So, in the original game there are a few endings. Throughout the game, you have been trying to uncover a murderer who kills people by sending them into another world by throwing them into a TV (it's a JRPG) and eventually the little cousin you've probably grown to love like a sister gets kidnapped. You track her down into the TV along with her kidnapper in a perceived Heaven. The worlds take on the victim's desires normally so you can assume Heaven represents Nanako's desire to see her dead mother but it works quite well as the kidnapper reveals he thinks he's saving people by throwing them into the TV to stop the killer getting them, giving him a Heaven related Messaih complex. Anywho, you defeat him and drag him back to the real world and hospital for him and your cousin. When she apparently dies (one of the bits I cry at) you get the choice of killing this guy or sparing him, the former getting you the bad ending. If you don't kill him and work out the true killer, (my fav character) then you chase him, beat him, beat the god of fog (JRPG) and then game over. For the good ending that is. The true ending is even better, when on the last day in the town that's been your home for the past year you decide to go find out how you got your powers in the first place. Upon finding it out, you chase down the Goddess of Creation, best her first form (with some of my favourite music from any media) then fight her true form. Your party members sacrifice themselves for you until you eventually get dragged to hell. Then, all the social links you have mastered (friends you have hung out with until affinity is maxed basically) appear to encourage you, including the Killer in the updated PS Vita version. You gather the strength required to get back in the fight, summon the God of creation and blast the Goddess with Myriad Truths, dispelling the fog of lies forever. Then, finally, your friends return and you have the emotional last visit at the train station before leaving. Oh my god I cry every time