Rejected Sheet Gorim Thrundfind

Discussion in 'Character Applications' started by smiitthy, Mar 8, 2019.

  1. smiitthy

    smiitthy smiitthy

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    Character Application.

    Name: Gorim Thrundfind.
    Age: 41
    Gender: Male
    Sexuality: Heterosexual.
    Prefered Weapon: Axe/War Axe.
    Race: Dwarf

    Skill Information:

    Proficiencies:
    +15 Axes ( +15 from points)
    +15 Metallurgy ( +15 from points)
    +6 Construction, ( +6 from points)
    +10 Labour Training ( +10 from points)
    Hobbies:

    +5 Architecture Arts ( +5 from hobbies)
    +5 Carving Arts ( +5 from hobbies)

    * Body Shape:
    * Physical Stat: 40.
    * Body Shape: Muscular.
    * Body Fat: Moderate.

    Languages:

    Common, learned from living in an area with Common as the basic tongue.

    Dwarven, learned from Mother and Father.

    Basic Information (Expansion)
    Gorim is a simple drunkard Dwarf, still carrying the long history of his kin on his back as he spends his days in the Tavern’s and Streets of Regalia. He has no home however wishes to find one, one day.
    Gorim was born in a overground Dwarven Camp, right by the icy cold lakes. He has a Mother, a Father and two brothers. One of his brother's is called Bladerich Thrundfind. A younger brother with a lot more browner hair, taking more traits from his father.

    Visual Information.
    Eye Colour: dark brown.
    Hair Colour: a dark red.
    Hair Style: Swept back with a couple of strands over his face.
    Skin Colour: A dark sort of beige.
    Clothing: Ranger gear, with a dark brown cloth and animal furs on his hands and around his chest.
    Height: 4’5
    Gorim also has a great big bushy beard, which is home to crumbs and beer froth.

    Personality and Abilities:

    How would your character respond to experiencing fear?
    Gorim isn’t really the one to scare easily, having the strong belief that Dwarves don’t know fear. However when he does, he feels a strong sense of disappointment and will shut down almost immediately.
    How would your character respond to experiencing stress?
    Gorim is a heavily drinker and so will begin to drink immediately to try and combat the stress. However if there is no drink, he will panic and act sporadically.
    How would your character express feeling happy?
    The Dwarf would be all smiles, letting out deep laughs and even a slight jig at his happiest.
    How does your character view Law and Authority?
    Gorim still trusts in the King under the Mountain, giving his utmost loyalty to his own people only. He does not mind Nobles however finds them annoying and feels like they are there own downfall.
    How does your character feel about Races other than his own?
    Dwarves above all however he can appreciate and respect other attributes of Races but he hates Dakkar. Finding them repulsive and sees them as the enemy.
    How does your character feel about Religion for themselves and other Faiths?
    Gorim has his utmost faith in Duindin and his teachings, seeing them as the words for a happy life. Other Religions and Faiths are seen as lesser however if they prove happiness for others, he has no quarrel.
    How does your character feel about the Arcane and Magical in the World?
    The Drunk Dwarf sees that physical and brute strength is the true show of power and see’s that Magic is an act of weakness.
    How does your character feel towards his Family?
    Gorim has a complicated relationship with his family, a he loves his mother completely and has fond memories of her but his father is the one who he distrusts. His brothers seem to have no found effect on him.
    What is your character's biggest insecurity?
    That other Dwarfs will see him as a traitor and his actions to ruin the Dwarven history and reputation.
    What is your character the most proud of about themselves?
    Gorim is especially proud of the ability to consume large amounts of Alcohol and still stand on his small stubby feet.
    What motivates your character to move forward and better their life?
    That his species will once again grow and rise up, returning to their former glory and strength. How he will be able to return to his home in the mountains.
    What is your character’s biggest fear?
    That is race his doomed, that the Mountains are truly gone and he will be left in a world as a lone dwarf.

    Weaknesses

    Gorim has a problem with his drink, only being able to fully function when under the influence of a strong drink. This is why he is most commonly found in Taverns and the streets of the city.

    Relationships

    Gorim is currently not in a relationship.

    Life Story

    Gorim was born into a small Camp, deep in the cold Dwarven hills of Ellador. The Camp consisted of a few Dwarven families, all clinging together to survive extinction. During his time at the Camp, Gorim learnt the skills of tool making, becoming almost as successful as his father, he was also a guardsman at his camp, becoming well equipped with weapons. He had managed to deal with packs of wolves on his own and the occasional wandering Dakkar. His best friend was his little brother Balderich, they two would always adventure out of Camp. Much to their parents dismay. One day they found themselves in a wolf den. Gorim, being older, thought himself to be better then the wolves however his cockiness got the better of him and he was sent to the ground by a large wolf. He would of died unless Balderich had come to his rescue with his hammer, crushing the beasts skull. The two on that day promised they'd always have each-others back. His best tool was his axe, made entirely by himself. He cherished this axe and vowed never to part ways with it. However after his father took his axe away from Gorim, finding it foolish to care for an axe so much, he exacted his revenge on his own father. Gorim took his axe back and for good measure cut his own father’s hand off. This frightened the rest of the community, making Gorim not the most favourable. Due to the Camps tool making, they’d come in contact with a nearby port, selling off their tools to passing merchants. It was these Merchant ships in which Gorim and his brother found himself on, one dark and cold night. After feeling unwanted by his family and other Dwarves, he left and brought his brother with him to another city as he saw it as a chance to start another life and show his brother what world outside of the camp looked like. But things didn’t work out too well for Brother's Thrundfind in Regalia.

    Once in Regalia, Gorim used up his savings to buy a nice little home in the lesser populated areas of the city. Soon the two looked for work, however no one wanted to hire a constantly drunk Dwarf and his little brother, which led to even more drinking. Soon Gorim would return to his home to destroy everything, smashing up tables and chairs in a drunken rage. This soon led to Gorim and his brother being homeless. With little to no ambition left in life and a strong weight of guilt on his shoulders, the young Dwarf just drank and drank. Spending most of his days inside of Taverns. This was until he joined the Blackjaw mercenary company, spending his time in the keep and working at their Forge. However after he was abandoned by the Blackjaws, Gorim took this time to cut of connections and spend all of his time to drink away the days. Until recently where he has returned to once again help restore his kin back to their former glory.
     
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    #1 smiitthy, Mar 8, 2019
    Last edited: Jun 5, 2020
  2. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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    Hello! I'll be claiming this for staff review!
     
  3. smiitthy

    smiitthy smiitthy

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    Thank you so much!
     
  4. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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  5. smiitthy

    smiitthy smiitthy

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  6. smiitthy

    smiitthy smiitthy

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    how come this was rejected?
     
  7. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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    Proficiency System rework!
     
  8. smiitthy

    smiitthy smiitthy

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    So do I rework my entire Sheet or just the proficiency system?
     
  9. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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  10. smiitthy

    smiitthy smiitthy

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    Hey, I know it's like. Almost a year late. But I finally updated the proficiency system!
     
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  11. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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    Please check the proficiency page. Character has a base of 32 + 5 with the addition of +10 hobby points to spend in the art category and only the art category.
     
  12. smiitthy

    smiitthy smiitthy

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    So I bumped up Gorim's age to 41, and gave him arts in Architecture and Carving
     
  13. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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