Jaeger Ravlynn

Discussion in 'WIP Character Sheets' started by DrHasagi, Sep 3, 2020.

  1. DrHasagi

    DrHasagi Just a guy

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    Basic Info

    Name: Jaeger Ravlynn
    Age: 55 y/o | Appears to be a young adult
    (infected at age 25)
    Gender: Male
    Sexuality: Blood of his Enemies ᕦ(ò_óˇ)ᕤ
    Race: Velheim Ailor | Drahl Lineage | Dorkarth Brood
    Preferred Weapon: Bloodsung Falchion [Prefers to Dual Wield]

    Points: 60 | 10 Hobby Points

    Combat
    +20 Blade Combat
    +7 Unarmed Combat

    Training
    +12 Perception
    +10 Athletics
    +10 Theatre Arts [Hobby Points]
    +5 Literary Arts

    Knowledge
    +6 Linguistic Knowledge

    Languages
    Common | Free
    Skodje | Parent Language
    Kathar Elven | Fluent; Self Taught
    Modern Altalar | Fluent; Self Taught

    Special Traits/Spells/Mutations
    Dorkarth Bloodline [Active]
    Blood Collaring | Target Curse | Emote Distance: The Vampire can Target either a willing or restrained person to attach a Blood-Collar to their neck, colored in crimson blood yet solid and shaped like brambles with thorns. While the Vampire is in Emote Distance, any command issued must be followed, else the collar will dig its spikes into the neck and cause bleeding. While within range, any number of commands can be issued, but only the last command will remain active when leaving Emote Distance. Blood Collared individuals cannot be infected with Vampirism, and the Collar can only be removed by any type of Exorcism-Like Ability that removes Possessions. Any Vampire can only have one person Collared at any time.

    Immortal Aging Constant Passive Self: The Vampire does not age from the moment of infection. Their aging ceases visually, and they can sustain themselves beyond their natural undeath. This is not true undeath, but a state of suspended unlife. If a Vampire is cured when they have lived a number of years as a Vampire, they will proceed to age rapidly over a period of 2 weeks. Becoming re-infected during these two weeks will restore the Vampire back to the age they were when cured. If they cannot be re-infected before the end of the 2 week period, the aging is permanent, and re-infection causes the character to freeze at the new age. If a character has aged far beyond their natural lifespan, if they are not re-infected before the end of the 2 week period, they will die. (It is not allowed to perma-imprison a character to prevent infection to their death during these two weeks) Vampires require an Backstory Special Permission in order to be older than 100 years old. Vampires who are turned through active roleplay can be older than 100 years without a Backstory Special Permission (Though in all cases, a character older than 150 requires a Backstory Special Permission)
    Darklord Macabre Constant Passive Emote Distance Dorkarth Vampires can have up to 3 Blood Collared subjects, instead of 1 for every other Vampire Bloodline. Additionally, they can apply Danse Macabre to their Blood Collared subjects within Emote Distance.

    Danse Macabre | Toggle Passive Self: The Vampire is able to change the appearance of their clothing, add, or remove clothing magically and instantly, either with an aesthetic magical transformation, or simply instantly. This change can also alter the fabric, texture, color, or patterns on worn clothing. Clothing that is magically produced dissipates as soon as it leaves the body of the Vampire. A character with 10+ Bodycare Training or 10+ Perception Training can see through the clothing disguise, identifying the person underneath. They will not understand this clothing is Magical, but see through any disguise attempt.

    Auld Feeding | Vampire Spell | Touch: The Vampire, when sinking their teeth into the neck of their victim causes a partial paralysis that makes it impossible for the victim to struggle out of their grip or fight back, but still aware enough to know what is happening, be able to see, hear, and speak. The Vampire can consume as much blood as they want, but can drink no longer than 10 minutes which is their upper fill. Upon releasing their teeth from the victim’s neck, the effect is instantly canceled, but the victim is too weak to immediately turn back and fight for at least half a minute. This Ability may not be used to tie someone up at the same time, and the Vampire cannot fight or use Abilities while drinking.

    Auld Body | Constant Passive | Self:
    • The Vampire’s new Physical Stat is 50, overriding any Racial Limit as long as it is above this number. If below, then the Racial Limit applies.
    • The Vampire is able to consume food and drinks, These give them sustenance, but can never replace the feeding qualities of blood.
    • The Vampire is able to reproduce with both Vampires and non-Vampires, and will always have Dorkarth Vampire Broods.
    • The Vampire does have red eyes, and their eye sockets are also noticeably reddened and darkened, and their skin can no longer tan in sunlight.
    • The Vampire’s Vampire teeth appear at all times, and are noticeable when they are speaking with others from within 3 blocks range.
    • The Vampire can see clearly in Mundane Darkness.
    Auld Power | Constant Passive | Self:
    • The Vampire is immune to hypothermia or hyperthermia, and is not slowed down by Non-Ability based and Ability based frost on their body or snow on the ground, however when set ablaze they do take damage from the fire.
    • The Vampire can superimpose an unnatural darkness on the area around them, not enough to actually make the area any harder to see, but to draw attention to them, while their eyes start glowing a more bright red, creating an aura of dread around them.
    • The Vampire can apply so-called Severing Glyphs to others once a day. A Glyph of their design is applied to the nape of the target’s neck, which acts like a possession (and can also be purified as one), severing the emotions and conscience of the target. This must be applied by Direct Touch, and the victim will be aware of it being there and its effects when applied.
    Auld Form | Mythic Shift | Self: The Vampire can activate their Auld Form, which is a Mythic Shift that turns them into a so-called Vampiric Form. Vampiric Forms are alternate appearance versions of the Vampire’s normal form that give creative liberty to the player in terms of design, with some noted limitations. All Vampiric Forms (per bloodline) have some basic rules so that a Bloodline can easily be read from their appearance, however beyond that, many different aesthetic aspects can be modified at will. It is required to produce a “Vampiric Form” section on the Character Application, detailing in a Paragraph what your character’s Vampiric Form looks like. Having a separate skin for Vampiric Form is not required, strongly recommended for immersion. The following rules apply to the Auld Form for this Bloodline:
    • Auld Form Vampires must have considerable (large or many) parts of their body colored in black or dark gray, whether that be hair or horns or tattoos or other appendages/skin armor etc.
    • Auld Form Vampires must have raven black hair if they have hair in their Vampiric Form, and if not, they must have jet-black large horns, or both.
    • Auld Form Vampires must have solid black eyes with only a thin halo of bright red where their irises would normally be and light white clear skin (but may have other things on their skin like tattoos or glyphs).
    • Auld Form Vampires can have extra limbs and eyes, but these must only be aesthetic and non-functional unless dictated by Mutation.
    • Auld Form Vampires may not use aesthetics unique to other Vampire Forms, and vice versa. Each Vampire Form must thematically represent their Bloodline.
    • Auld Form Vampires may not too closely resemble other aesthetic Mythic Shifts or Beast Shifts, like Werebeasts or Dragon Warriors.
    • Auld Form Vampires may be designed to be not-recognizable or recognizable, that is up to the player. They may look completely different in Vampire Form.
    • Auld Form Vampires always look the same, and aesthetic changes on the Character App are purely OOC ret-cons and do not confuse identification.
    • Auld Form Vampires can transform in and out of their Vampiric Form instantly and painlessly. This Transformation also cannot be countered in any way.
    • In order to use Auld Form, you must have had your Character app approved, and the description specifically approved by Lore Staff.
    Auld Echoscream | Vampire Spell | Emote Distance: The Vampire can activate an Echoscream while standing still. This produces a series of red echowaves that reverberate against walls and corridors in Emote Distance around them. This provides them with a snap-snot mental image of the layout of the building or area they are in, in that very second that the Echoscream reverberates. Additionally, they will have a mental image of any heartbeat that is within that Emote Distance, but only from that very snapshot (meaning if the heartbeat moves after the Echoscream, it will no longer be up to date). This Ability can be used once every two hours.

    Auld Bloodcry | Vampire Spell | Emote Distance: The Vampire when having inflicted a wound on an opponent or victim that is actively drawing blood, can “rip” this wound from anywhere in Emote Distance to cause additional damage. After landing the hit, the Vampire has up to 5 minutes to trigger the Bloodcry as long as they remain in Emote Distance, and when activated, it causes a slash of blood to rip from the wound, which causes pain to the victim and causes them to stagger to a kneeled position before recovering. This can only be used once per wound, and only one Bloodcry can be used every 5 minutes on the same target. The Bloodcry stagger will cause any charging, Channel Abilities or timed actions or Abilities to cancel or reset where applicable.

    Auld Bloodwar | Vampire spell | Self: This Ability grants the Vampire the means to summon blood-sung weapons made out of crystallized blood with the toughness of steel. They can summon one weapon (or two if they dual-wield), but they cannot give these weapons to anyone else, as when they leave their hands, the weapons disintegrate. After disintegration, this Ability goes on a 20-second cooldown. This Ability can summon ranged weapons also, but any and all weapons including ranged obey Proficiency mechanics. Additionally, projectiles shot with a Bloodsung bow will be made out of Bloodsung material also. Bloodsung arrows somewhat disintegrate in travel to their target, before splashing onto them in puffs of red smoke. This does not cause actual wounds, but does equivalent harm to the target as if they were actually hit with an arrow. Finally, Bloodsung weapons can be exploded while in the hands of the Vampire. This causes a shockwave that pushes everyone (excluding the Vampire) within 8 blocks back by 3 blocks, but does not knock them off their feet, yet will interrupt charges or Channel Abilities. If this mechanic is used, this Ability goes on a 1 hour cooldown.

    Auld Flocking | Toggle Passive | Self This Ability can be toggled on and off. While toggled on, the lower half of the Vampire from the waist down becomes obscured by a flock of bats rapidly fluttering and flying around the base of their feet, lifting them up to a foot off the ground, while some bats also fly around them for aesthetic purposes. These bats cannot be attacked, but while this toggle is active, the Vampire cannot take falling damage and will always float downwards, while any Ability that would cause their feet to be restrained or trapped or snared does not affect them (though damage effects still apply if there are any).

    Drahl Lineage
    Stalwart Companion | Racial Passive:
    Drahl Ailor are never without their bird companion, usually a Falcon, Hawk or Eagle of their choice (though possibly any reasonably and similarly sized predator bird). This Bird cannot be harmed or captured, and if at risk, will flee the scene and return to the Drahl when it is safe. The Bird is capable of minor aesthetics for the Drahl, such as sitting in their hand when feeding or playing. The Bird must always remain within the same street of its owner.

    Bird's Eye View | Racial Passive:
    Through the usage of their bird, the Drahl Ailor gains a leg up on other Generals, gaining bonuses to roll chances in World System Progression battles. Additionally, the Drahl gains +5 Perception through their bird communicating things to them. (The bird's communication is purely aesthetic, the character cannot perceive things only the bird can see).


    Swift Strike | Racial Spell:
    Drahl Ailor can call upon their bird to strike out at an opponent once per day, allowing the Bird to claw at a target once, physically striking any area of the target's body except for the face. The Bird cannot be interrupted, and will immediately fly away after delivering its strike.

    Bird Companion: Raven (Name: Aether)


    Visual Info

    Eye Color [Natural]: Dark green [Red, with black eye whites when Vampire]
    Hair Color [Natural]: Dark brown
    Hair Style: Medium long, slightly scruffy but still kempt. Usually in a ponytail
    Skin Color: Pale
    Clothing: Usually casual, northern-esque attire, but nothing too long
    Height: 6’0

    Personality

    Alignment: Neutral Evil
    Personality Type: INTJ-A | The Architect (Assertive)
    Religion: Void Worship

    Life Story

    Childhood
    TBA

    Teenage-Adolescence
    TBA

    Adult-Present
    TBA
     
    • Winner Winner x 2
    #1 DrHasagi, Sep 3, 2020
    Last edited: Sep 3, 2020

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