• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I disagree with the idea that staff members roleplaying is having a negative effect on anything. They are players too, if that's how they want to spend their leisurely time on Massive then there's no issue. Don't forget that not all staff members are capable of answering all tickets. Seeing a staff member roleplaying in Regalia doesn't necessarily mean they're being lazy or ignoring a ticket. It might just not be one for them.


I agree that new players joining the server should have dynmap hide for a few days. I intended for this to be the case when it was initially implemented. I disagree with the desire to reimplement dynmap hide for everyone though.


I don't really understand what you're trying to say in part three.