• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Dear, I remember my early attempts at Oriental design. This was the first one, first ever, and yes, it was a faction (not Massivecraft) although not mine but one we ruled in a triumvirate. This was back in the July of 2012.


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This was the monastery I built with the same people on yet another server, a year later, in the August of 2013:

Yes, I counted the steps leading up to the entrance, 100 steps (slabs) just like a /real/ monastery. Tee-hee.


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And then two years later, the Walerius mansion now in Shaolin, of course, not Oriental design, as I gave that up about a year ago:


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Indeed, it's splendid to see my own development. I have no pictures of my first ever faction from the summer of 2011, but let's just say I built a huge smoothstone (I ain't no lackey to use cobble eh?) tower with no windows and no doors even, just a faction teleport pad to enter. Never the less, development is the key to everything, and learning is what I did over the years in minecraft. It helped me grasp both the concept of creative building as well as taught me English, having started out from a /really/ low level.


I don't look back at my own, old builds with a warm smile on my face because they are /that/ good or /that/ beautiful. I smile because of all the good memories, and it seems like you had just those with Stronghold.