• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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This lore is relevant to the people who have visited the Pagan House, where they would learn about the Oltaran variants of Fornoss Gods. The Fornoss faith in Oltaran is called Nashyevero.


Oltaran Eili, called Videni Bogove, or just Viden

  • Zerkalomira, a variant of Bev, is the cauldron crone who guards the gate to the afterlife in her cauldron liquid's shimmery surface. Zerkalomira often disguises as old crones in the world, luring disobedient children who offend the faith into the cauldron to become lost spirits.
  • Ljubolit, a variant of Leif, is a sun and peace god. He has two heads, one female, one male, and sees in the worlds of both genders, one always looking to the moon, and the other always to the sun, alternating each sunrise and sunset.
  • Svetomir, a variant of Njal, is a dedication and loyalty god. Njal to the Oltaran is about complete devotion to a lover, and the peace and light in one soul that comes from complete surrender to the will and whims of another person.
  • Runolit, replaces Dauw, as the Oltaran pantheon does not know any Dwarves, is the god of rune crafting and metallurgy. Runolit is believed to be the lava lakes in caves itself, and is particularly strong in so-called Kamenogor forges where he supposedly makes artifacts.
  • Markozor, a variant of Halfvel, is the god of body and soul. He represents the perfection of creation, and the gift of the body, punishing those who abuse their body, and rewarding those who treat their own body as a temple and work of art.
  • Remyojud, a variant of bard, is the ancient god of time and judgement. He is the arbitrator of divine justice and judgement among the gods, and also the agent of time who controls the time flows and makes it so that time passes and old things die.
  • Belonos, a variant of Elkonur, is not an Urlan but an actual giant elk. Belonos is the guardian god of all animals, and the master of the forest who controls the spirits of the wild in the plants and the trees and the critters that reside in the wilds.
  • Predvodna, a variant of Nidr, is the Goddess of woven fates. She resides at the loom of souls, where she weaves the fates of lives yet to live, and uses shears made out of the finger-bones of the dead to cut the strings when their lives come to an end.

Oltaran Vola, called Chuteni Bogove, or just Chutni

  • Medvedar, a variant of Rand, is the God of the Rune-Ursa, and power and domination. Medvedar promises his followers that if they consume the heart of the Rune-Ursa, his greatest spirits, that they will join the communion of the Wyrm, and transform into Dragons.
  • Svetskozh, a variant of Thirun, but he is not humanoid but a massive hound surrounded in chains. He if the thief of power and possessions, a god of those who steal and take what they want, and avoid capture. His chains are covered in stolen artifacts and magical power.
  • Chernoyant, a variant of Svol, is the god of thunder and lightning, he represents the weather and freak natural accidents like volcano eruptions, tsunamis, and earthquakes. In many ways, he is the source of all elemental magic, and thus seen as a teacher of the first fire.
  • Slobodnitsa, who replaces Hrymrök as there are no Elves in Oltaran Fornoss, is the Goddess of calamity and chaos. She is the opposite of a God of peace, when stability and peace has reigned for too long, she will run astride chariots of war and doom to bring the people back to struggle in which they will be reborn strong.
  • Radonos, who replaces Eikki, is the god of friendship and joy. He brews the liquor of the gods which when drank, test the true value of a person. Strong willed and pure, they will resist its lure and enjoy its delicious nectar, but weak and indolent, they will fall into a stupor from which they will never wake.
  • Mordrúna, who replaces Blodrúna, is the goddess of crows and ill omens. She acts in some ways as Predvodna messenger, delivering omens of fated doom and warning of times to come (as well as Slobodnitsa's arrival), ergo the Oltarans fear crows, who in turn herald her arrival.
  • Bliskoruk, who replaces Odal, is a giant snake that lives in the sea, as he is the master of the sea and claims it as his domain. There is very strong reason to believe that this is in fact Xeradon, though it remains unclear how an unrelated God would be integrated with a variant of Fornoss.
  • Ognemlot, who replaces Stalhjart, is the builder God who both creates the mountains and inspires the building of cities with his hammers of fire. It it said that he has constructed many spires and portals across the world, but also closed the ones in Respublika Slavnogo Sveta to keep the people pure.


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