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Needs Help/Review Iirune Olavaris

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Pheonix____

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Iirune Olavaris

By Pheonix____


Character Information

Full Name: Iirune Olavaris


Heritage / Culture: Fin'ullen


Age: (Minimum 17) 20


Gender / Pronouns: He/Him


Religion: Estelley


Occult: N/A


Character Occupation: Pirate


Appearance Information:

Eye Color: Cyan


Skin Color: White


Hair: purple


Height: 5'4


Body Type: Medium


Additional Features: Has a rose pinned to his left pant leg


Skill Information:

Hobbies and Talents: Sailing


Mechanics:


Fin'ullen can Transform into Daphalar, turning part or whole parts of their body into Aquatic humanoids (think Merfolk), this is not a Disguise.


Fin'ullen can apply non-Magic aesthetics of deep-sea creatures and coral to their body without becoming Occult. This also includes clothes and weapons.


Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.


Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.


Fin'ullen, when using Persuasion Dice Rolls on Spirits, Arken, Arkenborn, gain +2 to their Persuasion Dice Roll, and the Persuasion Cap is also increased by +2.


Languages: Common and Altalar


Backstory/Plothooks:



Combat Proficiencies and Abilities

Attack Stat: Strength

Defense Stat: Constitution

[14/14 points spent]

Proficiency Points:

Strength: 4
Steady Body Pack
This Pack is for those that have trained their body to remain stalwart and immovable.
Break Down Pack
This Pack is for those who refuse to let mundane barricades stand in their way.
Combat Sight Pack
This Pack is for fighters who want to hone their senses, forgoing any attempt at longer range combat and becoming deadlier at very close range.
Bruiser Parry Pack
Bruiser Parry is for those wanting to punish ranged attackers.

Bruiser Tackle Pack
The Bruiser Tackle Pack is for disrupting a crowd of enemies by tossing them around.
Constitution: 3
Debuff Endurance Pack
The Debuff Endurance Pack is for those that will power through unfortunate situations.
Interception Pack
The Interception Pack is for those wanting to protect their allies at their own expense.

Thick Hide Pack
The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.
Intelligence: 2
Hook Shot Pack
This pack allows Technicians to scale buildings with a grappling hook.

Mindcontrol Pack
The Mind Control Pack allows a Character to establish a level of control or influence on other Characters through the use of Alchemical addiction, or pheromone serums, or mind-control chips and machines. This Pack has several functions, each of which is explained below. Keep in mind that Mind Control, to rob someone of their free will and agency, is one of the most heinous moral crimes in most cultures and Religions. You should expect Characters to react with extreme hostility if your Character is found to be using Mind Control. Some Characters may also be immune to Mind Control, but in such instances, these Mechanics simply don't work, they don't suddenly notice that someone tried to Mind Control them. Using any form of Mind Control is not telegraphed, meaning it cannot be seen when used by others (unless someone was there when it was applied). This means the only way to discover Mind Control of any kind, is with educated guesswork.
-Persuasion Guidance: The Character can boost an Ally's Persuasion Roll while in Emote Range by +2 to the final Dice result. Only one Guidance can be active per Character, and it cannot be used on Self.
-Persuasion Bonus: The Character gains +2 to the total /dice roll number before rolling, meaning base 3 + Wisdom/Intelligence + 2, while also raising Persuasion Cap by +2, this does not increase the final dice result.
-Persuasion Thralling: The Character can establish Mind Control over a Character with OOC consent (which can be revoked at any time). Mind Control can vary from the Target becoming completely unable to act and waiting for commands, or being mostly in control of themselves, but just not being able to reject commands from the user. Mind Control cannot be overwritten, and can be removed from any Knocked Out person (they will always violently resist being freed) by removing the device or substance that Mind Controls them. There is no upper limit to the amount of people Mind Controlled this way. Make sure to always communicate the level of (dis)comfort Players may have with Mind Control before engaging in it.
Wisdom: 2
Medical Revive Pack
This pack allows Medics to revive an ally that's been already downed.

Medical Barrier Pack
This pack allows Medics to temporarily protect their allies from incoming harm.
Dexterity: 1

Cutthroat Flash Pack
This pack is for rogues who utilize flashy makeshift explosives to throw off their enemies, and aid in their quick escape.
Faith: 1

Divine Aggro
This pack is for Paladins who aren't afraid to stick out in a fight, and want to draw attention from their allies, becoming the focus instead.
Magic: 1

Magic Summon Pack
This pack allows the Mage to summon equipment so they can always be combat ready.
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Disclaimer I am Dyslexic so if something is spelt wrong plz let me know thank you :)