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- Dec 4, 2012
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I have noticed you have been making rules limiting PvP recently, and it seems to me that you want far less PvP in the
RP universe, so I would like to suggest a "Hardcore" universe, possibly Premium only, for hardcore fighters. Make a small world, so the value of land is higher, remove MCMMO races, and vampires, to make all players equal, so PvP isnt dominated by veterans, and remove deadlock to make raids more interesting, and have 5-10 pre-made factions, with either elected leaders, or applications on the forums, and staff appointed leaders, or have half and half. As for an economy, in this universe, it should simply be based on Emeralds. everyone starts with nothing, and admin shops will buy/sell emeralds for 1 emerald each. as for premium perks, if it is premium only, they shouldn't keep many of their perks, like keeping items, and backpacks should only be usable in your faction's territory, but portals should be kept.The next part of my suggestion for the hardcore world requires Quite a bit of coding, so if you don't have time for it,
don't even read this paragraph, or choose which parts to add and which parts arnt worth the time. First, number of players wont effect a factions power, a factions max power will be how much land it owns, and land will be bough with Emeralds, with an exponentially increasing price, based on land owned, so if you loose land, the price goes down.. as for how power is used, you must keep your power at its max to keep all your land safe, power is lost if an enemy faction kills a member of your faction on your own land, and power is gained naturally over time based on how many members are online (0 online = no power regenerated), or by killing enemies in their own faction land. if a factions power is below it's max, any enemy faction's Officers can make their land "contested". when land is contested anyone can use doors, chests, buttons, levers, etc, but nobody can "build", and what I mean by that is players can break blocks, but they will re-spawn when the land is returned to normal status, rather than being dropped. All faction land must be connected to the home (meaning no land in the nether), and the home chunk can only be contested if the faction's power hits zero, but at zero power, all land will be contested automatically. Now for actually taking land from a faction, the chunk, and all adjacent chunks must be contested, or owned by you (at least one must be owned by you, but the world should be small enough that the boarders will be tight) and your faction must have max power, then you can buy the contested chunk as you would buy any other chunk, and the chunk will be repaired from it's contested state. As for getting back contested chunks, they will be reclaimed automatically as you gain power, starting with chunks closest to the home.Basically this universe would have all players equal, with the only advantage being equipment and enchantments,
which will be dropped on death, and a factions strength will come from the players online, having hundreds of alts or inactive players wont do any good.I would also suggest disabling enderpearls, or have the damage they cause scale with distance, so a long distance throw will be sure to kill you, they would only be used to climb through windows, rather than jumping large walls.If there is something you don't like in this suggestion, please explain why you don't like it, and offer an alternative.
If you have any ideas to add to this suggestion, feel free to post them.
I would especially like to hear opinions from the Massivecraft Team.