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I was thinking... And then this happend:
An interactive story. One which you could experience simply by playing in it. That is the idea of what I am about to suggest. So lets get into it shall we?
Alright to start this off. I wanted to suggest a series of events that would tell a story throughout the gameplay experience. The idea is to have several events setup so players can join in and play the story as it unfolds. Creating the feeling that you 'the player' made this happen. Together this will leadup to what I believe will be a great experience for all involved.
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~The general setup~
==========================================================================
There will be eleven event. Each event will tell a chapter from the story. During such an event players can dive in and have amazing player versus enviroment situations. Here they will get to fight armies of mobs. Boss fights. And objectives to complete. This will all happen in maps specifically build for these events along with plenty of room for players to wander around and discover hidden secrets. Players will in some cases be forced to work together to achieve certaint goals. Such as defending locations or taking down big enemies.
Now lets go in depth:
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~The story~
==========================================================================
==========================================================================
~gameplay~
==========================================================================
==========================================================================
~enviroments~
==========================================================================
==========================================================================
~Rewards~
==========================================================================
==========================================================================
~Some notes for staff~
==========================================================================
==========================================================================
Ok. Thanku for reading thus far. ;3
I hope you like the idea. And I definatly look forward to everyones feedback on this one. Feel free to speak your mind about this.
An interactive story. One which you could experience simply by playing in it. That is the idea of what I am about to suggest. So lets get into it shall we?
Alright to start this off. I wanted to suggest a series of events that would tell a story throughout the gameplay experience. The idea is to have several events setup so players can join in and play the story as it unfolds. Creating the feeling that you 'the player' made this happen. Together this will leadup to what I believe will be a great experience for all involved.
==========================================================================
~The general setup~
==========================================================================
There will be eleven event. Each event will tell a chapter from the story. During such an event players can dive in and have amazing player versus enviroment situations. Here they will get to fight armies of mobs. Boss fights. And objectives to complete. This will all happen in maps specifically build for these events along with plenty of room for players to wander around and discover hidden secrets. Players will in some cases be forced to work together to achieve certaint goals. Such as defending locations or taking down big enemies.
Now lets go in depth:
==========================================================================
~The story~
==========================================================================
The story I wanted to tell is actualy an inspiration from another game I played. But I want to tell it here in a more massivecraft theme. And thus the story itself will find a complete change of theme. Feel free to gues the origins while your at it ;p
The story will not only be explained during the events. There will also be forums posts to update players that have either missed the event, or could not hear all that was said. It will also provide players to readup on what they have either missed or whats awaiting them if they choose to join in lateron.
Now to give you a taste of what comming, I will tease you with the first chapter. Note that names may change eventualy as this is merely a teaser:
After several year of peace. The lands of Grandor fell under an incursion of orcs. The invading armies swarmed the massive cities of the region. Causing much chaos and disorder. Many citizens fled to the grant ports in the south, hoping to find safe passage to the other realms. But soon the port itself fell under a heavy seige. With the local guards barely holding the lines, the imperial host deployed a regiment of it's elite forces. It was now up to the imperial troops to retake the Port city if they wish to have any hope at retaking the region.
The story will not only be explained during the events. There will also be forums posts to update players that have either missed the event, or could not hear all that was said. It will also provide players to readup on what they have either missed or whats awaiting them if they choose to join in lateron.
Now to give you a taste of what comming, I will tease you with the first chapter. Note that names may change eventualy as this is merely a teaser:
After several year of peace. The lands of Grandor fell under an incursion of orcs. The invading armies swarmed the massive cities of the region. Causing much chaos and disorder. Many citizens fled to the grant ports in the south, hoping to find safe passage to the other realms. But soon the port itself fell under a heavy seige. With the local guards barely holding the lines, the imperial host deployed a regiment of it's elite forces. It was now up to the imperial troops to retake the Port city if they wish to have any hope at retaking the region.
~gameplay~
==========================================================================
The core element in these events is PvE. (Player versus Enviroment)
We want to see senarios such as massive player vs mob battles. Boss battles with extremely tough bosses. And objectives where players have to work together to solve the mystery to unlocking the path to the next area.
Each player be it either premium or normal should be capable of joining this event. To make sure everyone can bring in their own specialities, traits should be enabled troughout the events. To ensure that both premium and normal players play, Item loss should be disabled in the event areas. We want this to be fun. Not risky for your inventory. But risk of loosing rewards can be present to add some feeling of risk during the event.
For progression trough each chapter. There will be announcments about the progress aswel as checkpoints to mark how far the event has progressed. This will make it easier for players to track how far they have come.
We want to see senarios such as massive player vs mob battles. Boss battles with extremely tough bosses. And objectives where players have to work together to solve the mystery to unlocking the path to the next area.
Each player be it either premium or normal should be capable of joining this event. To make sure everyone can bring in their own specialities, traits should be enabled troughout the events. To ensure that both premium and normal players play, Item loss should be disabled in the event areas. We want this to be fun. Not risky for your inventory. But risk of loosing rewards can be present to add some feeling of risk during the event.
For progression trough each chapter. There will be announcments about the progress aswel as checkpoints to mark how far the event has progressed. This will make it easier for players to track how far they have come.
~enviroments~
==========================================================================
Every chapter will have its own dedicated map. But the enviroments will change up to 3 times, creating 4 themes in general. These maps will feature semi-open worlds. Having several main objectives but also having some side tasks players can try and track down.
There should be plenty to find in these maps and depending on the chapter, a general idea of where to go if the battle has progressed deeper into the map. Perhaps with the help of a teleportation unit to help put members in the middle of the fight. respawning should therefor be redirected to base locations aswel as forward outposts.
There should be plenty to find in these maps and depending on the chapter, a general idea of where to go if the battle has progressed deeper into the map. Perhaps with the help of a teleportation unit to help put members in the middle of the fight. respawning should therefor be redirected to base locations aswel as forward outposts.
~Rewards~
==========================================================================
Let there be an abundance!!!
Seriously though .
There should be more then plenty rewards to find. Some items can have as a reminder of this event. We want rewards so people will try their bests at getting to all the places there are. Now there should be rewards that anyone can get. But also some rewards dedicated to certaint tasks or efforts you put into the fight.
General rewards:
- Completing a chapter
- Completing a set of chapters
- Completing the whole series
- Completing a general goal
Easter egg reward:
- completing side objectives
- discovering hidden area's
- Finding alternate routes
Effort rewards:
- killing most mobs
- doing most damige to boss
- assist in killing boss
- having died least of times
- aided most times in objectives
What the gifts are specifically we can still debate on later
Seriously though .
There should be more then plenty rewards to find. Some items can have as a reminder of this event. We want rewards so people will try their bests at getting to all the places there are. Now there should be rewards that anyone can get. But also some rewards dedicated to certaint tasks or efforts you put into the fight.
General rewards:
- Completing a chapter
- Completing a set of chapters
- Completing the whole series
- Completing a general goal
Easter egg reward:
- completing side objectives
- discovering hidden area's
- Finding alternate routes
Effort rewards:
- killing most mobs
- doing most damige to boss
- assist in killing boss
- having died least of times
- aided most times in objectives
What the gifts are specifically we can still debate on later
~Some notes for staff~
==========================================================================
I gues I am asking for quite the limit of what massive can do. So please do tell. Is this all technically possible with massivecrafts capacities?
As for the story. If you want to go the extra mile of making this story exit in lore. Do tell. But it is not the reason I setup this whole thing. (This may require some research about location and compatibility)
The idea is that this will take place some time from now. As it clearly needs allot of preperation. Not intirely sure if you have room for this on your agenda's.
And if we go trough with this, what can I do to help out? aside from enviroment creating/planning and providing story.
As for the story. If you want to go the extra mile of making this story exit in lore. Do tell. But it is not the reason I setup this whole thing. (This may require some research about location and compatibility)
The idea is that this will take place some time from now. As it clearly needs allot of preperation. Not intirely sure if you have room for this on your agenda's.
And if we go trough with this, what can I do to help out? aside from enviroment creating/planning and providing story.
Ok. Thanku for reading thus far. ;3
I hope you like the idea. And I definatly look forward to everyones feedback on this one. Feel free to speak your mind about this.