Already suggested this in @pokyug 's post (which you should go read, if you haven't already).
I get that the server needs to support itself, and with the new EULA, which is quite frankly stupid, keeping the server up will be much harder than ever. I don't want to rant at all about why Gifts4All isn't going to help the server in the long run, other than simply saying that it's going to run the survival economy into the ground just as much as OP fishing and /fix, if not more.
Now onto my possible solutions / replacement:
1. Allow players to purchase "dungeon keys" that unlock a new challenging quest / dunegon for everyone on the server, and have good rewards for finishing said quest / dungeon.
2. Allow players to buy events, i.e. a KOTH or PvE event that anyone on the server can participate in.
There are many benefits of these ideas that I can clearly see if these are used as replacements:
a) People will not abuse this system using alts to spawn in multiple god-tier items (You can run a dungeon twice, but it's much more difficult to have to run the dungeon on all of your alts than to simply log-in and have a god item thrown into your inventory).
b) It actually encourages players to play on the server, rather than justthrowing an item in their inventory. Simply put, it will make the server just a bit more exciting and somewhat unpredictable.
I get that the server needs to support itself, and with the new EULA, which is quite frankly stupid, keeping the server up will be much harder than ever. I don't want to rant at all about why Gifts4All isn't going to help the server in the long run, other than simply saying that it's going to run the survival economy into the ground just as much as OP fishing and /fix, if not more.
Now onto my possible solutions / replacement:
1. Allow players to purchase "dungeon keys" that unlock a new challenging quest / dunegon for everyone on the server, and have good rewards for finishing said quest / dungeon.
2. Allow players to buy events, i.e. a KOTH or PvE event that anyone on the server can participate in.
There are many benefits of these ideas that I can clearly see if these are used as replacements:
a) People will not abuse this system using alts to spawn in multiple god-tier items (You can run a dungeon twice, but it's much more difficult to have to run the dungeon on all of your alts than to simply log-in and have a god item thrown into your inventory).
b) It actually encourages players to play on the server, rather than justthrowing an item in their inventory. Simply put, it will make the server just a bit more exciting and somewhat unpredictable.