Back-swing: low (5% perhaps?) chance to deal half damage in addition to original damage with swords. (Example: deals six damage with sword, four base, and two back-swing) Sidestep: increase initial strafe speed (small temp-boost) Clumsy: reduce backpedal speed greatly Fatigued: deal half damage with weapons when below full hunger These are a few things from my mind I believe could influence PVP greatly. Obviously back-swing shouldn't be able to deal knockback twice, our inflict other similar effects, except on the initial swing. I'll be happy to answer any questions, but as I'm trying to change from my previous self, please do not be rude. Sincerely, S_O_S