Character Information Full Name: Gaermahen Kormac Gahaan Bel-Saal Alloren Tol Visëu Goes By: Gehrman Gahan Race: Faiaal Fin’ullen Altalar Age: 31 Gender: Male Combat Style: Duelist Core Concept Gehrman has led a troubled past in constant pursuit of his place in the world. A veteran and expert boxer, Gehrman is equally as kind and loyal as he is stubborn and rebellious in dealing with those he disagrees with. Gehrman returns to Regalia with unclear goals; aiming mostly to fill the void with mercenary work until he finds whatever will ignite his passions once again. Point Buy Proficiencies: 14 Free Fin'ullen Packs Strength - 7 Melee Weapon Throw (Free) Technique Parry Concussive Blow Shrug Off Knockback Sweep Cheap Shot Athletic Brawl Stampede Steady Body Gut Punch Constitution - 2 Rage Counter Breather Intelligence - 5 Tech Tech Auto Hook Shot Adapt Mimicry Pack - Magical Variant Oceanic Pack - Magical Variant Safeguard Pack - Magical Variant Wardrobe Pack - Magical Variant Wisdom - 0 Dexterity - 0 Faith - 0 Magic - 0 Languages Common - (Learned in Childhood) Altalar - (From Parents) Visual Information Eye Color: Archon Violet (Naturally Blue) Hair Color: Black Hair Style: Short, shaggy in the back Skin Color: Tanned Height: 6’5” Body Type: Muscular Miscellaneous: Sports a scar on his face running from the left corner of his lip across his cheek to just near his ear. Tattoo sleeve on his left depicting a black and green collage of symbols of life (flora and fauna) and death (skulls, scythes, ravens). His right arm is replaced by a clockwork prosthetic. Plot Hooks Born Gaermahen Kormac Gahaan in Tol Visëu, but family moved to Anglia when he was four for unexplained reasons. A sister, Safira, is born around this time. Going by an Ailorized form of his name, Gehrman becomes an apprentice to a chef in his youth. Tragically, Safira is killed by sanguine. Filled with grief, at age 22 Gehrman joins the military. Moves to Regalia where he is turned into a vampire for many years, killed by the city guard and becomes a Witchblood/Archblood. Going back to school, he graduates from the Regalian Naval Academy and settles into his role within the Hexenblood Circle. Dedicating himself to addressing otherworldly and supernatural threats. Released from his Ordial Archblood affliction, Gehrman seeks out new ways to honor and serve Bintaar. Discovering locations of ordial temples from the Hexenblood library, Gehrman sets sail to find them himself. Discovering a Shade Weapon within, he claimed the ghostly pistol sat atop the pedestal and was turned into a Geist. Cured of his Geist affliction, Gehrman aims to atone for his wrongs and come to terms with what his true beliefs are, seeking guidance from and studying the history of the Dragon, Umbra. Eventually meeting with an Archon to undergo his own revival into one himself. Spending some time away from Regalia, Gehrman returns to the city as he started, alone and aiming for a new start.
EXTRA STUFF Spoiler: Character Analysis Expanded Growing up in Anglia, removed from his homeland, Gehrman has little to no interest in his birth culture. Aside from his Fin'ullen instincts for the sea and his natural abilities, he sees next to no point in embracing his people's culture. This is reflective in his decision to go by a more Ailor sounding version of his birth name. From a young age, he and his sister were picked on for being the only elven family in their area of the countryside. This instilled in Gehrman a fierce desire to protect his loved ones from even the smallest of transgressions. With that desire however came a raging temper that he would fly into at even the tiniest bullying from the neighbors. This would be a trait he would carry over into adulthood.
@Caelamus Removed Mystic Point Buy and added in Spells and Specials. Rearranged point allocation. Changes in red as usual.
@Caelamus Woohoo big changes! Cured of being a Geist, reallocated points accordingly and added current event stuff.
Hello! I have one request before I can approve this app: Archon are heavily focused on Dragon Worship, and therefor require dedication to a Dragon. Please specify Gerhman's relationship with Dragon Worship in the Core Concept section, as well as what dragon he venerates.