Character Information
- Full Name: Isaveyl'ia Mancel of Neylaria
- Heritage / Culture: Freefolk / Selvath
- Age: 19
- Gender / Pronouns: She/her
- Religion: Estelley, or "Estel's Law"
- Character Occupation: Wanderer
Appearance Information
- Eye Color: Celadon Green
- Skin Color: Dark Brown
- Hair: Blonde (currently straightened)
- Height: 5'6"
- Body Type: Lean and Feline
- Additional Features: 4C hair (Currently straightened)
Skill Information
Hobbies and Talents:
- Enjoys working with mechanical contraptions, likely a self-taught hobby due to her nature.
- Proficient at agility-based activities, climbing, and swimming.
- Often spends time in nature, learning from her environment. She can be as swift and quiet as a mouse, or as menacing and violent as a bear.
Mechanics:
- Beginner level, mostly focused on simple mechanical repairs and inventions. She might have a natural aptitude for this.
Languages:
- Common tongue (fluent, as a Freefolk)
- Neylian dialect (a regional dialect spoken by her people)
- A basic understanding of ancient languages from her family's history.
Backstory/Plothooks:
- Isaveyl'ia was born in the forest of Neylaria to her parents, Mancel and Elira. Her mother is a skilled herbalist, and her father is a well-known hunter and tracker, though neither was very involved in politics. She is named after her father, Mancel, who died in a suspicious accident during a hunt. Growing up in the woods, Isaveyl'ia learned much from the land and developed an innate sense of independence. She inherited a natural curiosity about the world beyond her home and a keen mind for mechanics, always tinkering with things she finds in the forest or abandoned ruins.
- Her parents are from a distant Freefolk tribe, with a long history of self-reliance and some reclusiveness. They believed in living simply, close to nature. Isaveyl'ia, however, is starting to feel the pull of something more, and is considering leaving her home to explore the world. She may be motivated by a quest to find her ancestral roots or by a need to prove herself to her family or others who see her as "just another young wanderer."
- One of her primary motivations in life is to understand more about mechanical constructs—possibly linked to ancient artifacts her parents have hidden from her.
Combat Proficiencies and Abilities
Proficiency Points:
- Intelligence: 4
- Wisdom: 4
- Dexterity: 2
- Faith: 0
- Magic: 2
- Charisma: 3
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