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Seeing all the new rules about raiding and the poor conduct of those who do I figured trying to establish a community decided standard on the Art of War in Massivecraft. Any ideas or suggestions to such are welcome.
My purpose in writing this is not to further restrict raiding nor is it to tell people to suck it up and "QQ", but merely to set a sort of precedence on how wars between factions Should be conducted from start to finish.
Part one: declarations of war and first strikes.
Now when it comes to the starting of a war by attacking a faction (with intention to go to war with them) One should announce One's grievances and demands in Person before or during the very first ambush (doing so before would be more honorable but would ruin the element of surprise.). In this you should say why you are attacking them even if the reason is "just for loot" or "so you surrender".
Part two: prolonged and repeated raids
In this part I shall Try to explain (in my own opinion) an indication of when a battle has been won and the aggressor should leave (but not retreat). Of course with the limitation of the faction plugin a defending faction can decide to either hide within their doors and not retaliate or to launch a series of suicide runs charging out with little or no gear to force enemies to flee. Neither of the aforementioned methods are actual retaliations in my own opinion so when the defending faction reaches this point simply leaving their faction and chalking it up as a win is a advisable decision. Of course if you're trying to smack down a very weak and or stubborn faction they may choose either of the two right away instead of engaging in any legitimate combat. If this happens to be the case try to keep your men on their premises for at most thirty minutes while attempting a (non flaming) Dialogue with the defenders.
If that fails then it's best to just leave them be and return the next day to repeat the cycle till they give in or you can work out an agreement.
Now if you've already done that at least once before and the war is still persisting it's time to go back and kill them some more. Repeat raids should be done no more than once a day for a few days at a time and during peak hours between the two factions. As with the very first raid surprise can be the key factor in getting loot of their members before they can flee to deposit their things. Again announcing why you're there and what you want to stop coming back is necessary. Leave after they either stop putting up a formidably fight, key members log off, or you have them dominated leave for the day victoriously (it is also key you don't announce this on any channel but Local and ally.). Assuming they still haven't surrendered ... Rinse and Repeat the process for a few more days (less than a week ) and then take a break from daily raiding for a few days.
Part three: Demands and negations
Now assuming you've broken your enemies armor and will it's time to end the conflict with either a agreement or their surrender. The most common and easy to calculate demand is silver and when demanding silver from your beaten foes their are two key factors other than the maximum legal amount to considers. The first being Just how much do these people even have? Let us say that you've beaten a large faction of fifty members or so the maximum amount for their surrender is five hundred silver, But the Faction bank and leader have less than half of that I you want any payment it would be wise to accept a lower amount for the same length of a truce. The second factor to consider is just how much they're willing to pay you gauging this is by far more difficult than the previously mentioned one but too steep of a demand may force them to prolong the war which can change the tides for yourself.
Now on to the matter of non-silver demands such as materials, role-play demands, and laborers. Materials are just like silver in the way that they have a silver value and must adhere to the server tribute policy. The amount that these resources are worth obviously varies from person to person and over time to I'd strongly advise working with the defender faction to set the amount. Now Role-play and labor demands have no set monetary value and can be rejected by the defenders for a maximum silver tribute payment. Some examples of these would be the symbolic hanging of their factions leaders, forcing them to publicly announce their surrender , making them do some bizarre worship to your god, forcing them to make a monument to you or even joining your empire(though it is imperative to keep in mind how these demands will affect the defeated faction and to be respectful of them).
Part four: Announcing victory or ending hostilities
Assuming you've gotten them to surrender you'll probably want to revel in this victory by letting the world know what you did and how awesome you are. One good way to do this is to create a thread on the forums in the Factions Announcements thread saying that they've surrendered to you(In a completely non flaming method, asking a mod to lock the thread after you've made it is also a good idea to prevent flaming). But one key thing to remember once you've won is to Not bug the crap out of everyone in global who really couldn't give half a rats ass about it.
But if you haven't succeeded in getting them to surrender or you've made a mutual peace agreement that a much less flamboyant approach is advisable. Assuming neither side has lost resolve in the conflict than try to arrange a meeting with their leaders to end the conflict and avoid having to go on the defensive later on. Assuming they did not respond to that and after several days of raiding they still remain then just stop coming back and fight them on your land if they retaliate.
Thank you for taking the time to view this if you have any suggestions on your perception of how to fight "honorably" please be sure to explain.
My purpose in writing this is not to further restrict raiding nor is it to tell people to suck it up and "QQ", but merely to set a sort of precedence on how wars between factions Should be conducted from start to finish.
Part one: declarations of war and first strikes.
Now when it comes to the starting of a war by attacking a faction (with intention to go to war with them) One should announce One's grievances and demands in Person before or during the very first ambush (doing so before would be more honorable but would ruin the element of surprise.). In this you should say why you are attacking them even if the reason is "just for loot" or "so you surrender".
Part two: prolonged and repeated raids
In this part I shall Try to explain (in my own opinion) an indication of when a battle has been won and the aggressor should leave (but not retreat). Of course with the limitation of the faction plugin a defending faction can decide to either hide within their doors and not retaliate or to launch a series of suicide runs charging out with little or no gear to force enemies to flee. Neither of the aforementioned methods are actual retaliations in my own opinion so when the defending faction reaches this point simply leaving their faction and chalking it up as a win is a advisable decision. Of course if you're trying to smack down a very weak and or stubborn faction they may choose either of the two right away instead of engaging in any legitimate combat. If this happens to be the case try to keep your men on their premises for at most thirty minutes while attempting a (non flaming) Dialogue with the defenders.
If that fails then it's best to just leave them be and return the next day to repeat the cycle till they give in or you can work out an agreement.
Now if you've already done that at least once before and the war is still persisting it's time to go back and kill them some more. Repeat raids should be done no more than once a day for a few days at a time and during peak hours between the two factions. As with the very first raid surprise can be the key factor in getting loot of their members before they can flee to deposit their things. Again announcing why you're there and what you want to stop coming back is necessary. Leave after they either stop putting up a formidably fight, key members log off, or you have them dominated leave for the day victoriously (it is also key you don't announce this on any channel but Local and ally.). Assuming they still haven't surrendered ... Rinse and Repeat the process for a few more days (less than a week ) and then take a break from daily raiding for a few days.
Part three: Demands and negations
- Bracket 1 = 1 to 9 players = 1 silver per player in the faction
- Bracket 2 = 10 to 19 players = 2 silver per player in the faction
- Bracket 3 = 20 to 29 players = 4 silver per player in the faction
- Bracket 4 = 30 to 39 players = 6 silver per player in the faction
- Bracket 5 = 40 to 49 players = 8 silver per players in the faction
- Bracket 6 = 50 or more players = 10 silver per player in the faction
Now assuming you've broken your enemies armor and will it's time to end the conflict with either a agreement or their surrender. The most common and easy to calculate demand is silver and when demanding silver from your beaten foes their are two key factors other than the maximum legal amount to considers. The first being Just how much do these people even have? Let us say that you've beaten a large faction of fifty members or so the maximum amount for their surrender is five hundred silver, But the Faction bank and leader have less than half of that I you want any payment it would be wise to accept a lower amount for the same length of a truce. The second factor to consider is just how much they're willing to pay you gauging this is by far more difficult than the previously mentioned one but too steep of a demand may force them to prolong the war which can change the tides for yourself.
Now on to the matter of non-silver demands such as materials, role-play demands, and laborers. Materials are just like silver in the way that they have a silver value and must adhere to the server tribute policy. The amount that these resources are worth obviously varies from person to person and over time to I'd strongly advise working with the defender faction to set the amount. Now Role-play and labor demands have no set monetary value and can be rejected by the defenders for a maximum silver tribute payment. Some examples of these would be the symbolic hanging of their factions leaders, forcing them to publicly announce their surrender , making them do some bizarre worship to your god, forcing them to make a monument to you or even joining your empire(though it is imperative to keep in mind how these demands will affect the defeated faction and to be respectful of them).
Part four: Announcing victory or ending hostilities
Assuming you've gotten them to surrender you'll probably want to revel in this victory by letting the world know what you did and how awesome you are. One good way to do this is to create a thread on the forums in the Factions Announcements thread saying that they've surrendered to you(In a completely non flaming method, asking a mod to lock the thread after you've made it is also a good idea to prevent flaming). But one key thing to remember once you've won is to Not bug the crap out of everyone in global who really couldn't give half a rats ass about it.
But if you haven't succeeded in getting them to surrender or you've made a mutual peace agreement that a much less flamboyant approach is advisable. Assuming neither side has lost resolve in the conflict than try to arrange a meeting with their leaders to end the conflict and avoid having to go on the defensive later on. Assuming they did not respond to that and after several days of raiding they still remain then just stop coming back and fight them on your land if they retaliate.
Thank you for taking the time to view this if you have any suggestions on your perception of how to fight "honorably" please be sure to explain.