• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Hi Guys

twinCatalysts

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I somehow placed a post in the wrong section and I don't know how tod elete so.
 
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Why don't we just make /fix cost material as well as fix power? Something like one diamond per five percent, or something.Or, heck, if you really wanted to you could even make it a diamond per two percent. T This would heavily increase the demand for diamonds, as if you don't have diamonds you can't use your /fix, as well as increase the demand for god gear. A lot of people like the mobility of fix as well as the convenience of being able to keep a weapon/tool- it would suck if you had to stop your mining trip to go back home to a repair anvil every 10 minutes. Also, /fix is a huge premium benefit, removing it might remove some of the value of premium for non-pvpers who don't buy it for the pvp benefits.
 


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