Archived Integration Of Factions Into Rp

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TMI_Lord_Khan

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This is a groundbreaking idea. I want to get straight to the point.

First of all, total downgrade of Regalian importance in the world. It's currently the largest nation, right? That needs to change in order for any major RP to take place outside of Regalia. Regalia has suffered insurrection after insurrection. What I want now is a failed insurrection that will topple the entire government system, kill off the imperial line, and break Regalia into different sects led by nobles vying for the crown. It will significantly affect the characters during the time of the insurrection, but once its over the lives of the average Regalians will be essentially back to normal.

Next up, secession of Regalian lands. What I'm proposing here is that several parts of the Regalian Isles become factions-inhabitable, stricter build etiquette and no PvP. This breaks down Regalia once and for all.

How does this serve to integrate factions into Rp? It leaves a blank slate, free of the noble intertwinements and the allegiances, so that factions that aren't as lore-compliant don't have to be, and I'm proposing that factions can declare war on what is remaining of Regalia.

The third part is that factions should be able to take control of larger parts of land, to actually claim huge areas, but buildable areas remain the same as normal claims.

This shifts the entire dynamic of factions from raids on smaller cities in the middle of nowhere to huge wars on colonies and empires. And from there, it will be easy to make lore about factions and host RP in-faction tournaments.

I don't know much about RP, so this idea is a bit underinformed. However, I do know that one of the main objections will be character destruction. My counter is that factions can actually accept characters as refugees. For the time of the insurrection, I request that you as rpers make a trash char out of nowhere to facilitate the insurrection.
 
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As a RPer who sympathizes with PvPers and the want for some sort of faction compliance, I'm going to disagree with the general breaking down of this proposal.

While yes, the Crown Isle has been taken over every year now, the Regalian Empire as a whole has been pretty stable. Just because the capitol city falls doesn't mean the rest of the empire automatically is helpless. There's regional overseers and feudal overlords that control their parts of the Empire. I'll just here since cramming lore down everyone throat isn't beneficial. Just wanted to say that as a whole Regalia is pretty stable.

The problem I have with breaking up Regalia into factions is that it undermines the lore already in place. Creating a blank slate essentially screws over the RPers who already have a set background based on the current lore. Some nobles just lose their lands and it's a "welp, too bad" moment.

Don't get me wrong, I'd like to see factions have some sort of lore mentioning. My only issue is that we're putting the cart before the horse. While no doubt factions like Tyberia, Raptum, Sunkiss, Deldrimor, etc., have done great things for the server, placing them in lore as these mega cities might be easier said than done. You'd have to factor in the lore demographics.

For reference, I'll take Ithania as an example, since from my understanding most PvP happens here. In lore, Ithania is all about that pacifism and culture. Mostly everyone is the pinnacle of class, tending their vineyards and throwing extravagant parties. Now lets take a PvP faction, how about Sunkiss. Does Sunkiss sound like a poncy sophisticated city from it's reputation? Not really. Could jes_ give Sunkiss some French name and adopt a more Ithanian style of pink and quartz buildings, and essentially make his faction look like an Ithanian town? Sure, but maybe he doesn't want to get his faction into lore that way. Maybe he wants to make his faction one of the kingdoms in Ithania. Now we have an issue, because now we have a faction that hasn't really done much in RP wanting to become one of the main nations in said RP. Meanwhile there are no RPers who have the privilege of being one of the few kings in the world, despite many of them putting forth a lot of effort to provide RP for others.

The way I read the post, I found the general idea was to implement factions into lore so that wars have some meaning again. I think that it's possible to do that with the current setting of survival. The only issue is drawing incentive to the survival worlds, which I agree is dismal. But does that mean having RPers forced into survival to do their RP? No it doesn't, nor would it help if we moved factions closer to Regalian lore.

I had a proposal for a Silverwind system to bring RPers and PvPers together, but at the moment it's not viable due to manpower. But even if it was possible, factions wouldn't be part of it. PvPers would become "nameless mercenaries" for the RPers to hire to defend their shanty towns. Not actually bringing an entire faction to that map.

I wish I could offer some better alternatives to the proposal, but honestly I'm in the boat as everyone else. I don't know how to encourage people to play survival more. I think I might try something on the next map, if that world is what I think it is. But I don't expect it to be anything lore related.
 
So instead of a welp, too bad moment for the regalian nobles, what about a huge cataclysm that turns aloria upside down? We can have a factions restart so the rpers don't feel too bad...
 
I don't know much about RP, so this idea is a bit underinformed.
Unfortunately, by now the roleplay universe has become so separate from the faction universe that such integration wouldn't really make sense. It's not just a matter of nobles, all the continents in the roleplay world already have their own lores, their own cities, governments, people, cultures, history, events, etc; most of which are not at all reflected in the corresponding faction worlds. There are also a lot of existing plots and storylines that you'd have to effectively cut in order for factions to make sense in the roleplay world. Simply put, the roleplay versions of all the worlds are more-or-less completely different from the faction versions.
 
I really don't think that's the way to go. But what if we discover a new continent? A continent of many kingdoms vying to control it? This could be considered "too violent" for the Regalians to deal with, so they just don't conquer it. So factions can go around and claim it, make it theirs. Fight over it. And be recognized in the lore, if PvPers ever come to Regalia. And there can be a canonization system, like a character app but for the faction.
 
The whole point of this is to get factions into rp, and not to force rp onto factions or get rpers in factions. To create a blank slate where everyone can start anew. By the way, I was serious about the possible fac restart and huge cataclysm
 
I don't really see any chance of this happening from either a pvp or rp perspective.
 
This idea is so out of the realm of possibility it is silly

Just because you don't RP, it doesn't mean you can advocate for literally dismantling what the majority of the server enjoys. (This is coming from a PvP elitist who would love to see everyone participate in PvP).
 
I'm not dismantling anything. The gist of this idea is to start again, so that PvPers can figure out how to RP, RPers have a chance at making a faction, and equality. I am hoping that if a serverwide restart happens, we can have some major tech updates, such as empires, no spider claims, plausible integration of factions into lore, conquering land as a possibility and surrender term, enlargement of the basic factions chunk so that each chunk represents a major area of land, and so on and so forth.
 
Regalia has taken years to set up and build, I don't think the staff would happily reset that. As well as, the vast majority of roleplayers that have joined probably stayed because they didn't have to spent months beforehand building if they didn't want to.
 
Regalia has taken years to set up and build, I don't think the staff would happily reset that. As well as, the vast majority of roleplayers that have joined probably stayed because they didn't have to spent months beforehand building if they didn't want to.
Not only this but not everyone can build and why should someone rely on a hand full of builders to rebuild entire cities that, quite frankly, won't look as good as Regalia. The reason for Regalia being the way it is and a single location is in order to produce a constant flow of RP and not having to run around for hours to locate a person to hopefully get a nice RP out of it. Not only that but you cannot force a person who does not wish to play factions (or PVP) to do so, people want to play what they want to and not be forced to do something that is not fun to them.

There are people who only have a little amount of time to log on per day, or even less than that, and they don't wish to run around for a majority of that. Regalia, as stated before, is set up so that there is always RP to be found.

And I won't fully go into the lore aspect as I am no lore staff but I can very much say it would be a lot more work than you think it would be to meld faction lore with Massive lore and it would probably not even be possible.
 
I'm not dismantling anything. The gist of this idea is to start again.

Says the guy who has had a forum account since mid-January. Many of us have been building legacies and rp identities here for many years and aren't interested in starting again.

You enjoy factions? Play in the survival worlds. Like PvP? Enjoy it in all the survival worlds. Like Rp? Come play in Regalia. It's all just a /tp away. I fail to see the point of forcing everyone to combine their preferred play styles.
 
Hey! Thanks for the suggestion! We appreciate you taking the time to write this, but it is a bit uninformed. However, after consultation with a Lore Lead, the following conclusion was met: "If there is a path to making some lore heavy survivalist areas, I'm willing to hear them."

So, it's a no. But the lore heavy survivalist areas aren't a terrible idea and we'd not be opposed to hearing a bit more of it in the future or in a different suggestion perhaps.