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Needs Help/Review Hetnefert

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Joined
Feb 11, 2024
Messages
32
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Points
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Location
In the middle of a bustling city.
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By artoret

Character Info


Full Name: Hagar (Regalia'zed version)

Hetnefert (Ibleth)

Heritage / Culture: Hedjet Savent Asha

Age: 35

Gender / Pronouns: Masc-leaning, though androgynous

Religion: Unionism

Occult: Mundane

Character Occupation: Sniper, Knight, Afflicted Hunter



Appearance Information


Eye color: Blue

"Skin" color: Hagar's "skin" is feathers that seem to hackle at their throat, jet black in appearance.

"Hair" color: Jet black, again mostly feathers that reach down from their beak to the base of their head.

Height: 6ft

Body type: Slim, almost extremely so. Scrawny.

Additional Features:

-Hagar has a Living Metal mask over their face, per their Chapter. They hardly take this mask off unless in the privacy of their own home, rarely even showing it off their face in public.

-Their voice is croaky, almost a whisper. They must strain their voice to be heard louder at normal conversation levels. It's raspy.

Skill Information


Hobbies and Talents: None.

Mechanics:

-Savent Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.

-Savent Asha has perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel-like sparks that light up.


-Savent Asha can manifest (or have) Wings (of any design: Furred, Feathered), which while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight.


-Savent Asha has a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.


-Savent Asha has a heightened alertness and analytical mind, able to perceive threats and react much faster. They may notice dangers when interacting with Event objects or Characters (Private Message DM's for more info)

-Émérites Mechanic: Émérites Knights gain a +2 Bonus to every Persuasion Dice roll while also raising the Persuasion Cap by +2. Additionally Foreign Diplomats like them more.


Languages: Common, d'Ithanie, Ibeth.


Backstory/Plothook

-Hetnefert grew up in the region of Westafar, in Qelis.

-On reaching sixteen Hetnefert left their idyllic lifestyle to join the Lothar Academy after a brutal attack.

-Graduating as a Knight at eighteen, Hetnefert spent additional years under the Emerities Chapter, learning all they could from the Order.

-Hetnefert graduated from training at twenty-two, deciding to travel and take a bit of a "break" from strict Knightly duties. They explored Drixagh to the fullest, then went to Zemlya, Calemburg, Calder, and now have arrived in Reaglia.


Combat Proficiencies and Abilities

Attack Stat: 6 (INT)
Defence Stat: 5 (DEX)

[14/14 Spent]

Proficiency Points

Strength: 1

-Pinning Throw

Constitution: 1

-Thick Hide

Intelligence: 6

-Puretek Blessing

-Puretek Warth

-Puretek Saction

-Puretek Reload

-Safeguard

-Wardrobe (Free Racial - Mundane)

Wisdom: 0

Dexterity: 5

-Deadeye stance (Free)

-Deadeye Puffshot

-Deadeye Overwatch

-Deadeyecrit

-Soft Landing (Free Racial)

Faith: 4

-Desperate Prayer

-Harming Prayer

-Unseen Prayer

-Safety Prayer

Magic: 0