Fongco© Presents: The Mob Files

leafnosedbat

juice thought.
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FongCo© Presents:

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image courtesy of the amazing @krurk
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There are all manner of strange beasts roaming Aloria, most of which have never been properly documented by mortals. Now, FongCo© would like that to change! We're calling on all would-be naturalists to go out and document the fantastic beasts that share our world with us.

To participate, simply go out into the wilds, and look for some of these unique monsters (or 'Massive Mobs' we've heard them called). Study them, and share your findings in a short report below! Try to answer the following: What is this creature called? What are it's apparent strengths and weaknesses, and why might they be what they are? What natural or arcane mechanisms make them tick?

Be creative! Make your report in the form of a field journal, a scholarly paper, or the ravings of a madman. Feel free to include screenshots, drawings, or even audio recordings. If you're feeling particularly scholarly, write up your findings and theories in a book and share it with the Fongs in-game. Good luck, happy hunting, and remember...
The truth is out there.
 
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Journal of Madame Fong, June 15th, 305 AC

Creepers:
I don't know how long it's been since I was last in Regalia. It's been hard work managing our overseas holdings, made all the more difficult by the presence of vicious beasts unlike anything I've seen in the city.

Among the strangest has to be what the locals call a "Creeper". This green creature appears to stand upright, but actually walks on four stubby legs jutting from an armless (though otherwise humanoid) torso. What's even more curious is the creature's deadly habit of detonating itself when approached or attacked. The explosion is incredibly violent, able to cause substantial physical harm, even to those wearing protective equipment.

The exact origins of the Creeper are a mystery, as capturing a living specimen seems to be nigh impossible. I do note, however, a passing similarity between the green explosive creatures, and the tree-borne seedpods that I would watch burst in the heat in my youth. Perhaps the Creeper is the ambulatory fruit of an undiscovered plant, which has adapted to move about as to further spread its seeds. If the Creeper does bear seeds, it certainly explodes with enough force to drive them deep into soil. Or even stone. Or flesh.
 
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From the tattered writings found in an abandoned mining village

Jack,

Regarding the Humongoloid.. I can't believe you would be so careless! Letting that thing out of its cage before properly (missing text) ...
Now it clamors about outside of our doors asking my wife if she has seen its tools! ITS TOOLS, JACK! My son was forced to hand over our last scraps of iron because the monster was complaining about "never having iron when you need it". Did I mention that the beast is fond of touching people? Silas the Fisherman has fallen ill with the withering touch because the monster attacked him.

I'm fleeing the village, Jack. I'm taking my family somewhere safe. Next time you decide to try and harness an undead blacksmith for your crazy ideas, maybe you should think twice. Good luck in this life, or the next.

Raybould
 
There are these things wandering around the wildlands lately.

Not the normal, run-of-the-mill undead. Truly terrifying creatures wearing shreds of blue cloth and broken, black armor. They shamble along in a deathly fashion and then, as if suddenly returning to life, they snap into a driven focus on anything they spot or hear moving. Ripping it to pieces.

Black aura peels off of them as if shattering. Wherever they walk, this filth and dreadful colored land taints everything around them. Changing it.

I feel this is a plague spreading. As mindless as they look and act, they all seem to be following a single decree. The Avacae seem to shake and quake in their presence. I fear even they may be unable to stop this. To stop Him.
 
There are these things wandering around the wildlands lately.

Not the normal, run-of-the-mill undead. Truly terrifying creatures wearing shreds of blue cloth and broken, black armor. They shamble along in a deathly fashion and then, as if suddenly returning to life, they snap into a driven focus on anything they spot or hear moving. Ripping it to pieces.

Black aura peels off of them as if shattering. Wherever they walk, this filth and dreadful colored land taints everything around them. Changing it.

I feel this is a plague spreading. As mindless as they look and act, they all seem to be following a single decree. The Avacae seem to shake and quake in their presence. I fear even they may be unable to stop this. To stop Him.

Is this describing a particular MassiveMob? If so I ask that you at least include the mob's name. This thread is specifically for cataloguing the mobs that spawn in the survival worlds, and describing their behavior as seen in-game.
 
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ALERT *** LAW ENFORCEMENT ALERT ***

Warning: spotted tribes of Orc Bandits seen roaming dark shadowy places!

Leader is wearing golden armor carrying some sort of banner... I couldn't get a good look. Appeared to be 10 or so of them, and a couple little biters on chains. Probably a brood mother.

DO NOT APPROACH BANDIT ORCS! known to use a gang mentality, may group up on you quickly if you somehow garner their attention. Recommended course of action is to withdraw. If forced into combat, recommended action is divide and conquer.

As with many known enemies of the law you can negotiate and offer Bandit Orcs Emeralds, Diamonds, Gold Bars or other types of bribes to be your friend. This is also a good recommended action if you need a contingent of Orcish troops. It is particularly pleasing to bribe the Orc Chieftain of a clan and have him help you destroy all of his little followers.

*** THIS CONCLUDES LAW ENFORCEMENT ALERT *** THANK YOU FOR READING OUR MONTHLY NEWSLETTER. HAPPY BIRTHDAY TO SUE ELLEN FROM MARKETING WHO TURNED 48 YEARS LAST WEEK.
 
Listen up my chilluns and let me tell you the tale of Jumpin' Jacques the rabbit of lore. Did you know that a rabbit can beat a wolf? Well, I saw it with my own eyes in the wilds of Teled.

This was a while ago in the early days of FongCo© World Abusement Park. We laughed and laughed as the little rabbit was chased by the ferocious wolf. Time after time the rabbit jumped just out of reach as the wolf's jaws snatched at the rabbit's tail.

This would have been nothing but a curious novelty had the event not gone on for 45 minutes. The wolf would chase the rabbit and again and again the rabbit deftly dodged him. The wolf didn't give up, but neither did the rabbit. On and on, around and around went the fruitless chase.

One chomp and it would have been all over, but still the rabbit persisted. Why didn't this little creature, who was clearly outmatch just give up and accept his fate? Our laughter grew into a begrudging respect.

Finally, the rabbit made one last fateful jump -- up over the wall and onto Abusement Park grounds. Hallowed grounds.

We named him Jumpin' Jacques. We trained him up and gave him a medal and his own area in the park. He was safe from wolves forever and it was because he never gave up. He embodied the FongCo© spirit of tenacity.

Beyond all that, he even survived the attack of Mrs. Baver on the park; one of the only creatures to do so. That little guy had spirit!

Jumpin' Jacques finally left us one stormy evening and we haven't seen him since. Where is the little fellow now? If you look hard, and with the right sort of eyes maybe you will see him someday, somewhere in Aloria.
 
A cautionary tale that some hobos who live in the woods have told their children for generations

Beware the Evil Rabbit of White,
He appears in the day or the night.
Avoid you the places he preys,
or those places may soon be your grave.
He kicks and he drips,
He growls and he spits,
and by supper your flesh he will flay.