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The first and easiest process to tackle for my revision is how I want Hacking and Cheating to be handled in-game. We are taking lessons from Lore Staff here, in how Lore Staff does panel reviews, and institute a formal process aimed at building trust with the player base, and increasing transparency. Here is a flowchart of how the new process works, with an explanation below of why it works that way:[Spoiler][/spoiler]Notable ChangesThe panel is reduced to 4 PVP'ers (with one substitute voter) and a "Human Element" who looks less at the actual hacking and more at the player's behavior. This was previously already in place for a short period a while back, but was removed because more and more people tried to have a vote in the process. The panel now requires 3 separate pieces of evidence, instead of just the one. In the case of Morbytogan, the single evidence piece was an occurence of fishy conduct, not an actual trend. In lore we believe the motto: "Once is an occurence, Twice is a coincidence, Three times is a trend". This motto implies that if it is happening three times, it's probably a real thing, and less of a coincidence. Each evidence must be voted as factual with at least 4-1 votes. After the second evidence, the staff may optionally warn the player of the building case, or may choose not to. It is reasoned here that maybe warning them early will stop them hacking, and thus reduce chances of the case actually being completed. After the third evidence, a formal "charge" is delivered to the player. The player can choose to accept punishment and admit to guilt for a reduced punishment, or defend themselves to try and prove innocence, or become hostile and childish, and be banned immediately. If the player is able to disprove 2 evidence pieces, the case is dropped and deleted. If they cannot, they are banned anyway, but with a reduced punishment for cooperation. All punishments can further be reduced if the Human Element decides that the player is worthy of punishment reductions.All in all, no more Permanent bans.So a quick summary:3 evidence instead of 1No more permanent bansAll evidence is out in the openWarnings may be given earlyOnly knowledgeable people on panelReporters on Panel may not vote due biasEach case is looked at individually instead of banning based on bureaucracyNote, this only pertains to PVP hacking and cheating. If someone is flying around with forcefield, and they are clearly not an active member of our community, they will likely still get permabanned. Staff know the difference between a community member and a random pvp troll. I'll most likely be tackling chat moderation next, as well as general server rules and unbanning a swathe of users who were previously banned for Inappropriate Usernames.
The first and easiest process to tackle for my revision is how I want Hacking and Cheating to be handled in-game. We are taking lessons from Lore Staff here, in how Lore Staff does panel reviews, and institute a formal process aimed at building trust with the player base, and increasing transparency. Here is a flowchart of how the new process works, with an explanation below of why it works that way:
[Spoiler]
[/spoiler]
Notable Changes
So a quick summary:
Note, this only pertains to PVP hacking and cheating. If someone is flying around with forcefield, and they are clearly not an active member of our community, they will likely still get permabanned. Staff know the difference between a community member and a random pvp troll.
I'll most likely be tackling chat moderation next, as well as general server rules and unbanning a swathe of users who were previously banned for Inappropriate Usernames.