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Played Character Harak

This character is actively played.

Estocs

Lizard Brainrot Sufferer
Joined
Jun 20, 2020
Messages
14
Reaction score
228
Points
53
Age
26
Location
somewhere in that direction
Character Information
Full Name: Harak
Heritage / Culture: Kyat-Allar
Age: 20
Gender / Pronouns: He/Him
Religion: Undecided
Occult: N/A
Character Occupation: Alchemical """pioneer""". Distributor of trouble.

Appearance Information:
Eye Color: Yellow
Scale Color: Rusty red
Hair: N/A
Height: 4'11''
Body Type: Unhealthy
Additional Features: Harak sports rust-red and orange scales, curved horns and a mohawk-like stripe of spiny fins going down from his head to his back. His face is slender, snout long, and overall might look almost intimidating if not for the snaggleteeth, bulging eyes, and dwarven stature lending an appearance closer to an imp wrapped in scales.

Skill Information:
Hobbies and Talents: Alchemy. Chemtech.
Mechanics:
- Allar are immune to any (non Magical) disease or illness, such as viruses or bacteria, though they can become asymptomatic carriers.
- Allar bodyparts regrow over the timespan of 24 hours when lost, though scars can be left behind if desired.
- Allar have sensitive taste, their tongue capable of deeply analyzing anything they taste, what the ingredients are, and whether it has alchemical functions.
- Allar have perfect sight at night and in dark environments, capable of seeing in the dark without needing any external light source.
- Allar can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
Languages: Common, Pidato

Backstory/Plothooks:
It is unclear what Kelahiran was meant to accomplish within him, but predetermination demanded Harak's intense fixation of alchemy just as strongly as it warped his appearance and ability to conform to tradition.
As he aged it was decided by those around him that life would be easier if Harak was left to his own devices. This would prove to be a curse in the form of many laboratory fires - laboratory used loosely - but also a blessing. By the time the Sendrassians invaded his birthplace in southern Hadar, he was able to narrowly escape with the help of his backwards inventions and volatile alchemy.
Harak fled north to Regalia, adapting his hastily field-tested concoctions into inventions only he could call extraordinary. There he hopes to iterate his fixations into something worthy of retaliating against the Sendrassians with.

Combat Proficiencies and Abilities
Attack Stat: Dexterity
Defense Stat: Wisdom
[14/14 points spent]

Proficiency Points:
Strength: 0
- Diving Tackle (Free Pack)
Constitution: 1
- Iron Will
Intelligence: 1
- Safeguard Pack
Wisdom: 5
- Chem Bolts
- Chem Cleanse
- Chem Hyperfocus
- Chem Bang
- Chem Mend
- Technique Parry (Free Pack)
Dexterity: 7
- Ranger Wallop
- Ranger Blur
- Hook Shot
- Ranger Cover
- Ranger Cut
- Ranger Splash
- Flexible Maneuver
Faith: 0
Magic: 0
 
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