This thread is meant to track any major problems arising with the new Survival map Hadar. The current export on the server is an Alpha build (though it is essentially read for use at 96%). The world still has a few mechanical issues and some things still need to be done. For example, the following things aren't on the map yet: Dwarven Ruins, which I believe to be better explored when the map comes out. Additional "simple" Caves. While the lava lakes, water lakes and underground forests are a thing, smaller caves haven't been implemented yet. Additional Bo2's in the North West of the map, the Sakura Forests. It's just trees for the time being, but there will be additional objects like buildings, shrines and what not in that Biome. The feedback we're looking for is mostly "a second pair of eyes", or in this case, several dozen pairs of eyes. Some biomes are obviously prettier than others, and some smaller flaws will obviously always happen on the map, it's entirely impossible to make a map with not a single block issue, especially when the map itself has 39 million content blocks. As such, on this thread, we're not terribly interested in screenshots of: Trees that are largely attached to the ground but only have 1 root sticking in the air. The highway roads (they will be worldedited to be fixed when the map comes out). The volcano's (many of them will have lava put into them with worldedit post release. The Underwater corals (they are a pain to place and I don't think there currently is a better way) We are definitely interested in seeing screenshot reports of major issues that players are experiencing on the map while moving around it: Obviously floating trees or bushes or buildings that should be on the ground. Block dithering that looks ugly (brown stone sliding into gray stone). Clear rendering errors and chunks that get cut off. Stuff that just does not make the cut to the general world design quality that we have. Areas that just really lack content. I should leave a lasting note that much of the geography is set. I don't want to alter the terrain slopes and mountains and what not too much, because it causes cascading problems to layers further down the map making logistics. I've flown around the map for several hours and I'm fairly confident nobody will find any egregiously ugly ground formations. Aside from that, I'm open to any feedback on the map. This map will remain in feedback rotation until next Sunday, when I will take it down, and meanwhile start working on potential major issues that are reported. I absolutely insist that if you find something ugly you make a screenshot, post on this thread, and also provide coordinates so I can personally go there to investigate it and match it onto my map making file. Reports without valid screenshots/coordinates will be deleted. Thread clutter will be deleted. When the feedback rotation is complete, we'll have a meeting with Tech staff what the current status of the 1.15 release is. If we can coordinate it at the same time, great. If not, then we might have to release it a few weeks before, because I'd like to have a short layover to start producing the 1.15 cold biome map.