I Made A Farah'deen Map!

indyfan98

I'm not narcissistic. I'm just better than you.
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Monmarty said:
Farah'deen: Never entered production due to lack of manpower.
Monmarty said this about Farah'deen not to long ago. Farah'deen, as you may know, is a desert continent home to the Qadir. Now, I know everyone likes a new world being released. With Monmarty saying this, I assume Farah'deen is far off from release.

I decided to use World Painter to create Farah'deen for everyone to check out, explore, and have fun with. I used the HD map of Aloria created by Monmarty, and the Farah'deen thread for reference, as well as several pictures on the internet and my experience from my trip to Arizona to help me create this.

Please note that this is a very early map, and if enough people show interest, I will continue to fine-tune it to make it something Massivecraft world quality.

There are some known quirks, such as the mountains reaching the 256 block height limit, some areas being empty, and strange terrain generation. I plan to fix these eventually.

Here are a few screenshots of what to expect:
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2014-08-23_21.25.14.png

I wish to share this and give people a download link so I may get opinions, but I do not know how to post the file here. If anyone knows how I could post my world file here, please tell me.

Thank you, and have a Massive day!
 
While this looks pretty decent I must admit:
It is one thing to design the geography of the world and another to design all of the b03s and other structures which makes the world come to life.

Perhaps include an overhead map to show more of what you did
 
While this looks pretty decent I must admit:
It is one thing to design the geography of the world and another to design all of the b03s and other structures which makes the world come to life.

Perhaps include an overhead map to show more of what you did
I will post the rest of the stuff when I have finished it. I'm thinking of making a PMC account for the download.
 
@indyfan98 For the download go to appdata/roaming/.minecraft/saves
Find the folder that contains the world. Compress it to a zip file.
Share the zip file using Dropbox, mediafire, megaupload or another similar site.
 
Realistically speaking it looks worse than Ithania. You're going to have to go trough several iterations of retries or simply skill refining hours to get rid of those problems. Here's a couple of tips:

- Use custom brushes. If you're just using World Painter brushes you will get ugly round "mounds". Your mountains won't even be pointy, just hills of sand. If you're just using World Painter Never /ever/ use the standard brushes.
- Don't use Minecraft automatic population. World painter will make uglyholes all over the map like you can see in Ithania.
- Use Bo2 packs. Fill the terrain with non Minecraft standard objects.
- Never allow repeat patterns to form large areas. Even sand in colored sand jars isn't perfectly straight.
 
@indyfan98, I would like to thank you for the effort of doing this. Not many people can say they have such a genuine interest for this community to the point that they literally have designed a entire map for our benefit.
Whilst it may be not 100% to incredible quality, it's a good starting point and I'm quite proud of you for it (for what it's worth, haha!).
It's great to see someone who's just a general member of the community put something up for our benefit.
 
This is, in my opinion, quite fantastic. I've personally (correct me if it is otherwise, I can be a tad clueless occasionally) never seen a member of the non-staff community put so much effort into an undertaking as large as to create a map, whatever the level of skill shown (personally I think it looks grand). If I could, and my apologies if this has been asked already and I have missed it, but how large is this world? What kind of features could we expect if you ever get around to completely finishing it? @indyfan98
 
This is, in my opinion, quite fantastic. I've personally (correct me if it is otherwise, I can be a tad clueless occasionally) never seen a member of the non-staff community put so much effort into an undertaking as large as to create a map, whatever the level of skill shown (personally I think it looks grand). If I could, and my apologies if this has been asked already and I have missed it, but how large is this world? What kind of features could we expect if you ever get around to completely finishing it? @indyfan98
It's a tad small right now. I plan on just using this map as a base for future ones. In the future, I plan something like a grand canyon, something similar to the Wave in Arizona, large dunes, mountain ranges, steep cliffs, etc.
 
Realistically speaking it looks worse than Ithania. You're going to have to go trough several iterations of retries or simply skill refining hours to get rid of those problems. Here's a couple of tips:

- Use custom brushes. If you're just using World Painter brushes you will get ugly round "mounds". Your mountains won't even be pointy, just hills of sand. If you're just using World Painter Never /ever/ use the standard brushes.
- Don't use Minecraft automatic population. World painter will make uglyholes all over the map like you can see in Ithania.
- Use Bo2 packs. Fill the terrain with non Minecraft standard objects.
- Never allow repeat patterns to form large areas. Even sand in colored sand jars isn't perfectly straight.
Thank you very much! This helps a lot. I am somewhat new to World Painter. Hopefully, I get this to a good quality. Have a Massive day!
 
Id say use worldmachine to make more interesting terrain, this looks quite boring in my opinion.
 
Just look at jamzieboy on youtube for good map making tutorials.
 
Thanks to the advice of @MonMarty , production has started on Farah'deen V2. Expect a download link for it. If you have any suggestion on what you'd like to see, feel free to tell me!
A few cities or towns scattered around to make it seem a bit more...alive perhaps?​
 
It is up to the MassiveCraft community to populate worlds with cities and towns, it depends what your intentions are, but MassiveCraft format is usually dependent on a single spawn town. The capital of the Sultanate would be similar to Regalia in size, so that might be ambitious.
 
It is up to the MassiveCraft community to populate worlds with cities and towns, it depends what your intentions are, but MassiveCraft format is usually dependent on a single spawn town. The capital of the Sultanate would be similar to Regalia in size, so that might be ambitious.
My idea for a capital was a small town by the coast that Regalia attacked and took over and is trying to rebuild.
 
Not to be offensive or anything, but like Hadar, I think they'res too much going on in this and other worlds. Too many RP related sites. Though it would be amazing to see a large player world, with scattered RP cities. Though that would be very hard to make.
 
Considering there's a lot of piracy in Farah'deen ships in the ocean? (A few sultanate a few pirate)
 
I am not trying to be mean but it looks like a vulcanic corrupted island which Farah'Deen is not excactly
 
Has the map grown at all? Also, if you can explain to me how to make BIO2s I'd be happy to take a shot at it - I'm fairly good at desert stuff, and I imagine that there could be ruins, giant cactus, and various large dead trees. With palm trees on the edges.
 
Has the map grown at all? Also, if you can explain to me how to make BIO2s I'd be happy to take a shot at it - I'm fairly good at desert stuff, and I imagine that there could be ruins, giant cactus, and various large dead trees. With palm trees on the edges.
I already made the custom trees and ruins. Not many cacti. Farah'deen isn't supposed to have many large plants except the palms on the shores. Thanks for wanting to help!
 
We just need to somehow indoctrinate you for the creation of the Death Star V3... I mean.. Marvelous work for lone guy to use the resources at his disposal to create something so grand. May the force be with you.