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Work in Progress Ipyhet "Reigis"

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.

Liam Richard

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Joined
Sep 3, 2024
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Points
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Character Information
  • Full Name: Ipyhet-Renret "Reigis"
  • Heritage / Culture:Hedjet
  • Age: 18
  • Gender / Pronouns: He/Him
  • Religion:
  • Occult:
  • Character Occupation:
Appearance Information
  • Eye Color:
  • Skin Color:
  • Hair: Raccoon fur
  • Height: 5'
  • Body Type:Small/nimble
  • Additional Features: Raccoon Asha, missing his tail.
Skill Information
  • Hobbies and Talents:
  • Mechanics:
  • Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
  • Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.
  • Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
  • Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
  • Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
  • Languages: Common, Ibeth
Backstory/Plothooks
Backstory to be discovered as improvised and made believable by lore standards IC.
Ipyhet otherwise known as Reigis, is a young Raccoon Asha mageborn. Of which does not quite yet understand his magic, he goes by the alias of "Wizard" and refuses to be called anything but.

Combat Proficiencies and Abilities

Attack Stat:
Defense Stat:
[0/14 points spent]
Proficiency Points:
  • Strength: 0
    • [Ability Name]
  • Constitution: 0
    • [Ability Name]
  • Intelligence: 0
    • (for free, racial)
    • Wardrobe Pack

      The Wardrobe Pack allows a Character to remain prepared at all times without the need for armor or weapons on their person. The wearer is considered armored at all times, and is able to conceal a ranged or melee weapon that is considered Hidden until used. (Hidden may not apply in places like the Imperial Palace, or during certain events). Lastly, the user is able to conceal a life support system on their person, allowing them to take damage that would normally be fatal. If the user is killed, provided their head and neck are still intact, they are able to resuscitate themselves and seal any lethal wounds they may have taken after 10 minutes.
      • >((Magical Variant: The character has inlaid enchantments into their clothing, able to achieve the same effect. Additionally, they are able to pass this enchantment onto other items. While within emote range, the character can extend the benefits of this pack to one other person to prevent them from dying. Finally, the user can create magical items with aesthetic benefits (or curses, removed with Exorcism or by a specific method per item, left up to player freedom) while out of combat, and pass them onto other characters. If the Magical variant is chosen, the Player may choose to make this Proficiency Point count as Magic instead.))<
  • Wisdom: 0
    • [Ability Name]
  • Dexterity: 0
    • (for free, racial) Escape Artist
  • Faith: 0
    • [Ability Name]
  • Magic: 14
    • Magic Bolts
    • Magic Snare
    • Magic Trip
    • Magic Resist
    • Magic Bolster
    • Magic Disengage
    • Magic Revive
    • Magic Revenge
    • Magic Curse
    • Magic Distort
    • Magic Smog
    • Magic Cleanse
    • Magic Barrier
    • Magic Lifebind
 
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