How Fast Is Massivecraft Changing?

How fast is massivecraft changing?


  • Total voters
    60

enderdragon

Consistently Inconsistent
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Hello everyone, please just take 3 seconds to fill out the poll. I basically want to figure out people's perspective on how mast massive is changing. To slow, to fast? FEEL free to post why down below.
 
With the exception of a Regalia-Sultanate war, I think that things are coming along nicely. They really need that war so they can pull massive amounts of supplies out of the system and create a full-scale PvP map with bases for Regalian & Sultan forces (aka, players randomly scattered) to fight over for a few months before ending it and leaving the map dormant and then after like 6 months starting it again and so on...

This post should almost be in the suggestions forum xD
 
They make a lot of noticeable changes that make large impacts on the player base, but the amount of changes is about normal for this server. It can sure seem like a lot when they all end up affecting you.
 
I feel that things are changing quickly, but I certainly do not mean that negatively. There is a constantly evolving player base, which requires an adapting server. The MassiveCraft team has always recognised how to improve the server, and that's just what's happening.
 
With the exception of a Regalia-Sultanate war, I think that things are coming along nicely. They really need that war so they can pull massive amounts of supplies out of the system and create a full-scale PvP map with bases for Regalian & Sultan forces (aka, players randomly scattered) to fight over for a few months before ending it and leaving the map dormant and then after like 6 months starting it again and so on...

This post should almost be in the suggestions forum xD

My god. Mcmmo disabled, along with traits allocated with a class you pick upon respawn......

That could work. Like, really help bridge the gap between RP and PVP.
 
Or just.. No McMMO, no traits... Complete Vanilla PvP..
Vanilla PVP!? Wuuuuut??
8wr6f67.gif
 
Or just.. No McMMO, no traits... Complete Vanilla PvP..

Or maybe back to races? Cause RP wars are normally race vs race, and trying to fit around the race you are could be entertaining. I don't want it to be vinilla cause then it's like, just any other server. Traits, if the sets you can pick from are balanced, could work. Things like harm and armour pen strike wouldn't be a thing.

Like, poison archer which would be weak to melee attacks but perma speed with the poison strike debuff?
 
I'm going like... Then massive is going like...
vroom.png
(massive is the bottom one)
 
Well... This is a roleplay server. You can't expect us to have PvP without incorporating some type of a roleplay aspect into it.
Also, I like the Maiar abilities. So I say we keep their abilities if PvP is ever changed again.
 
Well... This is a roleplay server. You can't expect us to have PvP without incorporating some type of a roleplay aspect into it.
Also, I like the Maiar abilities. So I say we keep their abilities if PvP is ever changed again.
Roleplay and PvP as has been stated by staff a hundred times.
 
Whut.
Is there a difference? c:
[DON'T KILL ME I'VE NEVER PVP'D]
McMMO PvP just adds in, well, McMMO. It adds in trainable stats, chances for things to activate, and other such things. The only benefit to this system, in my opinion, is that it adds slightly more strategy to the game because of things like skull split and such. Vanilla PvP is more skill based and it is much harder to pull off unrealistic things such as 1v5's and such, which in my opinion is a huge positive, since those are cool and all, but they really never happen in Vanilla PvP since it is much more about skill, not chances for things to activate really.
 
Vanilla PvP is more skill based and it is much harder to pull off unrealistic things such as 1v5's and such,
I've done that before in a vanilla pvp server. I think my record is closer to ten. But that's just my killstreak with a sword, you should see how well I can use a bow.

Vanilla PvP isn't all that bad, at least in my opinion. But it can get old and repetitive as time goes on.
 
I've done that before in a vanilla pvp server. I think my record is closer to ten. But that's just my killstreak with a sword, you should see how well I can use a bow.

Vanilla PvP isn't all that bad, at least in my opinion. But it can get old and repetitive as time goes on.
But so can McMMO combat too.
 
But so can McMMO combat too.
Yes, true. But the real question is how often do we have to switch up the formula? Too much and it could throw everyone off balance in their attempts to adapt. (aka: whoever adapts first wins.) Too little and it could become predictable and uninteresting. (aka: the team with x is certain to win.)
 
Yes, true. But the real question is how often do we have to switch up the formula? Too much and it could throw everyone off balance in their attempts to adapt. (aka: whoever adapts first wins.) Too little and it could become predictable and uninteresting. (aka: the team with x is certain to win.)
No, while it can become harder to win with less people in a vanilla PvP scenario, generally, if you are skillful with how you use your environment and don't make bad decisions you can easily win an outnumbered fight.

Personally, I think it would be amazing for the staff to try out, for only a week period, of no McMMO or traits. Just as a test period, and see how people react to it.
 
No, while it can become harder to win with less people in a vanilla PvP scenario, generally, if you are skillful with how you use your environment and don't make bad decisions you can easily win an outnumbered fight.

Personally, I think it would be amazing for the staff to try out, for only a week period, of no McMMO or traits. Just as a test period, and see how people react to it.
It actually becomes harder to win with more people from my experience. More people = greater chance of someone reacting (or counter attacking) correctly to your attacks + greater lag.

Do you mean a private test or a test on the whole community? I don't think I could survive very long on Massive without the water traits.
 
It actually becomes harder to win with more people from my experience. More people = greater chance of someone reacting (or counter attacking) correctly to your attacks + greater lag.

Do you mean a private test or a test on the whole community? I don't think I could survive very long on Massive without the water traits.
I mean a test on the whole Massive community.
 
I mean a test on the whole Massive community.
I mean, I get why it would be helpful, but do we really have to do it that way? Honestly, I'm okay with Massivecraft having some abnormalities to make it stand out among the crowd of other PvP servers. It's even cooler that they got it to have some connection to their Roleplay centered community.
 
Personally, I'd like for traits to be removed and have races re-added to keep to role-players happy, or make them non-combat effecting (Abilities that won't effect combat).
Regarding mcmmo, I don't think it's really fair to take away all the work of everyone who has bothered to train their mcmmo to a decent level. Training mcmmo to entry PvP level (750-1000) isn't really that hard, and at that point that person is on near-equal footing wih any other PvPer with mcmmo above 1k. After 1k axes/swords the benefits are quite small, and so long as armor keeps the current 3x durability, mcmmo isn't really game breaking in its current form.
For example, @Sevrish has 5k axes at this point, a level which is pretty hard to get. He gets small benefits from having such high axe levels, but it is still possible for 1 or 2 skilled PvPers who know what they're doing to kill him.