In light of the recent change to faction worlds to create more player interaction, I have thought of some ideas to push for more player interaction. In a time for drastic changes some of these are drastic and some may not be as good as others.
Remove the Trade world and allow players to create shops in faction worlds
Pros: What this does is remove a centralized location of trade and make it so that players have to go to other factions for trade. Factions can advertise their faction as having a trade center. This will mean that players need to forge alliances and friendships for more than just war but also trade. Trade chat would still be a useful tool if players want to advertise their faction markets or have auctions and other such activities. Another problem is shops who pay rent in the market but don't contribute to the economy at all. This would remedy that as markets would be moderated by factions owners/officers and there wouldn't be a limit to the space for markets.
Cons: Players may not enjoy having a centralized location for trade and the work people put into their markets stalls being lost may upset people.
Encourage road making
Part of this would possibly be the removal of teleportation to other players factions which would also mean raiders need to plan more when going to war with other factions.
Pros: Roads (Especially in medieval times) were important for linking cities. On massivecraft it would be nice to see roads used to get between factions. This would mean that there would be a fun way to get to factions as well as a place for raiders to take down traders. Traders could also trade with each other on the roads to other factions. Players who want to have a protection service would also have more business as traders hire mercenaries to protect them from raiders.
Cons: Depending on how it is implemented, players may not like going long distances to get to other factions. There may also be a lot of unwanted player deaths than angers people if it isn't handled properly.
I may add more ideas later and if you want to respond and criticize please make sure it's constructive! Staff please respond and put your ideas forth. If pros/cons are put forth for these ideas that I think work well, I will also add them. Also if you follow the format, I'll add your ideas too!
Remove the Trade world and allow players to create shops in faction worlds
Pros: What this does is remove a centralized location of trade and make it so that players have to go to other factions for trade. Factions can advertise their faction as having a trade center. This will mean that players need to forge alliances and friendships for more than just war but also trade. Trade chat would still be a useful tool if players want to advertise their faction markets or have auctions and other such activities. Another problem is shops who pay rent in the market but don't contribute to the economy at all. This would remedy that as markets would be moderated by factions owners/officers and there wouldn't be a limit to the space for markets.
Cons: Players may not enjoy having a centralized location for trade and the work people put into their markets stalls being lost may upset people.
Encourage road making
Part of this would possibly be the removal of teleportation to other players factions which would also mean raiders need to plan more when going to war with other factions.
Pros: Roads (Especially in medieval times) were important for linking cities. On massivecraft it would be nice to see roads used to get between factions. This would mean that there would be a fun way to get to factions as well as a place for raiders to take down traders. Traders could also trade with each other on the roads to other factions. Players who want to have a protection service would also have more business as traders hire mercenaries to protect them from raiders.
Cons: Depending on how it is implemented, players may not like going long distances to get to other factions. There may also be a lot of unwanted player deaths than angers people if it isn't handled properly.
I may add more ideas later and if you want to respond and criticize please make sure it's constructive! Staff please respond and put your ideas forth. If pros/cons are put forth for these ideas that I think work well, I will also add them. Also if you follow the format, I'll add your ideas too!