• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Reply to thread

Criminals should have a long term plan, or series of plans, in regards to working towards their main agenda.


Some DM management or dice rolling needs to be done to determine wins and losses for the criminals, victims and guards, if the roleplay is to be continued at a sustained level with some amount of fairness and realism.  The dice rolling and DM management can help decide factors such as:  were any criminals seen at the scene when committing their act; did any of them leave evidence and what kind of evidence; to what extent did the criminals successfully carry out their goal (e.g. did they get any loot, what did they get and how much); did any of them get injured if an altercation with a witness occurred; etc.


Above all, the crime needs to be fun for all parties involved: criminals, victims and guards.  The victims, especially, need some consideration because they are the ones ultimately at the losing end of things, gaining no real benefit from participating, and so the roleplay must be enjoyable for them if they are to put themselves in this position.  (As a personal example, for example, OOC fun-wise, I don't have a problem seeing my characters get stolen from, but I do object to criminals wanting to do permanent physical harm to my characters or to members of my family.  I also object to torture.)  Criminals need to realise that they're bad guys and accept that losses will come.  But a thieves guild, for example, has the potential for large rewards too in the form of valuable stolen prizes and notoriety.


271 Words