Hello everyone, please just take 3 seconds to fill out the poll. I basically want to figure out people's perspective on how mast massive is changing. To slow, to fast? FEEL free to post why down below.
That would be moderate speedUhm, is there a "Just fine" speed?
I think it's changing at a good pace.
With the exception of a Regalia-Sultanate war, I think that things are coming along nicely. They really need that war so they can pull massive amounts of supplies out of the system and create a full-scale PvP map with bases for Regalian & Sultan forces (aka, players randomly scattered) to fight over for a few months before ending it and leaving the map dormant and then after like 6 months starting it again and so on...
This post should almost be in the suggestions forum xD
Or just.. No McMMO, no traits... Complete Vanilla PvP..My god. Mcmmo disabled, along with traits allocated with a class you pick upon respawn......
That could work. Like, really help bridge the gap between RP and PVP.
Vanilla PVP!? Wuuuuut??
Vanilla PvP is best PvP and least laggy PvP and least reliant-on-chance-not-skill PvP. So I'm a HUGE supporter of that
Vanilla PvP is best PvP and least laggy PvP and least reliant-on-chance-not-skill PvP. So I'm a HUGE supporter of that
Who can out-strafe the opponent, can you find a environmental advantage such as a mountain or river or little hole in the side of a canyon (@Waminer ) and much more contribute to PvP, its not all "Fast Clicking"Isn't Vanilla basically an enchants + fast clicking + potions competition? Aka, "who can click the fastest"?
Roleplay and PvP as has been stated by staff a hundred times.Well... This is a roleplay server. You can't expect us to have PvP without incorporating some type of a roleplay aspect into it.
Also, I like the Maiar abilities. So I say we keep their abilities if PvP is ever changed again.
Whut.
I have a reputation as a fast clicker, but honestly clicking fast in Vanilla PvP hardly helps at all.Isn't Vanilla basically an enchants + fast clicking + potions competition? Aka, "who can click the fastest"?
McMMO PvP just adds in, well, McMMO. It adds in trainable stats, chances for things to activate, and other such things. The only benefit to this system, in my opinion, is that it adds slightly more strategy to the game because of things like skull split and such. Vanilla PvP is more skill based and it is much harder to pull off unrealistic things such as 1v5's and such, which in my opinion is a huge positive, since those are cool and all, but they really never happen in Vanilla PvP since it is much more about skill, not chances for things to activate really.Whut.
Is there a difference? c:
[DON'T KILL ME I'VE NEVER PVP'D]
I've done that before in a vanilla pvp server. I think my record is closer to ten. But that's just my killstreak with a sword, you should see how well I can use a bow.Vanilla PvP is more skill based and it is much harder to pull off unrealistic things such as 1v5's and such,
But so can McMMO combat too.I've done that before in a vanilla pvp server. I think my record is closer to ten. But that's just my killstreak with a sword, you should see how well I can use a bow.
Vanilla PvP isn't all that bad, at least in my opinion. But it can get old and repetitive as time goes on.
Yes, true. But the real question is how often do we have to switch up the formula? Too much and it could throw everyone off balance in their attempts to adapt. (aka: whoever adapts first wins.) Too little and it could become predictable and uninteresting. (aka: the team with x is certain to win.)
No, while it can become harder to win with less people in a vanilla PvP scenario, generally, if you are skillful with how you use your environment and don't make bad decisions you can easily win an outnumbered fight.Yes, true. But the real question is how often do we have to switch up the formula? Too much and it could throw everyone off balance in their attempts to adapt. (aka: whoever adapts first wins.) Too little and it could become predictable and uninteresting. (aka: the team with x is certain to win.)
It actually becomes harder to win with more people from my experience. More people = greater chance of someone reacting (or counter attacking) correctly to your attacks + greater lag.No, while it can become harder to win with less people in a vanilla PvP scenario, generally, if you are skillful with how you use your environment and don't make bad decisions you can easily win an outnumbered fight.
Personally, I think it would be amazing for the staff to try out, for only a week period, of no McMMO or traits. Just as a test period, and see how people react to it.
I mean a test on the whole Massive community.It actually becomes harder to win with more people from my experience. More people = greater chance of someone reacting (or counter attacking) correctly to your attacks + greater lag.
Do you mean a private test or a test on the whole community? I don't think I could survive very long on Massive without the water traits.
I mean, I get why it would be helpful, but do we really have to do it that way? Honestly, I'm okay with Massivecraft having some abnormalities to make it stand out among the crowd of other PvP servers. It's even cooler that they got it to have some connection to their Roleplay centered community.