• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Ayda

Ayda started off as a side character when I created her in early 2016. I don't remember the exact details, but I remember being attracted to the idea of playing a grumpy elf and a mage. As such, Ayda started off as an Ungwele light mage Talar with the personality traits of Dynamic, Pride, Perceptive, Witty, Irritable, Blunt, and Headstrong. I also remember having her not speak Common well. As such, she was fairly edgy in her first iteration. This was in part due to the fact that I didn't know how to play a grumpy character well, but I learned.


Eventually, Ayda became my main character. My first year of playing her was fairly flat, considering it mostly consisted of tavern rp. But doing so helped me shape her character, and eventually make it so she was more outgoing and curious. Eventually she was hired by the Laveer company, and she started to develop more.


Most of Ayda's development came in my second year of playing her, in part due to me overcoming some hesitations I had in regards to rp. This was the year that she lost her magic, but instead began to use a quarterstaff. I also started to refine her personality so that she became more fiery, rather than simply irritable. Otherwise, IC interactions during this year also changed how her personality developed. The largest of these was caused by the Faith Progrom, where she developed her current fear of entrapment.


Being in the Safeguard rangers and working as a House Guard where also two major events that happened this same year with Ayda, though I don't remember either having a profound effect on her.  The more dramatic changes to her character where brought on by her stay in Fort Loyalty, and to an extent the massacre carried out on the Avanthar Royal Encampment. The former event mostly made it so I started playing her as more neutral, rather than neutral good as she had been before.


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