"honorable Warfare"

Grailen

Champion of the common man
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Seeing all the new rules about raiding and the poor conduct of those who do I figured trying to establish a community decided standard on the Art of War in Massivecraft. Any ideas or suggestions to such are welcome.

My purpose in writing this is not to further restrict raiding nor is it to tell people to suck it up and "QQ", but merely to set a sort of precedence on how wars between factions Should be conducted from start to finish.

Part one: declarations of war and first strikes.
Now when it comes to the starting of a war by attacking a faction (with intention to go to war with them) One should announce One's grievances and demands in Person before or during the very first ambush (doing so before would be more honorable but would ruin the element of surprise.). In this you should say why you are attacking them even if the reason is "just for loot" or "so you surrender".

Part two: prolonged and repeated raids
In this part I shall Try to explain (in my own opinion) an indication of when a battle has been won and the aggressor should leave (but not retreat). Of course with the limitation of the faction plugin a defending faction can decide to either hide within their doors and not retaliate or to launch a series of suicide runs charging out with little or no gear to force enemies to flee. Neither of the aforementioned methods are actual retaliations in my own opinion so when the defending faction reaches this point simply leaving their faction and chalking it up as a win is a advisable decision. Of course if you're trying to smack down a very weak and or stubborn faction they may choose either of the two right away instead of engaging in any legitimate combat. If this happens to be the case try to keep your men on their premises for at most thirty minutes while attempting a (non flaming) Dialogue with the defenders.
If that fails then it's best to just leave them be and return the next day to repeat the cycle till they give in or you can work out an agreement.

Now if you've already done that at least once before and the war is still persisting it's time to go back and kill them some more. Repeat raids should be done no more than once a day for a few days at a time and during peak hours between the two factions. As with the very first raid surprise can be the key factor in getting loot of their members before they can flee to deposit their things. Again announcing why you're there and what you want to stop coming back is necessary. Leave after they either stop putting up a formidably fight, key members log off, or you have them dominated leave for the day victoriously (it is also key you don't announce this on any channel but Local and ally.). Assuming they still haven't surrendered ... Rinse and Repeat the process for a few more days (less than a week ) and then take a break from daily raiding for a few days.

Part three: Demands and negations
  • Bracket 1 = 1 to 9 players = 1 silver per player in the faction
  • Bracket 2 = 10 to 19 players = 2 silver per player in the faction
  • Bracket 3 = 20 to 29 players = 4 silver per player in the faction
  • Bracket 4 = 30 to 39 players = 6 silver per player in the faction
  • Bracket 5 = 40 to 49 players = 8 silver per players in the faction
  • Bracket 6 = 50 or more players = 10 silver per player in the faction
Above is the official massivecraft Surrender payment demand limit Any and all demands must fall at or below the maximum amount possible and result in a 75 day truce(Which cannot be broken by the faction that has received the spoils.)

Now assuming you've broken your enemies armor and will it's time to end the conflict with either a agreement or their surrender. The most common and easy to calculate demand is silver and when demanding silver from your beaten foes their are two key factors other than the maximum legal amount to considers. The first being Just how much do these people even have? Let us say that you've beaten a large faction of fifty members or so the maximum amount for their surrender is five hundred silver, But the Faction bank and leader have less than half of that I you want any payment it would be wise to accept a lower amount for the same length of a truce. The second factor to consider is just how much they're willing to pay you gauging this is by far more difficult than the previously mentioned one but too steep of a demand may force them to prolong the war which can change the tides for yourself.

Now on to the matter of non-silver demands such as materials, role-play demands, and laborers. Materials are just like silver in the way that they have a silver value and must adhere to the server tribute policy. The amount that these resources are worth obviously varies from person to person and over time to I'd strongly advise working with the defender faction to set the amount. Now Role-play and labor demands have no set monetary value and can be rejected by the defenders for a maximum silver tribute payment. Some examples of these would be the symbolic hanging of their factions leaders, forcing them to publicly announce their surrender , making them do some bizarre worship to your god, forcing them to make a monument to you or even joining your empire(though it is imperative to keep in mind how these demands will affect the defeated faction and to be respectful of them).

Part four: Announcing victory or ending hostilities

Assuming you've gotten them to surrender you'll probably want to revel in this victory by letting the world know what you did and how awesome you are. One good way to do this is to create a thread on the forums in the Factions Announcements thread saying that they've surrendered to you(In a completely non flaming method, asking a mod to lock the thread after you've made it is also a good idea to prevent flaming). But one key thing to remember once you've won is to Not bug the crap out of everyone in global who really couldn't give half a rats ass about it.

But if you haven't succeeded in getting them to surrender or you've made a mutual peace agreement that a much less flamboyant approach is advisable. Assuming neither side has lost resolve in the conflict than try to arrange a meeting with their leaders to end the conflict and avoid having to go on the defensive later on. Assuming they did not respond to that and after several days of raiding they still remain then just stop coming back and fight them on your land if they retaliate.

Thank you for taking the time to view this if you have any suggestions on your perception of how to fight "honorably" please be sure to explain.
 
Don't attack a faction made up of new members who's average power level is under 100... it's just not cool. Especially since I do not have the kind of money to pay tribute to anyone after McMuffin demanded 300...
 
Don't attack a faction made up of new members who's average power level is under 100... it's just not cool. Especially since I do not have the kind of money to pay tribute to anyone after Cowboys demanded 300...
o.o I demanded 300 silver from you?

Also, this may come off a bit harsh, but new members should not have factions.

Why? Its like having a country without an army. If they cannot support themselves they cannot exist.

Or like printing money without gold or anything to back it up. Its just paper.

Basically, you should start off by joining strong, big factions, and be come powerful enough to lead and defend your own. If you are unfit tho defend your faction, you are unfit to even own it.
 
o.o I demanded 300 silver from you?

Also, this may come off a bit harsh, but new members should not have factions.

Why? Its like having a country without an army. If they cannot support themselves they cannot exist.

Or like printing money without gold or anything to back it up. Its just paper.

Basically, you should start off by joining strong, big factions, and be come powerful enough to lead and defend your own. If you are unfit tho defend your faction, you are unfit to even own it.

It's not easy to join a powerful faction you know... factions like Alamut only accept people a certain power level. Others like Deathfist are always under fire. In fact... most factions that recruit can't hold their own against a Top Tener (and it seems only top-teners ever raid my faction).

And lol, I've given up on getting names and words right for the night. I was stumbling over words when talking about my bank, and thats the entity I take the most pride in... haha.
 
This server wasn't built to be easy. It's built to be medieval, and in the medieval days, towns were raided A LOT. Villagers were slaughtered and some had to move under the protection of other lords, this is all that's happening here.
Sometimes, with the right strategy and good planning, a small faction CAN rise.
 
Cowboys1919 said: ā†‘
Or like printing money without gold or anything to back it up. Its just paper.

Sadly this is what actually is happening all around the world.
Or like printing money without gold or anything to back it up. Its just paper.
I died a little inside when I heard that... If you cannot understand how stuff works, don't say how retarded it is... Printing too much money is bad as it causes excessive inflation, but unless you are one of those crazies that says we should go back to the gold standard. (Not enough gold, reason, willpower, or stupidity in the world to do so) Please, analogies are beautiful, don't try and back up random douchebaggery (Best made up word ever :D ) and attacking noobs for lulz with things that don't even make sense.
 
I died a little inside when I heard that... If you cannot understand how stuff works, don't say how retarded it is... Printing too much money is bad as it causes excessive inflation, but unless you are one of those crazies that says we should go back to the gold standard. (Not enough gold, reason, willpower, or stupidity in the world to do so) Please, analogies are beautiful, don't try and back up random douchebaggery (Best made up word ever :D ) and attacking noobs for lulz with things that don't even make sense.
Well atm the value of money is only in our heads...

There is nothing that really backs money to make it worth anything other than the fact that it is money, which is crazy when you think about it.
 
Well atm the value of money is only in our heads...

There is nothing that really backs money to make it worth anything other than the fact that it is money, which is crazy when you think about it.
Money is a way to translate the face value of two different items into as if they were the same item in different quantities. If you are old enough to remember when you learned when to find the LCM of two fractions in elementary it is essentially the same thing with money. You take two entirely different things that cannot be compared through one universal way, and make it possible to do so using a third item, money, to act as a mediating figure between the two objects making them able to be compared. For example imagine instead of money, we traded stuff by mass. If something had a mass of 2 grams in was always able to be traded for something else that weighed grams. Money. in a essence, is like the mass of the two items in the situation. Something that can be used to compare how many potatoes you give for that book, only being based on the supply and demand of the items.
 
There is always going to be kids who don't want to play by the rules in the sandbox and will try whatever they can to smash the sand castles of other kids.
 
Money is a way to translate the face value of two different items into as if they were the same item in different quantities. If you are old enough to remember when you learned when to find the LCM of two fractions in elementary it is essentially the same thing with money. You take two entirely different things that cannot be compared through one universal way, and make it possible to do so using a third item, money, to act as a mediating figure between the two objects making them able to be compared. For example imagine instead of money, we traded stuff by mass. If something had a mass of 2 grams in was always able to be traded for something else that weighed grams. Money. in a essence, is like the mass of the two items in the situation. Something that can be used to compare how many potatoes you give for that book, only being based on the supply and demand of the items.
I agree that this is the basis on which money comes from, this day and age it is not always used as such. Also what if one day your government decided that paper money wasn't worth anything, then money would truly not be worth anything as the worth of money is determined by the idea of money itself.[DOUBLEPOST=1370052913,1370052734][/DOUBLEPOST]Money is really just a large bubble in the global economy, although it might never really pop that does not change the fact that the worth of a dollar is built upon nothing.
 
Money is really just a large bubble in the global economy, although it might never really pop that does not change the fact that the worth of a dollar is built upon nothing.
Money is the world economy. Its like saying that if I took the heart out of your body you would die, and that proves you obviously were just waiting to pop.
 
This server wasn't built to be easy. It's built to be medieval, and in the medieval days, towns were raided A LOT. Villagers were slaughtered and some had to move under the protection of other lords, this is all that's happening here.
Sometimes, with the right strategy and good planning, a small faction CAN rise.


Thaelyn was a really small faction when I started it 4-5 months ago. making the right friends, staying loyal to them, getting the right people to help you is the key to success
 
Money is the world economy. Its like saying that if I took the heart out of your body you would die, and that proves you obviously were just waiting to pop.
I know this is what I mean. How can money be the world economy? I do accept that it is, but I still have a problem with this.
 
Basically, you should start off by joining strong, big factions, and be come powerful enough to lead and defend your own. If you are unfit tho defend your faction, you are unfit to even own it.

What form of power are you referring to? PVP power (Seeing as you later mentioned defending, making me think you are associating fighting/pvp), or leadership power, seeing as you do not have to be the best at fighting to be a great leader. Being a good fighter does help, seeing as at some point you will either need to fight for or defend your faction, and if the leader of a faction is killed over and over, that's not good. At the same time, you can be a great leader simply with your words and wits. A great speaker may never need to fight himself, if he/she simply possess the skills to be such a spellbinding orator that one speech may prove sufficient enough to stir the hearts of their members and allies, rallying members for his/her cause.

In conclusion, there are many forms of power that a leader could possess. Having all of them and being a balanced leader decent at fighting while also possessing the skills to formulate a comprehensive response and taking effective action against a rising issue are all things critical to being a great leader.[DOUBLEPOST=1370055439,1370055055][/DOUBLEPOST]Grailen You seem to have focused this thread on the offensive/attacking side of a war. I didn't see much on how the faction being attacked should conduct itself, only on how you think they would respond to actions by the attackers. Maybe include the other side of a war? (Attackers/Defenders.)
 
What form of power are you referring to? PVP power (Seeing as you later mentioned defending, making me think you are associating fighting/pvp), or leadership power, seeing as you do not have to be the best at fighting to be a great leader. Being a good fighter does help, seeing as at some point you will either need to fight for or defend your faction, and if the leader of a faction is killed over and over, that's not good. At the same time, you can be a great leader simply with your words and wits. A great speaker may never need to fight himself, if he/she simply possess the skills to be such a spellbinding orator that one speech may prove sufficient enough to stir the hearts of their members and allies, rallying members for his/her cause.

In conclusion, there are many forms of power that a leader could possess. Having all of them and being a balanced leader decent at fighting while also possessing the skills to formulate a comprehensive response and taking effective action against a rising issue are all things critical to being a great leader.[DOUBLEPOST=1370055439,1370055055][/DOUBLEPOST]Grailen You seem to have focused this thread on the offensive/attacking side of a war. I didn't see much on how the faction being attacked should conduct itself, only on how you think they would respond to actions by the attackers. Maybe include the other side of a war? (Attackers/Defenders.)
That's mostly due to the amount of complaints about the attackers. I may write something on that when I have the time.
 
Thaelyn was a really small faction when I started it 4-5 months ago. making the right friends, staying loyal to them, getting the right people to help you is the key to success

Exactly a point I am trying to prove. It is ok to have allies you may at times rely on, but your faction as a whole and sole entity must be able to defend itself. If you continue to call your allies and have them fight your fights for you, you run the risk eventually tiring your allies of this, causing them to refuse to help you or even neutral you, and then where would you be? Forming the right alliance and being loyal to the right people will pay off in the end. Making enemies of these alliances will get you nowhere, seeing as you might face a force you cannot overcome.

My point for the pass two post being- Become the best leader you can, even if not in a leadership position. Harness and hone your fighting skills, becoming someone strong enough to defend yourself, as well as your members. At the same time, increase your knowledge, become smarter, develop your speech skills, for when one speech sways the minds and hearts of many, you have truly won the battle.;)
 
o.o I demanded 300 silver from you?

Also, this may come off a bit harsh, but new members should not have factions.

Why? Its like having a country without an army. If they cannot support themselves they cannot exist.

Or like printing money without gold or anything to back it up. Its just paper.

Basically, you should start off by joining strong, big factions, and be come powerful enough to lead and defend your own. If you are unfit tho defend your faction, you are unfit to even own it.

Thing is, the term Faction varies, its a group, a faction RPwise can be anywhere between an entire country, to just a small camp or even a mansion.
 
Thing is, the term Faction varies, its a group, a faction RPwise can be anywhere between an entire country, to just a small camp or even a mansion.

Agreed, not all factions are meant to be like countries. I would say most factions on massivecraft resemble city states (look it up if you don't know what i mean) which have been known to survive with little or no army.