• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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If the crime is substantial enough to be taken note of by many other players, the gang or criminal group should be given some sort of benefit along with the limitation of a loss in mind. With the limitations you set for this post, it doesn't sound like a group of criminals could truly benefit. The limitations set tell us that criminals shouldn't be wiped out after a few crimes though should have losses for any significant thing they do. What if the criminals could get away without complications in someway? While not being an eternal game of cat and mouse, if criminals can get away, would they be able to? Or would you expect them to take losses no matter what?


Those are just my personal questions which would help me "crime without crime".