• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.

Needs Help/Review Gorim Thrundfind

This sheet needs additional review by staff or community members. Please respond to the thread with tips!

smiitthy

Average Dwarf Enjoyer
Joined
Sep 7, 2018
Messages
6
Reaction score
10
Points
173
Age
25
Location
England
Character Information
  • Full Name: Gorim Thrundfind
  • Race: Dwarven
  • Age: 93
  • Gender: Male
  • Eye Color: Green
Core Concept
  • Gorim Thrundfind is a Dwarf with an eye for crasftmanship. Though he is a stubborn man and only likes to be with other fellow Dwarves, he's had to accept the harsh reality of his races' dwindling status. He hopes Regalia will show him the new ways of the world.
Proficiencies
  • Strength: 3
    • Improvised Weapon Pack
    • Axe Pack
    • Blunt Pack
  • Constitution: 4
    • Light Shielding Pack
    • Metallurgy Craft Pack
    • Wood Craft Pack
    • Bruteforce Pack
  • Wisdom: 2
    • Common Alchemy Pack
    • Engineered Biotics Pack
  • Dexterity: 3
    • Brittle Pack
    • Knocking Pack
    • Donderbus Pack
  • Charisma: 2
    • Mount Husbandry Pack: Vlomm
Abilities
Weapon Summon (Racial)
Control Immune (Racial)

Specials
Masters of the Anvil
Unparalleled Quality
Utilitarian Handiness
Natural Affinity
Unbroken Kinship

Languages
Common (Free)
Dwarvish (Native)

Appearance Information
  • Groim has no mutations
  • Gorim is a an aged Dwarven man of 4'5 height.
  • He has red fiery hair, a long beard and emerald eyes.
Life Story
  • Gorim was born in the Aldruin Hold to Gunni and Hildr Thrundfind. His father was a craftsman and his mother was known for her knowledge of alchemy.
  • In his adolensence Gorim spent most of his waking hours in his father's forge, learning the tricks of the trade and the skill of his craft. Mean whilst his mother always had an ailment for when Gorim was ill.
  • After his father had fallen ill and passed away, the forge came into Gorim's possession, however business soon began to run dry and he struggled to keep it open.
  • To help bring some sort of income, Gorim joined the Hold's guard. Helping vanquish any foe that dared to enter the keep, also applying his trade to any of his fellow injured guard. Providing prosthetic limbs and other various mechanical ailments.
  • When his mother passed, she told him of the world beyond the keep and that he should explore the lands outside of the mountain. To share his knowledge with the people of Regalia.