Ok...now for those of you out there who witness my characters death today (Suzzie, Mantaray, and a couple others), I'm not saying this in spite of that. Infact, I am not even the slightest mad about my character dying...I was quite tired of him. So anyways, onto the main point
Guard roleplay needs to be tweaked. Now before you say "Guard rp is ment to be decided by the guard, not the guilty character", I get that, but what I mean is sorta like Skyrims guard decisions. What I mean is that first and most important, guards shouldn't always win. Now hear me out, I know that guard rp is up to the guard on how it plays out, but I have noticed that the guards always win...isn't this wrong? Now, I know that these guards are highly trained and skilled at their jobs, and that in real life police officers will always catch the crook, but this is not modern times. Guards back then didn't have tazers or guns, all they had were shackles and swords, and maybe a bow. The solution to this, well its simple, just make the guard do something that gives the criminal a chance to get away. Now, to prevent this from being to OP, make this where it only happens on these conditions: only one guard must be apprehending you, and the crime must be minor (Pickpocketing, stealing small things, ect.). The next and final thing, and this is something that the sever admins are actually planning to add, is a way to escape the prison. Now I know that this prison is heavily guarded, but like I said before, this isn't the modern days, its around the dark ages, so the security can't be that high. So make it where when your in the cell, you can ask the guard if you can escape. The guard then would tell you that if you do choose to escape, your character would be a kill-on-sight. If you still do agree to the terms, then the guard will give you permission to let you rp as your character in Regelia out of the prison.
Whew, that was a mouthfull. So, I will accept all critisism on this idea. I also am not claiming these ideas as my original idea. Please comment on what you think should change, and please post on the poll.
Guard roleplay needs to be tweaked. Now before you say "Guard rp is ment to be decided by the guard, not the guilty character", I get that, but what I mean is sorta like Skyrims guard decisions. What I mean is that first and most important, guards shouldn't always win. Now hear me out, I know that guard rp is up to the guard on how it plays out, but I have noticed that the guards always win...isn't this wrong? Now, I know that these guards are highly trained and skilled at their jobs, and that in real life police officers will always catch the crook, but this is not modern times. Guards back then didn't have tazers or guns, all they had were shackles and swords, and maybe a bow. The solution to this, well its simple, just make the guard do something that gives the criminal a chance to get away. Now, to prevent this from being to OP, make this where it only happens on these conditions: only one guard must be apprehending you, and the crime must be minor (Pickpocketing, stealing small things, ect.). The next and final thing, and this is something that the sever admins are actually planning to add, is a way to escape the prison. Now I know that this prison is heavily guarded, but like I said before, this isn't the modern days, its around the dark ages, so the security can't be that high. So make it where when your in the cell, you can ask the guard if you can escape. The guard then would tell you that if you do choose to escape, your character would be a kill-on-sight. If you still do agree to the terms, then the guard will give you permission to let you rp as your character in Regelia out of the prison.
Whew, that was a mouthfull. So, I will accept all critisism on this idea. I also am not claiming these ideas as my original idea. Please comment on what you think should change, and please post on the poll.