Approved Sheet Franz Knispel

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  1. bardnotinatavern

    bardnotinatavern

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    "I don't like potatoes. Not that I hate potatoes I just don't like the taste. The starchy kind of food gets on my nerves. Potatoes go okay in a potroast I guess. Maybe with some butter. If you boil them until they're soft and use butter - i mean a lot of butter - they're fine but it's only because of the butter and you really could've just eaten bread with the same ammount. I mean I get it, it's easy to grow, I just don't like the taste of them. If you want an alternative that's easy to grow beetroots and carrots both work well. Still if you want something that just grows anywhere and is filling you can't really beat potatoes so I get it I guess. Don't like 'em though. Carrots also work as an alternative. Steamed carrots sound good. I'll probably go make some now. Anyways that's why I don't like potatoes. Unless they're mashed. Mashed potatoes are great."

    Character portrait drawn by BeetrootSalad/Erwin Braunschweiger. Many thanks.





    Basic Information

    Full Name: Franz "Barchen" Knispel
    Age: 42
    Gender: Male
    Race: Ailor, Hinterlander (Boost on Instrument Art)
    Sexuality: depends on the pay and blood alcohol content Straight as an arrow
    Preferred Weapon: A blacksteel Montante, forged by Abbad for him. Alternatively, a handful of heavy throwing spears.
    Skill Information

    20 Greatsword Combat (20 Proficiency)
    8 Heavy Ranged Combat (8 Proficiency)
    10 Strength Training (10 Proficiency)
    10 Cooking Art (5 Hobby +5 Honed Skill 2)
    1 Baking Art (1 Proficiency)

    6 Linguistics - Ithanian, Calem (3 Proficiency,3 Free from Honed Skill 3 )
    3 Genetic Point-Buy - Voluism (3 Proficiency)

    10 Animal Husbandry - (5 Hobby, 5 Proficiency)
    Body Shape & Appearence
    Physical Stat: 30
    (Limit of 30, 38 from Greatsword, Ranged, and Strength Training, -5 from Voluism. Would be 33 but gets cut off by the Limit)
    Height: 7'8 (Hinterlander limit 6'6, Voluism sets it to 7'8)
    Body Shape: Strongman
    Body Fat: Low Body Fat


    Face:
    He has a short, slightly angular facial structure. His nose is broad and flat, slightly crooked to one side from breakage. Their chin is broad and rounded, with a short goatee. Their eyes, piercing sapphire, are sunken and have bags under them. His short brown hair is wavy, roughly cut with a knife to the right length. He doesn't have difficulty smiling but rather has difficulty appearing to be smiling which they overcompensate for by joking very often and telling a lot of personal anecdotes.

    Body:
    Lanky but enormous, he towers over others at a staggering height of 7'5. Despite this others are often perceived as bigger then him even if he's a few inches taller, a side effect of his rather slim body compared to his height. His arms and chest have a myriad of scars, chiefly from being split by particularly hard blunt strikes. His skin is a lightly tanned Caucasian tone, looking rather average.

    Appearance:
    He wears a garish but well tailored outfit, uniquely having a "puff and slash" look. The outer garment having been torn and sewn with holes. The sleeves and leggings are colorful, bearing red and white stripes on his right with gold, turquoise, and blue on his left. Atop his head is a starfish style of hat, in a matching red and white. He carries with him at all times what appears to be a large cross shaped object tightly wrapped in a bearskin. That object is a blacksteel Montante, forged for him by Abbad. Being built for someone his size, it is absolutely enormous. If currently hired as a mercenary he will wear a set of half plate above his clothes, and cover the graves and gauntlets with his outfit. Overall the outfit would be well made, if flamboyant. On someone who's as ..odd.. as him however it looks absolutely terrible. Almost like a man in a jester outfit.


    Voice:
    He speaks carefully and in strict measure, almost as if dictating to someone transcribing his words. He is very easy to understand, and he rarely stutters. He acts almost as if he plans out his sentence, mentally goes about the process of saying it, then speaks it in the aforementioned very measured tone. This is to compensate for an almost incomprehensibly thick Waldmarker's accent.
    Personality:

    Inside he's not the most happy person, but you'd rarely catch them acting like it. All the time he'll try to get his friends together and cook them a big meal or bring them to the beerhall or just generally try to spend time with the people they're close to. He also tends to do exclusively this because having spent most of their life as a mercenary, they have a more difficult time relating to just normal people and trying to enjoy their company.

    What he tends to do is to try to act just, bored. The reason being that he cares a lot about his image of this old, grizzled landsknecht and when their pride won't allow them to show that their scared so instead he forces himself to appear uninterested. To people who know him it's obvious, since he always does that when they're genuinely afraid. Sometimes that facade does crack, especially if he thinks he might imminently die, because of strongly held doubts and insecurities.

    He tends to just bottle it up or act happy in spite of it, until letting go in an angry outburst. As an example, he holds a fellow mercenary named Reimar as a dear friend, but after a major incident in which they got infected by sanguinism, he eventually snapped at them and mocked their entire family for suffering. Although they explained it as being some clever ploy to see what they were capable of, the reality is they simply lost their temper. These kind of outbursts happen frequently when under stress and has caused a lot of regret.

    Mixed, at times it can feel like they're in a world made of paper, with arcane rules and regulations they don't understand working to keep them down. The more reasonable side of them would argue though, that on principle laws are the bedrock of society, and although he has his gripes he will generally stay in line.

    Franz is deeply proud of being a New Regalian and Waldmarker, and will openly mock other races because that's what's expected of them culturally. Not that they'd ever say it, but after what they witnessed in the Chrysant War he is deeply sympathetic to Slizzar or other non-Ailor. It's hard to reconcile the views of his upbringing against their experiences.

    As with a lot of their views, openly they're dismissive and mocking. He is a staunch Unionist, and he'd tell you he's always faithful to the Emperor and Unionism, almost meaning it. The one exception in their faith, is that deep down, they can not accept the idea that the Emperor is holy and without fault. As someone born in Waldmark they are old enough to remember the Drachenwald Crisis, the massacres, and the executions of the Barons ordered directly by the Emperor. He simply can not accept that someone holy and without fault, would condemn his people to something like that. He might not say it but, deep down they know it just doesn't mesh.

    Adversarially. He expresses frequently that it's debauched, against the will of the Spirit. That Abberancy is a blight on the land. In confidence, he is envious. That, he'd be special or he'd be something greater if they weren't in a world filled with magic that he'll never have a chance to be a part of. Instead of this big giant who could be a legend, he's just another normal person in a world full of mages. He feels cheated by it. That there's some people who are just born with magic, didn't deserve it, nothing can be done to equal them, and that they will always be better. Although this is not really a reasonable view - afterall it's not their fault they were born with abberancy - it makes them view the Arcane and Magical with strong enmity.

    Adoration, and towards his father idolization. The reason he became a mercenary was because he was inspired by his father's work during the Drachenwald Crisis, to the point he's ignored that they were probably a loyalist. In trying to keep with his Father's legacy he's dedicated himself to a line of work that he's found himself unhappy with. He's fought in wars that they had no interest in, and thrown away a lot of life all so that they can try to live up to them. It's to the point where he has completely sidelined his mother in his life. Although his mother was Ithanian he bears little influence from it, and has actively tried to make themselves more like how they view his father to the point of exclusion.

    He'd say the legacy and culture inherited from their father. Intensely proud of being a New Regalian and a Waldmarker. As mentioned before this leads them to a lot of bad choices or staying on a track that isn't healthy for them. Privately they feel the most pride in being able to teach a young fighter or when they see that their friends enjoy a meal they cooked. It lets them step out of the mold they've made for themselves a bit.

    The fear that if he dies, he'll have left the world a worse place then if he hadn't been there. That he'll fail to live up to the legacy given to them. More then that, it's that that all the pressure to be like their father, to force himself to be a New Regalian and hold their values, to be this colorful boisterous mercenary, has made them unhappy. Atleast the first few steps towards getting better have been taken. He makes an effort to tolerate and form friendships with abberants, being more honest about how they feel to friends like Fulgore Fanger or Erwin Braunschweiger, acting more level headed, and starting to genuinely ask '"Is being a Mercenary something that I want?". This isn't much but it's the first few steps on a long road.

    Being a mercenary. He didn't become one out of their own decisions, he did it to live up to someone else, and after 20 years they've found themselves unhappy with it. The big, jubilant landsknecht persona is more him trying to act how he think he should feel, as opposed to acting how they actually feel.

    Dying without a good legacy. He wants to be like his father in leaving something great behind, and so far he's done a piss poor job of that. Between contributing to massacres in the Chrysant War having lead a life based around work they grew to dislike. Every day, the thought they might get killed before trying to set things 'right' terrifies them, and unfortunately for him he's starting to get old. Knowing there's not much time left makes it worse.

    If you look at them under a microscope, their dislikes, fears, and general unhappiness is their own fault for refusing to break out of a legacy and job that was never forced on them. It's pathetic, although it can also be said that he's aware of this and is at their core a principled person trying to do better.
    Languages

    Common and Hinterwalder: Not much explanation needed. It's his native tongues.
    Ithanian: The native tongue of his mother, he later learned to speak it fluently during his time at the Pratique. Has a very heavy accent when speaking in Ithanian. Technically it's his first language since he learned some before Regalisch as a child.
    Calem: Similar to Hinterwalder and a language he learned while at the Ordner. His Calem is fairly poor but..good enough.


    Special Traits/Spells/Mutations

    Racial:
    Omniaware 1
    Honed Skill 2
    Honed Skill 3


    Skills:
    Great Force 1
    Gate Smash 1
    Heavy Shot
    Knocking Shot
    Progression Information
    Warrior Level 2
    General 1


    Likes/Dislikes/Weaknesses
    WIP, I didn't like how previously it was basically "here at random is one note about the character" as opposed to describing their thought process, and how that leads to what they like and dislike. It seems very binary.

    Background

    I got a little bit carried away and binged making a life chronicle which you can read below. Here I'll list the "post-it notes" version for a quick read without going into extensive detail.




    • Born in Madge, shortly before the Drachenwald Crisis in 267.
    • Ithanian mother and a mercenary father. Mother was killed on account of heritage during the Crisis.
    • Father participated in the Battle of Lausizte, this legacy lead to him wanting to become a mercenary.
    • Greatly idolized his father, who may or may not have been lying about being a rebel against the van Sherburne's but certainly fought against them at Lausitze.
    • Spent a few years as a camp follower before going to the Calemberg Ordner school.
    • Began a fascination with Ithanian culture at that time, joined the Imperial Host with a company of mercenaries to pay for tuition in Ithania after graduating from Calemberg. This fascination didn't last.
    • Swore an oath to act in the Imperials best interests and not bring harm to them. This is important later.
    • Fought in the initial assaults on Barazzt before the attack was repulsed and the city was just blockaded.
    • Became more disillusioned with warfare, as through their father's stories they had only known a highly idealized version.
    • Ended the war at Fessa Huallo where a combination of bad casualties, disgust at Slizzar, bad communication, and rage at the use of chemical warfare, his men committed a massacre.
    • Attempted to report this, only to be rebuffed and prevented from doing so on account of their oath since doing so would harm Imperial interests.
    • Is now fighting as a mercenary in wars they view as just in an attempt to make up for their past actions.
    • Over time has grown to dislike the life they feel as if they've been forced into, reflecting on it frequently and realizing that they could've done better.
    • Does not like potatoes



    Although storied, the life of this mercenary can best be understood in the context of the Drachenwald Crisis and the Chrysant War. Two events that occured some 16 years apart but like so many bricks built up a massive part of who Franz Knispel is today. Born in Magde, in the year 267, Franz was a mere 4 years old when the Drachenwald Crisis began. A rebellion of barons against harsh taxes levied against them by the van Sherburne's, the resulting events would shape the rest of the boys life. In short, in 271 a rebellion occured against the van Sherburne's in response to a "failure tax". An increased tax on already near-starvation level exploitation levied in response to a bad crop harvest. The barons rebelled and late in 271 they had come to bargain with the van Sherburne's, which ought to have lead to a speedy and peaceful resolution.

    The van Sherburne's repaid that trust in steel. The barons who came were beheaded, along with those they brought with them.

    Killing the barons and all those associated with them who had come to negotiate, the van Sherburne's raised warbands and ravaged the villages who supported the rebellion. One such village was Magde, the home of the Knispel family. As the van Sherburne aligned forces ransacked his home, Franz fled to a glen with many other villagers. He was lucky to have been out getting water from a nearby river. His mother had no such luck. She was of Ithanian descent, and at a time when paranoia had killed so many, being of a different culture was as much a death sentence as any handed down by a judge. He remembers very little of her, her name Abella, the dress she used to wear, and a vague memory of her appearance being all that he'd keep.

    The van Sherburne's, however, had greatly underestimated the fury of people long scorned. Far from quelling the rebellion, generations of exploitation and now massacres threw the people of Drachenwald into a frenzy. Those barons who survived, and the countless people who had now been wronged, rose an army of such great size that the noble house had no chance of facing them in battle. Their mercenary army, barely paid as is, shrank every day. Franz's father, Ulbricht, was in one of these two - either the rebels or the mercenary army. Although he swears up and down he was part of the former it is far more likely he was in the latter.

    For all their brutality, the van Sherburne's were still a venerable noble family with great political influence. This would become apparent as when outnumbered they received aid from none other then the Chancellor himself, Norn Kade. The Imperial Army soon marched through Drachenwald, crushing the rebels detachments and retaking all but the eastern fringes of Drachenwald. The main body of the rebels fled, and according to Ulbricht it was here he had gathered men from Nordwald to go south and join the rebellion. More likely however, this was when he and his men agreed with the other mercenary captains on an upcoming plan.

    it was at Lausitze, one of the last rebel strongholds, that this plan came to it's fruition. The rebels made their stand, seemingly about to face oblivion. They had lasted into 272, just barely seeing the new year. As orders were given, the large mercenary army that van Sherburne's had hired moved strangely. Seemingly disorganized, that had become spread out behind their own lines. Assured it was just due to bad weather and muddy terrain, the van Sherburne's didn't notice as their fate was sealed.

    When the Battle of Lausitze began, the rebels sallied forth from the town they had been hiding in and advanced. Seemingly futile, a frontal attack against a prepared pike position ought to have been hopeless. Or it would, had the real threat not been their rear. The mercenaries, their sympathies long lying with the peasantry instead of the nobles who had refused to pay them, revolted. Their first line of defense, turned into their last resort. Ulbricht would have a tapestry made of his own participation in the battle. A moment that, rebel or traitor, would define his life and inspire his son. A charge against the Imperial Guard, facing the Violet Order's pikes with zweihander and halberd.

    Ulbricht would've been impossible to forget who any who saw him at that moment. It seemed as if the giants had hidden away from the prying eyes of history, only for one to return with fury. Bearing a sword taller then any man they faced, clad in the bright colors and flamboyant outfit of a landsknecht, he threw himself against the lines as bravely as any other. A towering goliath who may be one of few to have ever struck fear into the hearts of the men they were facing. The part he played was tiny, his men being just a fraction of the force which overran the Imperial Guard. Had he not been there, nothing would've changed. However, this would become the defining moment in Ulbricht's life. The charge ended the Battle of Lausitze, culminating in the Chancellor dying sword in hand as they were overrun.

    Lausitze ended with the execution of many members of Regalian nobility, the death of the Chancellor, and the end of the van Sherburne's as a noble house. Scores of knights lie dead in the mud with their weapons scattered, and even Norn Kade's own guard had been slaughtered. More then just a victory, the Battle of Lausitze marked a decivise point for the Landsknecht. The traditional mercenary of Drachenwald. Little more then rabble before, now they would be able to demand more respect and be able to say that they had triumphed over the highest orders of knighthood. For Franz, this was his greatest inspiration. From that moment onwards, as surely as men can be doomed to terrible fates, he was doomed to follow the path of the mercenary and follow his father as a Landsknecht.

    As he grew up, Franz had an obsession with the martial. He was barely 14 when he had joined a mercenary company - thought as a camp follower and not a fighter. Someone that young had uses but it was hardly on the frontline. Instead his first years of service would be spent fetching water and washing clothes for the men who did battle. Still, this allowed him to pay for his tuition. At 18 he was able to scrape enough together to attend the Calemberg Ordner School. It was there that, meeting an Ithanian class mate, he began to have another obsession besides war. The culture of his mother's homeland.

    Initially he had wanted to go straight to a school in Ithania after he had graduated from the school in Calemberg. However, he was flatly broke after he had graduated, and there appeared to be gainful employment on the horizon. A war, far away and with good pay for those who'd serve. The perfect thing for this young man to make his fortune. Many things contributed to him deciding to head out there but ultimately it comes down to this: the esteem in which he held his father, and the desire to learn more about his mother. If he could afford go to Ithania and learn their language and culture he'd be able to understand more about her and if he could win a great victory he'd be able to honor his father. And so, as his father did, he went to war.

    The Chrysant War, a conflict that ended with the Allor driven from their homeland and the genocide of Slizzar on a scale hard to comprehend.



    And so at the age of 21, he left with a group of men to serve as mercenaries in 288. Swearing an oath that his mercenaries would not harm the Empire and would serve it's interests faithfully, his baptism of fire came at the battle by Allossa. Franz and his company of men had been integrated as part of the wider Imperial Army which attempted to march on the cloud covered city of Barazzt. Although it is often thought they surrendered without a fight, it is recorded that a single assault attempt was made. Franz and his men were unlucky, and expendable enough, to be part of the force sent on this assault. The experience was hellish to say the least. Forced up mountain pathways, chemical warfare was employed in some of the most disastrous fighting the Imperial Forces had faced. Although they swiftly retreated, the bitterness as the losses sustained here planted a seed of anger that would grow into something much worse.

    This was not what he'd been expecting. He'd been taught all his life that war was glorious. That it was battles on grand scale, with stunning victories or honorable defeats. However, this was not Lausitze. It was a bitter defeat that was not lost with honor but was shortly crushed with weapons that outmatched them. The version of his family history he'd been taught did not appear to be true and quietly, he resented his father for the stories he told him.

    In the time between Allossa and the next major battle they had time to stew, to think on what'd happened and the wounds caused. Still for a time it seemed like his company would make it through the war relatively unscathed. He can remember having drinks at the captured city of Ssesollosa, relaxing on beaches when not training to keep them sharp when the next battle came. During this time he wrote several letters to his father, detailing the events he'd witnessed so far, and sent them home to Magde before they got their next marching orders. Although still resnetful of what had happened at Allossa, his men were rested, calmed somewhat. Whatever came next, they felt they could handle it.

    And so, they packed their backs, loaded their cargo, and brought themselves aboard transports headed for the capital of the Essa Empire. Despite his slight cynicism, he did still honestly believe that he could find glory in this war. That the legends his father told of were not myth but simply required him to give his all. Despite the cramped conditions of the ship, the morale of his men was high. They sang, trained, and prepared themselves for what was sure to be an easy march to the capital. They'd bear the Imperial Flag to the top and claim victory. Fessa Huallo would be theirs.


    The seeds sewed at Allossa were reaped at Fessa Huallo. Part of the invasion force, Franz and his men were witness to and bore wounds from the naval battle.The transport they were on did not make a contribution to the naval battle beyond receiving fire. In particular, they were hit by chemical weapons which by now had become infamous for their use by Slizzar and Allor forces. As he lead his men on march into Fessa Huallo, roughly a third of his men had perished in the fighting. Most to the damnable alchemical bombardments that had been unleashed on them. He can still describe the memory clearly. Gas poured down between cracks in the ship's upper deck. Settling at the bottom, the men within who couldn't find a corner to hide in or get out as quickly as possible died quickly. Those who got out were not unscathed, as even a brief exposure could be lethal. Escaping merely prolonged the inevitable
    . The optimism and hope they'd had was flatly gone, the weapons they'd face before were nothing compared to this.

    To understand what happened at Fessa Huallo, one must understand the mindset of the men going into the city. Particularly the one Franz's men had. For them, what had been promised as a short and profitable war turned out to be two years spent in hell. The heat, the terrible effects of artificial gas attacks, the slow creeping death caused by virulent disease. They had been used as expendable cannon fodder and had seen some of the worst fighting the Chrysant War had to offer. After so much fighting and bloodshed, they were now at the end of the road. Exhausted, bathed in the blood of their friends, their last memories of them being as they melted from the inside out. Their skin appearing as a thin transparent film, through which one could see the thick slurry of organ and bone marrow within. With a touch it would rupture, reducing what had once been a young man to nothing but blood on the sand.

    More then that, it was them "knowing" that the Slizzar, those who'd created such weapons and had used the Allor at Fessa Huallo, had fled. They killed so many of them, and yet when their puppets were in danger they abandoned them. For all the horror, all the war, and how badly they had used the Allor, they would pay none of the price. Their fury, building since Allossa and now at the breaking point, was directed entirely at the Slizzar and those associated with them. An all consuming rage, fueled by a desire for revenge for those they'd lost.

    He had kept his men under control. So many had already engaged in murder, pillaging, or unspeakable acts even worse. The Empress Miko Missa was beheaded immediately by the Imperial Guard, Imperial Troops ran rampant, and to try to keep a modicum of sanity in the city Franz had ordered his men around one of the Slizzar temples to protect them from the other troops. Even if the stories he knew of what war ought to be were wrong he could still keep some dignity in it. They had come to save them from a worse fate, but to the Slizzar in the temple they couldn't tell the difference. Why would these men, so angered, covered in blood and armed to the teeth, be here to protect them? Why would they not treat them as the rest of the Imperial Army had?,A man past by his second in command, and with a stilleto pierced his heart. A slizzar in disguise, he had tried to claim one last act of vengeance against what he believed were Imperial Troops before he'd inevitably be killed. In trying to spite the inevitable, he had made it so. As Franz ran the man through with his zweihander, his men cried havoc and broke loose.

    The orders that had been given hadn't reached them yet, the Imperial Army was to execute everyone in the city. His men were unaware of those orders. What followed wasn't an execution, it was butchery. They ran rampant through the temple, killing everyone in sight. Some of his men knew what they were doing was wrong but with how exhausted they were it became easy to fall in with the hatred of the crowd. Those few who fought were outmatched and those who tried to hide found themselves choked as bundles of tinder were set ablaze and tossed into the lower levels of the temple. Only a handful escaped, passing through ancient tunnels below that had long since been forgotten. For Franz this moment was just as defining as Lausitze. A failure in his command. A mistake that, try as he might, there would be no way to rectify.

    He tried to report what had happened, to any Imperial Authority he could, to generals or marshalls or to any officer who'd give him the time of day. Try as he might, none would listen. When he expressed his intent to speak of what happened back in Calemberg, he was pulled aside by an aide to some leader and reminded of his oath. Should he speak of what happened, it would directly harm the image of the Empire and possibly lead to civil strife. Such a thing would violate the oath he swore at the beginning of the contract. The mercenary leader took his money and left, swearing to never take an oath again so long as he lived. In a contract he could find a loophole and in an agreement he could simply say he lied but a broken oath would mean damning of his eternal soul and he was a lifelong unionist.

    Although the rest of his life is storied this is the core of who Franz Knispel is. A mercenary shaped by war from the day of his birth, who lived through some of the worst atrocities within Regalia's borders and was complacent in some of the worst beyond them. A man who will never swear an oath but is loyal, who has had his wide-eyed idealism tarnished but holds on hope that he can live up to the legends he's long since learned aren't true. For him there will be no rest until he does something to make up for the past, if not to right wrongs then to compensate for them. He kept fighting in wars he thought were noble, trying to claim some victory or some great cause so he might clean his soul. Ultimately, although he has grown pessimistic and more cynical, he has a cautious optimism that if he tries hard enough he might one day be able to make up for his faults.

    Or he'll die trying.

    Concept
    This is a little corner where I talk about the themes and ideas behind the character, and explain what I was going for. It's not really relevant to the rest of the sheet, but it's really fun explaining the writing process or how one came to write a character.

    This character was originally going to be named Eindride Gunne, and they were supposed to be an old cranky mercenary that carried a sword inscribed with "Divitae Et Decus". Both of those have meaning. Eindride Gunne is a name that litteraly means "One who rides alone to War" which would've fit the lonely mercenary type.

    Divitae Et Decus litteraly translates as "Fortune and Glory". More accurately Divitae is the favor of the divine and reflects their strong Unionist faith. Decus in that context is also more accurately honor, distinction, or to serve well. On the surface it seems like a general mercenary motto, celebrating plunder and great battles, but when you really look at what it means, it reflects something much deeper. This fits the character very well as someone who on the surface is a big dumb mercenary but in reality is a very faithful, thoughtful person that regrets a lot of their decisions. If I ever get the chance, I'll have a mercenary company they lead have that as their motto, since it still fits very well.


    Franz Knispel works better because of the dramatic irony being a character who in any other setting would be special They're this giant, that in another world would be worthy of legend, but exists in a world of dragons and mages. In that world they're utterly mundane, and their name reflects that. Having a deep, meaningful name would undercut the irony of a normally special person, being average in a crazy world.

    For that same reason, even though they trained to use Clockwork ICly with Fulgore, I didn't try to put it on the sheet or actually get abillities. It completely destroys the dramatic irony of them if you take a character that would've special been in another world but isn't, and then actually make them special with clockwork sorcery.

    Going off that, the two major themes of this character is their struggle with legacy, and the dramatic irony of their existence. A lot of their mentality is based off trying to cope with a legacy they feel they have to live up to, and it leads to a really interesting mindset to write about. What arises from that, is it's a character who physically and in action is absolutely capable of living up to their father's legacy: A big dumb mercenary that smashed stuff. He's completely capable of doing it, was gifted with enormous strength and skill, and ultimately has come to absolutely hate it and wishes they did something else. Their struggle with legacy leads to another case of dramatic irony, that they don't like to do something they were practically born to do.

    It's ultimately a struggle with legacy though, legacy doesn't exist to make them miserable. In terms of writing this gives them a struggle that they can ultimately come to terms with and be better off for. I try to RP them as starting to take steps towards coping with it. There's room for them to come to a compromise between what they want to do and what their family and culture wants them to be. The most interesting part of playing this character is dealing with that struggle, which I've gotten a lot of good RP out of.

    I still need to go re-write bits of their background but ultimately, I'm pretty happy with how this character has come along. Hopefully there'll be more to add to this page in the future.
    I was going to do a shorter backstory, started finishing this application at 6:17 and checking my clock now it's a little over 3 and a half hours later. Time flies when you're having fun as they say. Still I enjoyed writing it and found it really engaging writing about the idea of a mercenary who's life has been mostly shaped by a war they were born into and then one they fought in.

     
    • Winner x 4
    • Powerful x 2
    • Immersive x 1
    • Cuddles! x 1
    • Thank You! x 1
    #1 bardnotinatavern, May 4, 2021
    Last edited: Nov 16, 2021
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    @bardinatavern Everything seems to be in order EXCEPT that your age does not match up with the year of birth. Fix this, outside of that Approved.
     
  4. bardnotinatavern

    bardnotinatavern

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    I changed it and forgot to change it back after I did the math. Fixed now
     
    #4 bardnotinatavern, May 8, 2021
    Last edited: May 9, 2021
  5. bardnotinatavern

    bardnotinatavern

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    @Follower can I get this re-reviewed?

    Most of the changes are reformatting, putting more important information higher up the page and also using spoiler tags to make things look nicer. The only statistical changes are that I swapped 9 prof points off dagger combat and needlework, into brewing and baking because I just wasn't using them.
     
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    @bardnotinatavern Please reinclude the Core List as a spoiler in the Personality section, and the appearance bullet points for the appearance description. While it may be less aesthetically appealing, it is for documentation sake if someone needs to pick up your application down the line. Once you have done so, tag me once more and I will review it again.
     
  7. bardnotinatavern

    bardnotinatavern

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    @Follower alright it should be good now! I ended up moving the core list to questions and bounced some of the answers off SomeRandomMan/Fulgore's player to try to get good answers.
     
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  9. bardnotinatavern

    bardnotinatavern

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    @Follower. Character was infected and now has Milot bloodline. I also shifted 4 points from Unarmed to Heavy Ranged combat to represent the character starting to use throwing spears. When he becomes more experienced with them ICly, I'll shift more points into it.

    Not super happy with quality of the formatting but I need to just get it done for now. I'll revisit aesthetic formatting later.
     
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  11. bardnotinatavern

    bardnotinatavern

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    @Follower
    Hate to ask for re-review again but I needed to redo the char sheet for the linguistics update anyways. Changes are as follows:

    6 points shifted from Unarmed as was already planned. 4 went into Heavy Ranged. 2 were saved for Linguistics.
    4 points were removed from Brewing. I found I wasn't getting the chance to use it. 3 were put into Musical Arts since I wanted to have the character be able to play the flute, and 1 was saved for Linguistics.
    Those 3 points saved were put into Linguistics to get the Ithanian Language, since you now have to buy your third.

    Alt-Regalian no longer exists and was replaced with Ă–bern
     
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  13. bardnotinatavern

    bardnotinatavern

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    @Follower Character was cured! No other changes made.
     
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  15. bardnotinatavern

    bardnotinatavern

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    @Follower Handful of changes. The command/espionage schools no longer exist which freed up 6 prof points. 3 were put in linguistics to get Calem for a total of 6, and 3 were put in instrument art for a total of 6.
    Obern was swapped for Hinterwalder since apparently Waldmark uses both and I like Hinterwalder better.
    Progression Information also added, Level 3 Warrior specifically.
     
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  17. bardnotinatavern

    bardnotinatavern

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    @Follower Updated to comply with the Ailor rework, ended up taking Voluism to maintain their height and shifted prof points around with the new boosts and using honed skill. Nothing outside of proficiencies, height, and racial abilities was changed

    Edit: Update to the update. I had them written before as a mercenary unit leader, with command school to back that up. Because of that I've changed their prog talents around to be 2 warriors 1 general, and also took husbandry at the cost of instruments so they can ride around with a unit of men.
     
    #17 bardnotinatavern, Nov 14, 2021
    Last edited: Nov 16, 2021
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