Today I decided to write this for everyone to read, for everyone to give their opinion, and for everyone to disagree or agree with me.
I have been a massivecraft player for about 7 years, I started playing with my friends, one of them gave me the idea to start playing , this was my first server and where I played minecraft for the first time
In all my way I have had good times and bad, friends and acquaintances, happiness and sadness, it is as if I felt the server, as if every moment I went through here, it was as if none of this was time wasted.
But on the days we have been, the server again seems to me to be crumbling, it looks like something is wrong, but with everyone's help we will get massivecraft up again, so I will give some ideas and suggestions and some opinions of what I think will be going wrong
Opinion:
The server has been going through radical changes, something that has never been undone has been seen, but is this the best way?
A: I don't think so, starting with Staff, some GAME staffs have been totally lazy and have spent a lot of time in Regalia doing Roleplay or AFK (something normal and I don't condemn because I already did), and with that they have left tickets overdue, players who sometimes need help with questions or something important get no apparent answer
I think new ways should be opened for staff recruiting and letting new players try or give them a chance, as most of them certainly have something to say or something they can help with.
I think the question of dynmap is no longer a question but a problem
A: Since ''the old server'' , we gamers, builders, survivalists were used to having our dynmap hidden and of course we felt safer, we could build whatever we wanted without dying for someone who is bored and clearly will have to come and kill because there will be nothing better to do .
With this, I propose that / dynmap hide and / dynmap show come back, but with one condition, that will be, new players will have / dynmap hide automatically for a period of 1 day to 3 days, so they can enjoy and learn something more.
Is PvP dying due to players leaving?
A: The answer is NO!
The PvP is not dying, simply the market is over-inflated and these changes have given rise to much disagreement and disagreement, which has pushed many away from what they liked to do and devoted themselves to something else or left.
For now that's all, I accept all suggestions and opinions, but in moderation and please try to be constructive in your replies to this post, and it is always worth remembering that this post is just my opinion.
I have been a massivecraft player for about 7 years, I started playing with my friends, one of them gave me the idea to start playing , this was my first server and where I played minecraft for the first time
In all my way I have had good times and bad, friends and acquaintances, happiness and sadness, it is as if I felt the server, as if every moment I went through here, it was as if none of this was time wasted.
But on the days we have been, the server again seems to me to be crumbling, it looks like something is wrong, but with everyone's help we will get massivecraft up again, so I will give some ideas and suggestions and some opinions of what I think will be going wrong
Opinion:
The server has been going through radical changes, something that has never been undone has been seen, but is this the best way?
A: I don't think so, starting with Staff, some GAME staffs have been totally lazy and have spent a lot of time in Regalia doing Roleplay or AFK (something normal and I don't condemn because I already did), and with that they have left tickets overdue, players who sometimes need help with questions or something important get no apparent answer
I think new ways should be opened for staff recruiting and letting new players try or give them a chance, as most of them certainly have something to say or something they can help with.
I think the question of dynmap is no longer a question but a problem
A: Since ''the old server'' , we gamers, builders, survivalists were used to having our dynmap hidden and of course we felt safer, we could build whatever we wanted without dying for someone who is bored and clearly will have to come and kill because there will be nothing better to do .
With this, I propose that / dynmap hide and / dynmap show come back, but with one condition, that will be, new players will have / dynmap hide automatically for a period of 1 day to 3 days, so they can enjoy and learn something more.
Is PvP dying due to players leaving?
A: The answer is NO!
The PvP is not dying, simply the market is over-inflated and these changes have given rise to much disagreement and disagreement, which has pushed many away from what they liked to do and devoted themselves to something else or left.
For now that's all, I accept all suggestions and opinions, but in moderation and please try to be constructive in your replies to this post, and it is always worth remembering that this post is just my opinion.