Archived Hellion Unlockable Trait

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indyfan98

I'm not narcissistic. I'm just better than you.
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"The Marked of Hellion, or more commonly referred to as Marked or Hellion, are the servants of the Arken that use their vast control of magic to create mind-slaved super soldiers for their nefarious goals. The Hellion are often classified as demonically possessed, but this is not entirely accurate. Arken Magic has simply altered their mind to work differently and modified their body to draw on the Void or Exist for greater power at the cost of loss of freedom. The term Hellion comes from a Nordskag dialect translation of "Demon world beast"."- Wiki

Read More about the Hellion Here: https://wiki.massivecraft.com/Hellion

The Hellion are essentially the werewolves of Massivecraft. They have the ability to turn into wolf-like forms. The only way to become a Hellion is to become one in Roleplay, and it cannot be off-screen. So, the chances of becoming one are anyone's guess. However, it is purely roleplay, and nothing more. However, I have an idea to change this: an unlockable Hellion trait.

As many of you know, there are some traits that are unobtainable, such as the feed and heal traits, They claim that the traits must be "found". I do wish to see the idea of finding traits be implemented into Massivecraft, but for now, we'll focus on the Hellion trait. The Hellion trait would be granted by staff through Arken Roleplay.

The staff could, at certain times, play as an Arken, and either patrol the wilds of Regalia or of Essalonia. A player who has an approved character application would have the ability to become a Hellion. There is a possibility that you could express interest through a form on the forums. The staff would review the form, looking for certain criteria, and of course, making sure the character is actively played, established, etc. Then, at random, the player, while playing as that character, will hear a message, saying something like "I feel a strange draw to the wilds of Regalia. Perhaps I should go investigate." The player could then roam the Regalian wilderness in an attempt to find the staff member as the Arken. The player then, upon finding the Arken, would be granted permission to use the Hellion trait. They would have rules explained to them, such as that they must update their player skin and character application, must follow the rules of being a Hellion, must remain lore compliant, only allowed to use the Hellion trait for that one character, etc. Any misuse of the Hellion ability would be punished.

The trait would take up a multiple trait slots, possibly all of them. This would be a trade-off for the effects of being a hellion. They would, in human form, have the unholy trait by default. Similar to the fireball trait, the Hellion forms would be activated by command. There would be three forms, the "Hellion", "Hellion Great Wolf" and the "Hellion Alpha".

Commands and Effects:

/Hellion: The Hellion would have the player remain the same skin, but they will have access to the JumpBoost, Speed, and UnarmedExpert traits. This transformation would be instant.

/GreatWolf: This transformation will, at first, cause the player to start shaking and slashing red for about ten seconds. They will be given the Slowness trait. After that, the player's skin will transform to that of a Great Wolf skin. The player would be granted the Speed, JumpBoost2, HealthBoost, and UnarmedExpert traits.

/Alpha: This transformation will have the same effects of the last in the beginning. Then, upon transformation, the player will become invisible, and will have an aggravated wolf spawn overtop of where they stand. If possible, the scale of the wolf will be altered to be much larger. The player will then have the JumpBoost (rank 1), Speed2, HealthBoost2, and UnarmedExpert traits applied to them. The same as before, this transformation will take about ten seconds.

*None of these forms would be able to wield a weapon

These abilities will, of course, only be temporary, and would have a long cooldown. I also believe that they should be disabled in PvP, but this should be decided upon by staff. This would make the power of the Hellion available through traits, similar to how the abilities of a Vampire are available through traits. This would also allow for other Roleplayers to know what's happening in a Roleplay situation at first glance. This could also be tied to a story progression event, where that there would be a Hellion surge in the Regalian archipelago.

That's all I believe I have to say about my idea. Have a Massive day, and let the debating commence!
 
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