her that it was time for her to join them, and gave her a name and description. Kinna signed her last contract.
    The contract, signed with an oath, made Kinna obligated to kill Theodore Artiemus. The tigran searched for somebody who matched the description she had been given, and had followed them into the tavern. Kinna watched him from a distance. She stalked him about, trying to decide how to kill him, when something about him caught her eye - this was an intelligent being. She felt horrible - she was about to end a life, and she had done it before. Kinna's conscience started kicking in.
    Kinna retreated to the sewers and eventually got caught up in a huge brawl with a wind mage, several vampires including fallisma, a dakkar, and several others. In the fight, Kinna injured her leg. The tigran barely made it away from the fight.
    For the next month and a half, Kinna walked with a limp. She came across a shady "wizard" dressed in all black, and got arrested for defending herself on the stairs leading up to the noble lounge with a small knife. A man named Shane Marth was trying to help Kinna as she defended herself before she got arrested.
    Luckily for Kinna, her leg was treated at the jail hospital.
    The tigran eventually found her way back to the tavern and then limped to Theodore's table. She came to know the man she was supposed to kill, and came to like him. She got a klein drunk, got drunk a bunch of times, and had several meltdowns. She almost killed herself from shame because of her many friendly encounters with her target.
    Her target kept her from killing herself, which she honestly hated. She felt horribly ashamed. After a long passage of time, she fell in love with the man she was supposed to kill, Theodore Artiemus. Kinna tried to tell Theodore several times that she loves him, but every time she couldn't keep ahold of herself and ran off in shame. She continues to try to tell Theodore on occasion, but is still unsuccessful.

    Please note:
    If you met Kinna in rp and were left out of the story, feel free to let me know. I'd be glad to add anyone in who wants in.

    Those included in the story so far (non-NPC):
    Himeleth ( @Sorentine )
    Theodore (@Zombiel3ait )
     
    #1 PandaGirl136, Aug 6, 2015
    Last edited: Sep 5, 2015
  2. DankeeYankee

    DankeeYankee Beggar

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  3. PandaGirl136

    PandaGirl136 Sun's Shadow

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    I was hoping you looked this over and were commenting, but thanks anyways. :|
     
  4. DankeeYankee

    DankeeYankee Beggar

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    It'll help you out once you get that template up, message me when you've done so!
     
    • Optimistic Optimistic x 1
  5. PandaGirl136

    PandaGirl136 Sun's Shadow

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    Updating Application and Format.
    Updated!!!
     
    #5 PandaGirl136, Aug 22, 2015
    Last edited: Sep 5, 2015
  6. Zombiel3ait

    Zombiel3ait Wolf of the Veer

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    The irony of the whole being told to killing Theo at the end, love it!
     
    • Like Like x 1
  7. PandaGirl136

    PandaGirl136 Sun's Shadow

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    Yeah. I gotta work on the rest now, though :P.
     
  8. PandaGirl136

    PandaGirl136 Sun's Shadow

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    I finally redid the life story and updated the format!!! YES! I'm getting ready to send it over to staff review!
     

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